Files
CHOMPStation2/code/modules/emotes/definitions/audible_sneeze.dm
Rykka Stormheart c4921dfdf7 Species Sounds Hotfix 2
Gives Cough/Sneeze/Gasp back default sounds if they lack one in their species list.
Fixes death sound doubling up.
Fixes runtime in sounds - it will now simply return null rather than trying to index the list and failing.
2023-03-28 21:01:49 -07:00

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/decl/emote/audible/sneeze
key = "sneeze"
emote_message_1p = "You sneeze."
emote_message_3p = "sneezes."
emote_message_synthetic_1p = "You emit a robotic sneeze."
emote_message_synthetic_1p_target = "You emit a robotic sneeze towards TARGET."
emote_message_synthetic_3p = "emits a robotic sneeze."
emote_message_synthetic_3p_target = "emits a robotic sneeze towards TARGET."
/decl/emote/audible/sneeze/get_emote_sound(var/atom/user)
if(ishuman(user) && !check_synthetic(user))
var/mob/living/carbon/human/H = user
// CHOMPEdit Start: Standardize Species Sounds
var/vol = H.species.sneeze_volume
var/s = get_species_sound(get_gendered_sound(H))["sneeze"]
if(!s && !(get_species_sound(H.species.species_sounds) == "None")) // Failsafe, so we always use the default sneeze/etc sounds. None will cancel out anyways.
if(H.identifying_gender == FEMALE)
s = get_species_sound("Human Female")["sneeze"]
else // Update this if we ever get herm/etc sounds.
s = get_species_sound("Human Male")["sneeze"]
return list(
"sound" = s,
"vol" = vol,
"exr" = 20,
"volchannel" = VOLUME_CHANNEL_SPECIES_SOUNDS
)
// CHOMPEdit End
return ..()