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https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
148 lines
5.1 KiB
Plaintext
148 lines
5.1 KiB
Plaintext
//Based on /manual/human but not created as a child for better control over how we create a mob.
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/obj/structure/ghost_pod/manual/survivor
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name = "Emergency Cryopod"
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desc = "A damaged cryopod smeared with blood. An injured body seems frozen in time within."
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description_info = "This contains a body, which may wake at any time. The external controls\
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seem to be functioning, though the warning lights that flash give no solace.."
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ghost_query_type = /datum/ghost_query/shipwreck_survivor
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var/occupant_type = "shipwreck survivor"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sleeper_1"
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icon_state_opened = "sleeper_0"
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density = TRUE
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var/allow_appearance_change = TRUE
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var/special_role = MODE_SURVIVOR //Set this to NULL as GM if you don't want the "survivor" stuff to fire.
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var/list/clothing_possibilities
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var/start_injured = FALSE //failsafe to prevent accidentally making a pod that deals damage when not intended
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var/suffer_brute = FALSE
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var/brute_severity = 20 //We inflict UP TO this much damage. Range is 1 to this value
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var/brute_instances = 3 //We inflict damage this many times. Helps spread it around multiple limbs!
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var/suffer_burn = FALSE
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var/burn_severity = 20
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var/burn_instances = 3
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var/suffer_toxloss = FALSE
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var/tox_severity = 20
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var/suffer_oxloss = FALSE
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var/oxy_severity = 20
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var/suffer_cloneloss = FALSE
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var/clone_severity = 5
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/obj/structure/ghost_pod/manual/survivor/Initialize()
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. = ..()
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handle_clothing_setup()
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/obj/structure/ghost_pod/manual/survivor/trigger()
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. = ..()
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desc += "\n The Pod's stasis is broken!"
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visible_message(message = span_warning("\The [src] hisses and blinks in a myriad of lights as its stasis ceases! \n \
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What or whoever lays beneath may yet stir once more, but their wounds may be too grevious... "),
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blind_message = span_warning("You hear hissing from [src]!"),
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runemessage = "HISS")
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/obj/structure/ghost_pod/manual/survivor/proc/handle_clothing_setup()
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clothing_possibilities = list()
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clothing_possibilities |= subtypesof(/obj/item/clothing/under/utility)
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clothing_possibilities |= subtypesof(/obj/item/clothing/head/beret)
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clothing_possibilities |= /obj/item/clothing/shoes/black
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clothing_possibilities |= /obj/item/radio/headset
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/obj/structure/ghost_pod/manual/survivor/create_occupant(var/mob/M)
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..()
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var/turf/T = get_turf(src)
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var/mob/living/carbon/human/H = new(src)
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if(M.mind)
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M.mind.transfer_to(H)
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to_chat(M, span_notice("You are a [occupant_type]!"))
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H.ckey = M.ckey
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visible_message(span_warning("As \the [src] opens, the pipes on \the [src] surge, before it grows dark."))
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log_and_message_admins("successfully opened \a [src] and got a [occupant_type].")
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var/list/uniform_options
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var/list/shoe_options
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var/list/head_options
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var/list/headset_options
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if(clothing_possibilities && clothing_possibilities.len)
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for(var/path in clothing_possibilities)
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if(ispath(path, /obj/item/clothing/under))
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if(!uniform_options)
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uniform_options = list()
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uniform_options |= path
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if(ispath(path, /obj/item/clothing/shoes))
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if(!shoe_options)
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shoe_options = list()
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shoe_options |= path
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if(ispath(path, /obj/item/clothing/head))
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if(!head_options)
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head_options = list()
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head_options |= path
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if(ispath(path, /obj/item/radio/headset))
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if(!headset_options)
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headset_options = list()
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headset_options |= path
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if(uniform_options && uniform_options.len)
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var/newpath = pick(uniform_options)
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var/obj/item/clothing/C = new newpath(H)
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H.equip_to_appropriate_slot(C)
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if(shoe_options && shoe_options.len)
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var/newpath = pick(shoe_options)
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var/obj/item/clothing/C = new newpath(H)
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H.equip_to_appropriate_slot(C)
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if(head_options && head_options.len)
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var/newpath = pick(head_options)
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var/obj/item/clothing/C = new newpath(H)
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H.equip_to_appropriate_slot(C)
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if(headset_options && headset_options.len)
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var/newpath = pick(headset_options)
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var/obj/item/C = new newpath(H)
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H.equip_to_appropriate_slot(C)
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var/newname = sanitize(tgui_input_text(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if (newname)
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H.real_name = newname
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icon_state = icon_state_opened
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H.forceMove(T)
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if(special_role)
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var/datum/antagonist/role = all_antag_types[special_role] //Explicitly NOT an antagonist.
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if(role)
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if(role.add_antagonist(H.mind, 1, 1, 0, 1, 1))
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log_admin("\The [src] made [key_name(src)] into a [role.role_text].")
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if(start_injured) //Doublechecking if we actually want them to be injured
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if(suffer_brute)
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for(var/br = 1, br < brute_instances, br++)
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H.adjustBruteLoss(rand(1,brute_severity))
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if(suffer_burn)
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for(var/bu = 1, bu < burn_instances, bu++)
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H.adjustFireLoss(rand(1,burn_severity))
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if(suffer_oxloss)
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H.adjustOxyLoss(rand(1,oxy_severity))
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if(suffer_toxloss)
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H.adjustToxLoss(rand(1,tox_severity))
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if(suffer_cloneloss)
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H.adjustCloneLoss(rand(1,clone_severity))
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if(allow_appearance_change)
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H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 1)
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visible_message(span_alien("\The [src] [pick("gurgles", "seizes", "clangs")] before releasing \the [H]!"))
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