mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 04:32:42 +00:00
230 lines
8.0 KiB
Plaintext
230 lines
8.0 KiB
Plaintext
/obj/item/material/harpoon
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name = "harpoon"
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sharp = TRUE
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edge = FALSE
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desc = "Tharr she blows!"
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icon_state = "harpoon"
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item_state = "harpoon"
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force_divisor = 0.3 // 18 with hardness 60 (steel)
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attack_verb = list("jabbed","stabbed","ripped")
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/obj/item/material/knife/machete/hatchet
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name = "hatchet"
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "hatchet"
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force_divisor = 0.2 // 12 with hardness 60 (steel)
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thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
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w_class = ITEMSIZE_SMALL
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sharp = TRUE
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edge = TRUE
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origin_tech = list(TECH_MATERIAL = 2, TECH_COMBAT = 1)
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attack_verb = list("chopped", "torn", "cut")
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applies_material_colour = 0
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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/* VOREStation Removal - We have one already
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/obj/item/material/knife/machete/hatchet/stone
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name = "sharp rock"
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desc = "The secret is to bang the rocks together, guys."
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force_divisor = 0.2
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icon_state = "rock"
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item_state = "rock"
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attack_verb = list("chopped", "torn", "cut")
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/obj/item/material/knife/machete/hatchet/stone/set_material(var/new_material)
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var/old_name = name
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. = ..()
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name = old_name
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*/
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/obj/item/material/knife/machete/hatchet/unathiknife
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name = "duelling knife"
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desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "unathiknife"
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attack_verb = list("ripped", "torn", "cut")
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can_cleave = FALSE
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var/hits = 0
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/obj/item/material/knife/machete/hatchet/unathiknife/attack(mob/M as mob, mob/user as mob)
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if(hits > 0)
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return
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var/obj/item/I = user.get_inactive_hand()
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if(istype(I, /obj/item/material/knife/machete/hatchet/unathiknife))
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hits ++
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var/obj/item/W = I
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W.attack(M, user)
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W.afterattack(M, user)
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..()
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/obj/item/material/knife/machete/hatchet/unathiknife/afterattack(mob/M as mob, mob/user as mob)
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hits = initial(hits)
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..()
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/obj/item/material/minihoe // -- Numbers
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name = "mini hoe"
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desc = "It's used for removing weeds or scratching your back."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "hoe"
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force_divisor = 0.25 // 5 with weight 20 (steel)
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thrown_force_divisor = 0.25 // as above
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dulled_divisor = 0.75 //Still metal on a long pole
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w_class = ITEMSIZE_SMALL
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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/obj/item/material/snow/snowball
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name = "loose packed snowball"
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desc = "A fun snowball. Throw it at your friends!"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "snowball"
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default_material = MAT_SNOW
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health = 1
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fragile = 1
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force_divisor = 0.01
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thrown_force_divisor = 0.10
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w_class = ITEMSIZE_SMALL
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attack_verb = list("mushed", "splatted", "splooshed", "splushed") // Words that totally exist.
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/obj/item/material/snow/snowball/attack_self(mob/user as mob)
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if(user.a_intent == I_HURT)
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to_chat(user, span_notice("You smash the snowball in your hand."))
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var/atom/S = new /obj/item/stack/material/snow(user.loc)
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qdel(src)
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user.put_in_hands(S)
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else
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to_chat(user, span_notice("You start compacting the snowball."))
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if(do_after(user, 2 SECONDS))
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var/atom/S = new /obj/item/material/snow/snowball/reinforced(user.loc)
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qdel(src)
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user.put_in_hands(S)
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/obj/item/material/snow/snowball/reinforced
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name = "snowball"
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desc = "A well-formed and fun snowball. It looks kind of dangerous."
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//icon_state = "reinf-snowball"
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force_divisor = 0.20
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thrown_force_divisor = 0.25
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/obj/item/material/whip
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name = "whip"
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desc = "A tool used to discipline animals, or look cool. Mostly the latter."
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description_info = "Help - Standard attack, no modifiers.<br>\
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Disarm - Disarming strike. Attempts to disarm the target at range, similar to an unarmed disarm. Additionally, will force the target (if possible) to move away from you.<br>\
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Grab - Grappling strike. Attempts to pull the target toward you. This can also move objects.<br>\
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Harm - A standard strike with a small chance to disarm."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "whip"
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item_state = "chain"
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default_material = MAT_LEATHER
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_COMBAT = 2)
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attack_verb = list("flogged", "whipped", "lashed", "disciplined")
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force_divisor = 0.15
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thrown_force_divisor = 0.25
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reach = 2
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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/obj/item/material/whip/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
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..()
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if(!proximity)
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return
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if(istype(A, /atom/movable))
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var/atom/movable/AM = A
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if(AM.anchored)
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to_chat(user, span_notice("\The [AM] won't budge."))
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return
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else
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if(!istype(AM, /obj/item))
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user.visible_message(span_warning("\The [AM] is pulled along by \the [src]!"))
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AM.Move(get_step(AM, get_dir(AM, src)))
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return
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else
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user.visible_message(span_warning("\The [AM] is snatched by \the [src]!"))
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AM.throw_at(user, reach, 0.1, user)
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/obj/item/material/whip/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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if(user.a_intent)
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switch(user.a_intent)
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if(I_HURT)
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if(prob(10) && ishuman(target) && (user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND)))
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to_chat(target, span_warning("\The [src] rips at your hands!"))
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ranged_disarm(target)
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if(I_DISARM)
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if(prob(min(90, force * 3)) && ishuman(target) && (user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND)))
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ranged_disarm(target)
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else
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target.visible_message(span_danger("\The [src] sends \the [target] stumbling away."))
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target.Move(get_step(target,get_dir(user,target)))
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if(I_GRAB)
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var/turf/STurf = get_turf(target)
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spawn(2)
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playsound(STurf, 'sound/effects/snap.ogg', 60, 1)
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target.visible_message(span_critical("\The [src] yanks \the [target] towards \the [user]!"))
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target.throw_at(get_turf(get_step(user,get_dir(user,target))), 2, 1, src)
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..()
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/obj/item/material/whip/proc/ranged_disarm(var/mob/living/carbon/human/H, var/mob/living/user)
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if(istype(H))
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var/list/holding = list(H.get_active_hand() = 40, H.get_inactive_hand() = 20)
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if(user.zone_sel in list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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for(var/obj/item/gun/W in holding)
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if(W && prob(holding[W]))
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var/list/turfs = list()
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for(var/turf/T in view())
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turfs += T
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if(turfs.len)
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var/turf/target = pick(turfs)
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visible_message(span_danger("[H]'s [W] goes off due to \the [src]!"))
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return W.afterattack(target,H)
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if(!(H.species.flags & NO_SLIP) && prob(10) && (user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)))
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var/armor_check = H.run_armor_check(user.zone_sel, "melee")
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H.apply_effect(3, WEAKEN, armor_check)
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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if(armor_check < 60)
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visible_message(span_danger("\The [src] has tripped [H]!"))
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else
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visible_message(span_warning("\The [src] attempted to trip [H]!"))
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return
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else
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if(H.break_all_grabs(user))
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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return
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if(user.zone_sel in list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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for(var/obj/item/I in holding)
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if(I && prob(holding[I]))
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H.drop_from_inventory(I)
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visible_message(span_danger("\The [src] has disarmed [H]!"))
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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return
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/obj/item/material/whip/attack_self(mob/user)
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user.visible_message(span_warning("\The [user] cracks \the [src]!"))
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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/obj/item/material/knife/machete/hatchet/stone
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name = "hatchet"
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
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icon = 'icons/obj/weapons_vr.dmi'
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icon_state = "stone_wood_axe"
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default_material = MAT_FLINT
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origin_tech = list()
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applies_material_colour = FALSE
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/obj/item/material/knife/machete/hatchet/stone/bone
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icon_state = "stone_bone_axe"
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