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CHOMPStation2/code/game/objects/effects/zz_portals_ch.dm
2021-03-04 01:13:34 -08:00

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/obj/effect/simple_portal
name = "Portal"
desc = "It looks like a portal that leads to somewhere, although you can't quite see through it."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
unacidable = TRUE
anchored = TRUE
var/atom/destination
var/teleport_sound = 'sound/effects/portal_effect.ogg'
/obj/effect/simple_portal/Bumped(atom/movable/AM)
. = ..()
handle_teleport(AM)
/obj/effect/simple_portal/Crossed(atom/movable/AM)
. = ..()
handle_teleport(AM)
/obj/effect/simple_portal/proc/handle_teleport(atom/movable/AM)
if(destination)
AM.forceMove(destination)
if(!AM.is_incorporeal() && !istype(AM,/mob/observer))
playsound(get_turf(src),teleport_sound,60,1)
playsound(get_turf(destination),teleport_sound,60,1)
/obj/effect/simple_portal/attack_ghost(var/mob/observer/dead/user)
. = ..()
handle_teleport(user)
/obj/effect/simple_portal/coords
var/tele_x
var/tele_y
var/tele_z
/obj/effect/simple_portal/coords/handle_teleport(atom/movable/AM)
destination = null
if(!isnull(tele_x) && !isnull(tele_y) && !isnull(tele_z))
destination = locate(tele_x,tele_y,tele_z)
. = ..()
/obj/effect/simple_portal/linked
icon_state = "portal1"
var/obj/effect/simple_portal/linked/linked_portal
var/portal_id
/obj/effect/simple_portal/linked/handle_teleport(atom/movable/AM)
destination = null
update_icon()
if(linked_portal && icon_state == "portal")
var/rel_x = round(rand(-1,1))
var/rel_y = round(rand(-1,1))
var/movingdir = get_dir(AM,src)
if(!isnull(movingdir))
destination = get_step(get_turf(linked_portal),movingdir)
else
while(rel_x == 0 && rel_y == 0)
rel_x = round(rand(-1,1))
rel_y = round(rand(-1,1))
destination = locate(linked_portal.loc.x + rel_x, linked_portal.loc.y + rel_y, linked_portal.loc.z)
if(!valid_destination(destination))
var/list/possible_x = shuffle(list(-1,0,1))
var/list/possible_y = shuffle(list(-1,0,1))
for(rel_x in possible_x)
for(rel_y in possible_y)
if(rel_x == 0 && rel_y == 0)
continue
destination = locate(linked_portal.loc.x + rel_x, linked_portal.loc.y + rel_y, linked_portal.loc.z)
if(valid_destination(destination))
break
. = ..()
/obj/effect/simple_portal/linked/proc/valid_destination(var/turf/dest,var/atom/movable/AM)
if(!dest)
return FALSE
if(dest.density)
return FALSE
if(dest == get_turf(linked_portal))
return FALSE
var/windows = 0
for(var/obj/struct in dest)
var/obj/structure/window/window = struct
if(istype(window))
windows++
if(window.fulltile)
return FALSE
else
if(!struct.density)
continue
if(struct.throwpass || struct.flags & ON_BORDER)
continue
else
return FALSE
if(windows>2)
return FALSE
return TRUE
/obj/effect/simple_portal/linked/proc/link_portal()
if(!portal_id)
return "SET PORTAL ID FIRST"
var/list/candidates = get_all_of_type(/obj/effect/simple_portal/linked)
for(var/obj/effect/simple_portal/linked/candidate in candidates)
if(istype(candidate) && portal_id == candidate.portal_id && candidate != src)
linked_portal = candidate
break
update_icon()
/obj/effect/simple_portal/linked/update_icon()
if(linked_portal && !QDELETED(linked_portal))
icon_state = "portal"
else
icon_state = "portal1"
/obj/effect/simple_portal/linked/Initialize()
. = ..()
if(portal_id)
link_portal()