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30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
// A fluff structure for certain PoIs involving communications.
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// It makes audible sounds, generally in morse code.
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/obj/structure/prop/transmitter
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name = "transmitter"
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desc = "A machine that appears to be transmitting a message somewhere else. It sounds like it's on a loop."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "sensors"
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var/datum/looping_sound/sequence/morse/soundloop
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var/message_to_play = "The quick brown fox jumps over the lazy dog."
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/obj/structure/prop/transmitter/Initialize()
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soundloop = new(list(src), FALSE)
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set_new_message(message_to_play)
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soundloop.start()
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interaction_message = "On the monitor it displays '[uppertext(message_to_play)]'."
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return ..()
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/obj/structure/prop/transmitter/Destroy()
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QDEL_NULL(soundloop)
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return ..()
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/obj/structure/prop/transmitter/vv_edit_var(var_name, var_value)
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if(var_name == "message_to_play")
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set_new_message(var_value)
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return ..()
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/obj/structure/prop/transmitter/proc/set_new_message(new_message)
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soundloop.set_new_sequence(new_message)
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interaction_message = "On the monitor it displays '[uppertext(new_message)]'."
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