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CHOMPStation2/code/game/objects/effects/decals/remains.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

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/obj/effect/decal/remains
name = "remains"
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
anchored = FALSE
/obj/effect/decal/remains/human
desc = "They look like human remains. They have a strange aura about them."
/obj/effect/decal/remains/xeno
desc = "They look like the remains of something... alien. They have a strange aura about them."
icon_state = "remainsxeno"
/obj/effect/decal/remains/robot
desc = "They look like the remains of something mechanical. They have a strange aura about them."
icon = 'icons/mob/robots.dmi'
icon_state = "remainsrobot"
/obj/effect/decal/remains/mouse
desc = "They look like the remains of a small rodent."
icon_state = "mouse"
/obj/effect/decal/remains/lizard
desc = "They look like the remains of a small lizard."
icon_state = "lizard"
/obj/effect/decal/remains/unathi
desc = "They look like Unathi remains. Pointy."
icon_state = "remainsunathi"
/obj/effect/decal/remains/tajaran
desc = "They look like Tajaran remains. They're surprisingly small."
icon_state = "remainstajaran"
/obj/effect/decal/remains/ribcage
desc = "They look like animal remains of some sort... You hope."
icon_state = "remainsribcage"
/obj/effect/decal/remains/deer
desc = "They look like the remains of a large herbivore, picked clean."
icon_state = "remainsdeer"
/obj/effect/decal/remains/posi
desc = "This looks like part of an old FBP. Hopefully it was empty."
icon_state = "remainsposi"
/obj/effect/decal/remains/mummy1
name = "mummified remains"
desc = "They look like human remains. They've been here a long time."
icon_state = "mummified1"
/obj/effect/decal/remains/mummy2
name = "mummified remains"
desc = "They look like human remains. They've been here a long time."
icon_state = "mummified2"
/obj/effect/decal/remains/attack_hand(mob/user as mob)
to_chat(user, span_notice("[src] sinks together into a pile of ash."))
var/turf/simulated/floor/F = get_turf(src)
if(istype(F))
new /obj/effect/decal/cleanable/ash(F)
qdel(src)
/obj/effect/decal/remains/robot/attack_hand(mob/user as mob)
to_chat(user, span_notice("[src] crumbles down into a pile of debris."))
var/turf/simulated/floor/F = get_turf(src)
if(istype(F))
new /obj/effect/decal/cleanable/blood/gibs/robot(F)
qdel(src)