mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
280 lines
10 KiB
Plaintext
280 lines
10 KiB
Plaintext
/// This file PRIMARILY contains guns for borgs. The key word being PRIMARILY.
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/// Some things are included in here for relevence's sake (like the dogborg blade)
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/obj/item/gun/energy/robotic/proc/gun_flag_check(var/flag_to_check) //Checks for the flag of the gun.
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return (borg_flags & flag_to_check)
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/obj/item/melee/robotic/proc/weapon_flag_check(var/flag_to_check) //Checks for the flag of the gun.
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return (borg_flags & flag_to_check)
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/// The base gun types. Build off these four.
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/obj/item/gun/energy/robotic
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name = "Cybernetic Gun"
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desc = "A gun commonly used by cyborgs and other robotic lifeforms to stun"
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var/borg_flags = COUNTS_AS_ROBOT_GUN //We add flags to this!
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self_recharge = 1
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use_external_power = 1
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projectile_type = /obj/item/projectile/beam/lasertag //This is the base gun and should never be used.
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/obj/item/gun/energy/robotic/laser
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borg_flags = COUNTS_AS_ROBOT_GUN | COUNTS_AS_ROBOT_LASER
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projectile_type = /obj/item/projectile/beam
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/obj/item/gun/energy/robotic/taser
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name = "Cybernetic Taser"
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desc = "An integrated taser that is used to neutralize foes."
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borg_flags = COUNTS_AS_ROBOT_GUN | COUNTS_AS_ROBOT_TASER
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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projectile_type = /obj/item/projectile/beam/stun
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charge_cost = 400
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recharge_time = 7 //Time it takes for shots to recharge (in ticks)
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/obj/item/gun/energy/robotic/disabler
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borg_flags = COUNTS_AS_ROBOT_GUN | COUNTS_AS_ROBOT_DISABLER
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name = "disabler"
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desc = "A small and nonlethal gun produced by NT.."
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icon = 'icons/mob/dogborg_vr.dmi'
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icon_state = "ertgunstun"
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fire_sound = 'sound/weapons/eLuger.ogg'
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projectile_type = /obj/item/projectile/beam/disable
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charge_cost = 240
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recharge_time = 10
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/// Variant gun types
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/// Tasers
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/obj/item/gun/energy/robotic/taser/xeno
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name = "xeno taser gun"
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desc = "Straight out of NT's testing laboratories, this small gun is used to subdue non-humanoid xeno life forms. \
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While marketed towards handling slimes, it may be useful for other creatures."
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icon_state = "taserblue"
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fire_sound = 'sound/weapons/taser2.ogg'
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charge_cost = 120
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projectile_type = /obj/item/projectile/beam/stun/xeno
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accuracy = 30
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description_info = "This gun will stun a slime or other lesser slimy lifeform for about two seconds if hit with the projectile it fires."
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description_fluff = "An easy to use weapon designed by NanoTrasen, for NanoTrasen. This weapon is based on the NT Mk30 NL, \
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it's core components swaped out for a new design made to subdue lesser slime-based xeno lifeforms at a distance. It is \
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ineffective at stunning non-slimy lifeforms such as humanoids."
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recharge_time = 3
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/obj/item/gun/energy/robotic/taser/swarm
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name = "disabler"
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desc = "An archaic device which attacks the target's nervous-system or control circuits."
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icon_state = "disabler"
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projectile_type = /obj/item/projectile/beam/stun/disabler
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charge_cost = 800
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recharge_time = 5 //0.5 SECONDS
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/// Lasers
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/obj/item/gun/energy/robotic/laser/retro
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name = "retro laser"
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icon_state = "retro"
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item_state = "retro"
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desc = "A 23rd century model of the basic lasergun. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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projectile_type = /obj/item/projectile/beam
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fire_delay = 10
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/obj/item/gun/energy/robotic/laser/rifle
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name = "Mounted Laser Rifle"
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desc = "A Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts. This variant has the ability to \
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switch between standard fire and a more efficent but weaker 'suppressive' fire."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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icon_state = "laser"
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item_state = "laser"
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wielded_item_state = "laser-wielded"
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fire_delay = 8
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force = 10
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projectile_type = /obj/item/projectile/beam/midlaser
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firemodes = list(
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list(mode_name="normal", fire_delay=8, projectile_type=/obj/item/projectile/beam/midlaser, charge_cost = 240),
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list(mode_name="suppressive", fire_delay=5, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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one_handed_penalty = 0
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/obj/item/gun/energy/robotic/laser/heavy
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name = "mounted laser cannon"
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desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron \
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flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
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icon_state = "lasercannon"
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item_state = null
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wielded_item_state = "mhdhowitzer-wielded" //Placeholder (Sure it is.)
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projectile_type = /obj/item/projectile/beam/heavylaser //Fun fact: This isn't actually the normal cannon.
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recharge_time = 10
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accuracy = 0
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one_handed_penalty = 0
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charge_cost = 400
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fire_delay = 20
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/obj/item/gun/energy/robotic/laser/dakkalaser
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name = "suppression gun"
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desc = "A massive weapon designed to pressure the opposition by raining down a torrent of energy pellets."
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icon_state = "dakkalaser"
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item_state = "dakkalaser"
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wielded_item_state = "dakkalaser-wielded"
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charge_cost = 24
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projectile_type = /obj/item/projectile/energy/blue_pellet
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cell_type = /obj/item/cell/device/weapon/recharge //This one doesn't use borg power, it has it's own power cell. I don't know why, but I'm not here to balance/unbalance it.
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self_recharge = 0 //Ditto
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use_external_power = 0 //Ditto
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accuracy = 75 // Suppressive weapons don't work too well if there's no risk of being hit.
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burst_delay = 1 // Burst faster than average.
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firemodes = list(
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list(mode_name="single shot", burst = 1, burst_accuracy = list(75), dispersion = list(0), charge_cost = 24),
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list(mode_name="five shot burst", burst = 5, burst_accuracy = list(75,75,75,75,75), dispersion = list(1,1,1,1,1)),
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list(mode_name="ten shot burst", burst = 10, burst_accuracy = list(75,75,75,75,75,75,75,75,75,75), dispersion = list(2,2,2,2,2,2,2,2,2,2)),
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)
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/// MELEE WEAPONS
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/obj/item/melee/robotic //Just the parent. Don't use this one.
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name = "Robotic Appendage"
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desc = "A robotic weapon of some sort."
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icon = 'icons/mob/dogborg_vr.dmi'
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icon_state = "swordtail"
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var/borg_flags = COUNTS_AS_ROBOTIC_MELEE
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/obj/item/melee/robotic/jaws
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icon = 'icons/mob/dogborg_vr.dmi'
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hitsound = 'sound/weapons/bite.ogg'
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throwforce = 0
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w_class = ITEMSIZE_NORMAL
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pry = 1
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tool_qualities = list(TOOL_CROWBAR)
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/obj/item/melee/robotic/jaws/big
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name = "combat jaws"
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icon_state = "jaws"
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desc = "The jaws of the law."
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force = 25
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armor_penetration = 25
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defend_chance = 15
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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/obj/item/melee/robotic/jaws/small
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name = "puppy jaws"
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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force = 10
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defend_chance = 5
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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var/emagged = 0
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/obj/item/melee/robotic/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot/R = user
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if(R.emagged || R.emag_items)
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emagged = !emagged
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if(emagged)
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name = "combat jaws"
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icon_state = "jaws"
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desc = "The jaws of the law."
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force = 25
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armor_penetration = 25
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defend_chance = 15
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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else
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name = "puppy jaws"
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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force = 10
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armor_penetration = 0
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defend_chance = 5
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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update_icon()
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/obj/item/melee/robotic/borg_combat_shocker
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name = "combat shocker"
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icon = 'icons/mob/dogborg_vr.dmi'
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icon_state = "combatshocker"
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desc = "Shocking!"
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force = 15
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throwforce = 0
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hitsound = 'sound/weapons/genhit1.ogg'
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attack_verb = list("hit")
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w_class = ITEMSIZE_NORMAL
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var/charge_cost = 15
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var/dogborg = FALSE
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/obj/item/melee/robotic/borg_combat_shocker/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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if(isrobot(target))
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return ..()
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var/agony = 60 // Copied from stun batons
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var/stun = 0 // ... same
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var/obj/item/organ/external/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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affecting = H.get_organ(hit_zone)
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if(user.a_intent == I_HURT)
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// Parent handles messages
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. = ..()
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//whacking someone causes a much poorer electrical contact than deliberately prodding them.
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agony *= 0.5
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stun *= 0.5
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else
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if(affecting)
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if(dogborg)
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target.visible_message(span_danger("[target] has been zap-chomped in the [affecting.name] with [src] by [user]!"))
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else
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target.visible_message(span_danger("[target] has been zapped in the [affecting.name] with [src] by [user]!"))
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else
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if(dogborg)
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target.visible_message(span_danger("[target] has been zap-chomped with [src] by [user]!"))
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else
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target.visible_message(span_danger("[target] has been zapped with [src] by [user]!"))
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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// Try to use power
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var/stunning = FALSE
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if(isrobot(loc))
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var/mob/living/silicon/robot/R = loc
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if(R.cell?.use(charge_cost) == charge_cost)
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stunning = TRUE
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if(stunning)
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target.stun_effect_act(stun, agony, hit_zone, src)
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msg_admin_attack("[key_name(user)] stunned [key_name(target)] with the [src].")
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.forcesay(hit_appends)
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/obj/item/melee/robotic/blade //For downstreams that use blade
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name = "Robotic Blade"
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desc = "A glowing blade. It appears to be extremely sharp."
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borg_flags = COUNTS_AS_ROBOTIC_MELEE | COUNTS_AS_ROBOT_BLADE
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icon = 'icons/mob/dogborg_vr.dmi'
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icon_state = "swordtail"
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force = 35 //Takes 3 hits to 100-0
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armor_penetration = 70
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sharp = TRUE
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edge = TRUE
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throwforce = 0 //This shouldn't be thrown in the first place.
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hitsound = 'sound/weapons/blade1.ogg'
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attack_verb = list("slashed", "stabbed", "jabbed", "mauled", "sliced")
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w_class = ITEMSIZE_NORMAL
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/obj/item/melee/robotic/dagger //For downstreams that use dagger
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name = "Robotic Dagger"
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desc = "A glowing dagger. It appears to be extremely sharp."
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borg_flags = COUNTS_AS_ROBOTIC_MELEE | COUNTS_AS_ROBOT_DAGGER
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icon = 'icons/mob/dogborg_vr.dmi'
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icon_state = "swordtail"
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force = 35 //Takes 3 hits to 100-0
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armor_penetration = 70
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sharp = TRUE
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edge = TRUE
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throwforce = 0 //This shouldn't be thrown in the first place.
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hitsound = 'sound/weapons/blade1.ogg'
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attack_verb = list("slashed", "stabbed", "jabbed", "mauled", "sliced")
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w_class = ITEMSIZE_NORMAL
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