mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-05 23:13:06 +00:00
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
188 lines
6.7 KiB
Plaintext
188 lines
6.7 KiB
Plaintext
/obj/item/material/butterfly
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name = "butterfly knife"
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desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
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//description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave. //CHOMP Remove
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icon_state = "butterflyknife"
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item_state = null
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hitsound = null
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var/active = 0
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w_class = ITEMSIZE_SMALL
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attack_verb = list("patted", "tapped")
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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drop_sound = 'sound/items/drop/knife.ogg'
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pickup_sound = 'sound/items/pickup/knife.ogg'
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/obj/item/material/butterfly/update_force()
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if(active)
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edge = TRUE
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sharp = TRUE
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..() //Updates force.
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throwforce = max(3,force-3)
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hitsound = 'sound/weapons/bladeslice.ogg'
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icon_state += "_open"
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w_class = ITEMSIZE_NORMAL
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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else
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force = 3
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edge = FALSE
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sharp = FALSE
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hitsound = initial(hitsound)
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icon_state = initial(icon_state)
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w_class = initial(w_class)
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attack_verb = initial(attack_verb)
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/obj/item/material/butterfly/switchblade
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name = "switchblade"
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desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
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icon_state = "switchblade"
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/obj/item/material/butterfly/boxcutter
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name = "box cutter"
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desc = "A thin, inexpensive razor-blade knife designed to open cardboard boxes."
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icon_state = "boxcutter"
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force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
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thrown_force_divisor = 0.2 // 4 when thrown with weight 20 (steel)
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/obj/item/material/butterfly/attack_self(mob/user)
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active = !active
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update_force()
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if(user)
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if(active)
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to_chat(user, span_notice("You flip out \the [src]."))
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playsound(src, 'sound/weapons/flipblade.ogg', 15, 1)
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else
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to_chat(user, span_notice("\The [src] can now be concealed."))
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add_fingerprint(user)
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/*
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* Kitchen knives
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*/
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/obj/item/material/knife
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name = "kitchen knife"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "knife"
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desc = "A general purpose " + JOB_CHEF + "'s Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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//description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave. //CHOMP Remove
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sharp = TRUE
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edge = TRUE
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force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
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matter = list(MAT_STEEL = 12000)
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origin_tech = list(TECH_MATERIAL = 1)
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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drop_sound = 'sound/items/drop/knife.ogg'
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// These no longer inherit from hatchets.
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/obj/item/material/knife/tacknife
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name = "tactical knife"
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desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "tacknife"
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item_state = "knife"
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force_divisor = 0.25 //15 when hardness 60 (steel)
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attack_verb = list("stabbed", "chopped", "cut")
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applies_material_colour = 1
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/obj/item/material/knife/tacknife/combatknife
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name = "combat knife"
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desc = "If only you had a boot to put it in."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "tacknife2"
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item_state = "knife"
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force_divisor = 0.34 // 20 with hardness 60 (steel)
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thrown_force_divisor = 1.75 // 20 with weight 20 (steel)
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attack_verb = list("sliced", "stabbed", "chopped", "cut")
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applies_material_colour = 1
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// Identical to the tactical knife but nowhere near as stabby.
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// Kind of like the toy esword compared to the real thing.
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/obj/item/material/knife/tacknife/boot
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name = "boot knife"
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desc = "A small fixed-blade knife for putting inside a boot."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "tacknife3"
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item_state = "knife"
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force_divisor = 0.15
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applies_material_colour = 0
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/obj/item/material/knife/hook
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name = "meat hook"
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desc = "A sharp, metal hook what sticks into things."
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icon_state = "hook_knife"
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/obj/item/material/knife/ritual
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name = "ritual knife"
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desc = "The unearthly energies that once powered this blade are now dormant."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "render"
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applies_material_colour = 0
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/obj/item/material/knife/table
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name = "table knife"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "knife_table"
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sharp = FALSE // blunted tip
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force_divisor = 0.1
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/obj/item/material/knife/table/plastic
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default_material = MAT_PLASTIC
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/obj/item/material/knife/butch
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name = "butcher's cleaver"
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icon_state = "cleaver"
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desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
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force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/material/knife/machete
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name = "machete"
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desc = "A sharp machete often found in survival kits."
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icon_state = "machete"
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force_divisor = 0.3 // 18 when hardness 60 (steel)
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attack_verb = list("slashed", "chopped", "gouged", "ripped", "cut")
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can_cleave = TRUE //Now hatchets inherit from the machete, and thus knives. Tables turned.
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slot_flags = SLOT_BELT
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default_material = MAT_PLASTEEL //VOREStation Edit
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/obj/item/material/knife/machete/cyborg
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name = "integrated machete"
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desc = "A sharp machete often found attached to robots."
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unbreakable = TRUE
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/obj/item/material/knife/tacknife/survival
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name = "survival knife"
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desc = "A hunting grade survival knife."
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "survivalknife"
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item_state = "knife"
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applies_material_colour = FALSE
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default_material = MAT_PLASTEEL //VOREStation Edit
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toolspeed = 2 // Use a real axe if you want to chop logs.
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/obj/item/material/knife/stone
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name = "stone blade"
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desc = "A crude blade made by chipping away at a piece of flint."
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icon = 'icons/obj/weapons_vr.dmi'
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icon_state = "stone_blade"
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applies_material_colour = FALSE
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fragile = TRUE
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dulled = TRUE
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edge = TRUE
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sharp = TRUE
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default_material = MAT_FLINT
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/obj/item/material/knife/stone/wood
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name = "stone knife"
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desc = "A crude blade of flint with a wooden handle, secured with plant fibers twined into sturdy ropes. Useful for cutting, stabbing, slicing, and even shearing."
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icon_state = "stone_wood_knife"
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dulled = FALSE
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fragile = FALSE
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/obj/item/material/knife/stone/bone
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name = "stone knife"
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desc = "A crude blade of flint with a bone handle, secured with plant fibers twined into sturdy ropes. Useful for cutting, stabbing, slicing, and even shearing."
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icon_state = "stone_bone_knife"
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dulled = FALSE
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fragile = FALSE
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