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CHOMPStation2/code/game/objects/effects/decals/cleanable.dm
CHOMPStation2StaffMirrorBot 6acc3a61ed [MIRROR] Fixes janihud color being incorrect on mapspawn objects (#9680)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-12-22 22:27:01 +01:00

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/*
USAGE NOTE
For decals, the var Persistent = 'has already been saved', and is primarily used to prevent duplicate savings of generic filth (filth.dm).
This also means 'TRUE' can be used to define a decal as "Do not save at all, even as a generic replacement." if a dirt decal is considered 'too common' to save.
generic_filth = TRUE means when the decal is saved, it will be switched out for a generic green 'filth' decal.
*/
/obj/effect/decal/cleanable
plane = DIRTY_PLANE
layer = DIRTY_LAYER
var/persistent = FALSE
var/generic_filth = FALSE
var/age = 0
var/list/random_icon_states = list()
/obj/effect/decal/cleanable/Initialize(var/mapload, var/_age)
if(!isnull(_age))
age = _age
if(random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
if(!mapload || !CONFIG_GET(flag/persistence_ignore_mapload))
SSpersistence.track_value(src, /datum/persistent/filth)
. = ..()
update_icon()
/obj/effect/decal/cleanable/Destroy()
SSpersistence.forget_value(src, /datum/persistent/filth)
. = ..()
/obj/effect/decal/cleanable/clean_blood(var/ignore = 0)
if(!ignore)
qdel(src)
return
..()
/obj/effect/decal/cleanable/New()
if (random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
..()
/obj/effect/decal/cleanable/update_icon()
// Overrides should not inheret from this, and instead replace it entirely to match this in some form.
// add_janitor_hud_overlay() does not pre-cut overlays, so cut_overlays() must be called first.
// This is so it may be used with update_icon() overrides that use overlays, while adding the janitor overlay at the end.
cut_overlays()
add_janitor_hud_overlay()
/obj/effect/decal/cleanable/proc/add_janitor_hud_overlay()
// This was original a seperate object that followed the grime, it got stuck in everything you can imagine!
// It also likely doubled the memory use of every cleanable decal on station...
var/image/hud = image('icons/mob/hud.dmi', src, "janhud[rand(1,9)]")
hud.appearance_flags = (RESET_COLOR|PIXEL_SCALE|KEEP_APART)
hud.plane = PLANE_JANHUD
hud.layer = BELOW_MOB_LAYER
hud.mouse_opacity = 0
//HUD VARIANT: Allows the hud to show up with it's normal alpha, even if the 'dirty thing' it's attached to has a low alpha (ex: dirt). If you want to disable it, simply comment out the lines between the 'HUD VARIANT' tag!
//hud.appearance_flags = RESET_ALPHA | RESET_COLOR // CHOMPRemove
//hud.alpha = 255 // CHOMPRemove
//HUD VARIANT end
add_overlay(hud)