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CHOMPStation2/code/modules/power/cells/esoteric_cells.dm
2024-11-06 21:55:20 +01:00

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//CHOMP Disabled in DME in favor of modular_chomp folder
/obj/item/cell/spike
name = "modified power cell"
desc = "A modified power cell sitting in a highly conductive chassis."
origin_tech = list(TECH_POWER = 2)
icon_state = "modded"
charge = 10000
maxcharge = 10000
matter = list(MAT_STEEL = 1000, MAT_GLASS = 80, MAT_SILVER = 100)
self_recharge = TRUE
charge_amount = 150
/obj/item/cell/spike/process()
..()
var/turf/Center = get_turf(src)
var/shock_count = 0
for(var/turf/T in range(Center, 1))
if(prob(round(charge / 250)) && charge >= (maxcharge / 4))
if(locate(/obj/effect/temporary_effect/pulse/staticshock) in T)
continue
var/conductive = FALSE
if(istype(T, /turf/simulated/wall))
var/turf/simulated/wall/WT = T
if(WT.material.conductive)
conductive = TRUE
else if(WT.girder_material.conductive)
conductive = TRUE
else if(WT.reinf_material && WT.reinf_material.conductive)
conductive = TRUE
if(istype(T, /turf/simulated/floor))
var/turf/simulated/floor/F = T
if(istype(F.flooring, /decl/flooring/reinforced))
conductive = TRUE
if(conductive)
shock_count += 1
new /obj/effect/temporary_effect/pulse/staticshock(T)
if(shock_count)
while(shock_count)
use(200)
shock_count--
/obj/effect/temporary_effect/pulse/staticshock
name = "electric field"
desc = "Caution: Do not touch."
pulses_remaining = 10
pulse_delay = 2 SECONDS
icon_state = "blue_static"
/obj/effect/temporary_effect/pulse/staticshock/on_pulse()
..()
for(var/mob/living/L in view(1, src))
if(!issilicon(L) && prob(L.mob_size))
var/obj/item/projectile/beam/shock/weak/P = new (get_turf(src))
P.launch_projectile_from_turf(L, BP_TORSO)
var/obj/item/plastique/C4 = locate() in get_turf(src)
if(C4)
C4.visible_message(span_danger("The current fries \the [C4]!"))
if(prob(10))
C4.explode(get_turf(src))
else
qdel(C4)