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CHOMPStation2/code/game/objects/items/weapons/material/knives.dm
2024-12-12 02:11:06 +01:00

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/obj/item/material/butterfly
name = "butterfly knife"
desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
//description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave. //CHOMP Remove
icon_state = "butterflyknife"
item_state = null
hitsound = null
var/active = 0
w_class = ITEMSIZE_SMALL
attack_verb = list("patted", "tapped")
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
drop_sound = 'sound/items/drop/knife.ogg'
pickup_sound = 'sound/items/pickup/knife.ogg'
/obj/item/material/butterfly/update_force()
if(active)
edge = TRUE
sharp = TRUE
..() //Updates force.
throwforce = max(3,force-3)
hitsound = 'sound/weapons/bladeslice.ogg'
icon_state += "_open"
w_class = ITEMSIZE_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
else
force = 3
edge = FALSE
sharp = FALSE
hitsound = initial(hitsound)
icon_state = initial(icon_state)
w_class = initial(w_class)
attack_verb = initial(attack_verb)
/obj/item/material/butterfly/switchblade
name = "switchblade"
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
icon_state = "switchblade"
/obj/item/material/butterfly/boxcutter
name = "box cutter"
desc = "A thin, inexpensive razor-blade knife designed to open cardboard boxes."
icon_state = "boxcutter"
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.2 // 4 when thrown with weight 20 (steel)
/obj/item/material/butterfly/attack_self(mob/user)
active = !active
update_force()
if(user)
if(active)
to_chat(user, span_notice("You flip out \the [src]."))
playsound(src, 'sound/weapons/flipblade.ogg', 15, 1)
else
to_chat(user, span_notice("\The [src] can now be concealed."))
add_fingerprint(user)
/*
* Kitchen knives
*/
/obj/item/material/knife
name = "kitchen knife"
icon = 'icons/obj/kitchen.dmi'
icon_state = "knife"
desc = "A general purpose " + JOB_CHEF + "'s Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
//description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave. //CHOMP Remove
sharp = TRUE
edge = TRUE
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
matter = list(MAT_STEEL = 12000)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
drop_sound = 'sound/items/drop/knife.ogg'
// These no longer inherit from hatchets.
/obj/item/material/knife/tacknife
name = "tactical knife"
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife"
item_state = "knife"
force_divisor = 0.25 //15 when hardness 60 (steel)
attack_verb = list("stabbed", "chopped", "cut")
applies_material_colour = 1
/obj/item/material/knife/tacknife/combatknife
name = "combat knife"
desc = "If only you had a boot to put it in."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife2"
item_state = "knife"
force_divisor = 0.34 // 20 with hardness 60 (steel)
thrown_force_divisor = 1.75 // 20 with weight 20 (steel)
attack_verb = list("sliced", "stabbed", "chopped", "cut")
applies_material_colour = 1
// Identical to the tactical knife but nowhere near as stabby.
// Kind of like the toy esword compared to the real thing.
/obj/item/material/knife/tacknife/boot
name = "boot knife"
desc = "A small fixed-blade knife for putting inside a boot."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife3"
item_state = "knife"
force_divisor = 0.15
applies_material_colour = 0
/obj/item/material/knife/hook
name = "meat hook"
desc = "A sharp, metal hook what sticks into things."
icon_state = "hook_knife"
/obj/item/material/knife/ritual
name = "ritual knife"
desc = "The unearthly energies that once powered this blade are now dormant."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
applies_material_colour = 0
/obj/item/material/knife/table
name = "table knife"
icon = 'icons/obj/kitchen.dmi'
icon_state = "knife_table"
sharp = FALSE // blunted tip
force_divisor = 0.1
/obj/item/material/knife/table/plastic
default_material = MAT_PLASTIC
/obj/item/material/knife/butch
name = "butcher's cleaver"
icon_state = "cleaver"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/material/knife/machete
name = "machete"
desc = "A sharp machete often found in survival kits."
icon_state = "machete"
force_divisor = 0.3 // 18 when hardness 60 (steel)
attack_verb = list("slashed", "chopped", "gouged", "ripped", "cut")
can_cleave = TRUE //Now hatchets inherit from the machete, and thus knives. Tables turned.
slot_flags = SLOT_BELT
default_material = MAT_PLASTEEL //VOREStation Edit
/obj/item/material/knife/machete/cyborg
name = "integrated machete"
desc = "A sharp machete often found attached to robots."
unbreakable = TRUE
/obj/item/material/knife/tacknife/survival
name = "survival knife"
desc = "A hunting grade survival knife."
icon = 'icons/obj/kitchen.dmi'
icon_state = "survivalknife"
item_state = "knife"
applies_material_colour = FALSE
default_material = MAT_PLASTEEL //VOREStation Edit
toolspeed = 2 // Use a real axe if you want to chop logs.
/obj/item/material/knife/stone
name = "stone blade"
desc = "A crude blade made by chipping away at a piece of flint."
icon = 'icons/obj/weapons_vr.dmi'
icon_state = "stone_blade"
applies_material_colour = FALSE
fragile = TRUE
dulled = TRUE
edge = TRUE
sharp = TRUE
default_material = MAT_FLINT
/obj/item/material/knife/stone/wood
name = "stone knife"
desc = "A crude blade of flint with a wooden handle, secured with plant fibers twined into sturdy ropes. Useful for cutting, stabbing, slicing, and even shearing."
icon_state = "stone_wood_knife"
dulled = FALSE
fragile = FALSE
/obj/item/material/knife/stone/bone
name = "stone knife"
desc = "A crude blade of flint with a bone handle, secured with plant fibers twined into sturdy ropes. Useful for cutting, stabbing, slicing, and even shearing."
icon_state = "stone_bone_knife"
dulled = FALSE
fragile = FALSE