mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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178 lines
4.3 KiB
Plaintext
178 lines
4.3 KiB
Plaintext
//Micro mecha loot.
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/obj/structure/loot_pile/mecha/mouse_tank
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name = "\improper Whisker wreckage"
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desc = "The ruins of a small tank. Perhaps some child's toy?"
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icon = 'modular_chomp/icons/mob/animal_ch.dmi'
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icon_state = "whisker-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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chance_uncommon = 20
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chance_rare = 10
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loot_depletion = TRUE
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loot_left = 5
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/effect/decal/remains/mouse,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged,
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/obj/item/mecha_parts/mecha_equipment/generator
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)
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rare_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg,
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/obj/item/mecha_parts/mecha_equipment/generator/nuclear
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)
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/obj/structure/loot_pile/mecha/mouse_tank/livewire
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name = "\improper Livewire wreckage"
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desc = "The smoldering ruins of a small tank. Perhaps some child's toy?"
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icon_state = "livewire-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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chance_uncommon = 20
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chance_rare = 10
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loot_depletion = TRUE
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loot_left = 5
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/effect/decal/remains/mouse,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged,
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/obj/item/mecha_parts/mecha_equipment/tool/extinguisher
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)
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rare_loot = list(
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer,
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/obj/item/mecha_parts/mecha_equipment/generator
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)
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/obj/structure/loot_pile/mecha/mouse_tank/eraticator
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name = "\improper Eraticator wreckage"
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desc = "The blasted ruins of a small tank. Perhaps some child's toy?"
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icon_state = "eraticator-broken"
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density = TRUE
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anchored = FALSE // In case a dead mecha-mob dies in a bad spot.
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chance_uncommon = 20
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chance_rare = 10
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loot_depletion = TRUE
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loot_left = 5
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/item/clothing/head/helmet/eraticator,
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/obj/effect/decal/remains/mouse,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/ammo_magazine/m75,
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mortar
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)
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rare_loot = list(
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/obj/item/gun/projectile/gyropistol,
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/obj/item/mecha_parts/mecha_equipment/generator/nuclear
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)
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/obj/structure/loot_pile/mecha/ripley/pirate
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icon = 'modular_chomp/icons/mob/animal_ch.dmi'
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icon_state = "pirate-broken"
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/obj/structure/loot_pile/maint/technical
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density = FALSE
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/obj/structure/loot_pile/maint/boxfort
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density = FALSE
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//Eclipse mecha
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/obj/structure/loot_pile/mecha/odd_gygax
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name = "\improper Whisker wreckage"
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icon_state = "gygax-broken"
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density = TRUE
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anchored = FALSE
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chance_uncommon = 20
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chance_rare = 10
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loot_depletion = FALSE
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/holosign_creator/smokewand,
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/obj/item/holosign_creator/forcewand
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)
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rare_loot = list(
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/obj/item/weldingtool/silver,
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/obj/item/cell/slime/jellyfish
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)
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/obj/structure/loot_pile/mecha/odd_ripley
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name = "\improper ripley wreckage"
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icon_state = "titan-broken"
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density = TRUE
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anchored = FALSE
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chance_uncommon = 30
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chance_rare = 20
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loot_depletion = FALSE
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common_loot = list(
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/obj/random/tool,
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/random/tech_supply/component,
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/obj/item/stack/material/steel{amount = 20}
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)
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uncommon_loot = list(
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/obj/item/stack/material/durasteel{amount = 10},
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/obj/item/stack/material/morphium{amount = 5}
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)
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rare_loot = list(
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/obj/item/clothing/suit/armor/reactive,
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/obj/item/personal_shield_generator/belt/magnetbelt
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) |