mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
98 lines
3.8 KiB
Plaintext
98 lines
3.8 KiB
Plaintext
/datum/random_map/droppod/supply
|
|
descriptor = "supply drop"
|
|
limit_x = 5
|
|
limit_y = 5
|
|
|
|
placement_explosion_light = 7
|
|
placement_explosion_flash = 5
|
|
|
|
// UNLIKE THE DROP POD, this map deals ENTIRELY with strings and types.
|
|
// Drop type is a string representing a mode rather than an atom or path.
|
|
// supplied_drop_types is a list of types to spawn in the pod.
|
|
/datum/random_map/droppod/supply/get_spawned_drop(var/turf/T)
|
|
|
|
if(!drop_type) drop_type = pick(supply_drop_random_loot_types())
|
|
|
|
if(drop_type == "custom")
|
|
if(supplied_drop_types.len)
|
|
var/obj/structure/largecrate/C = locate() in T
|
|
for(var/drop_type in supplied_drop_types)
|
|
var/atom/movable/A = new drop_type(T)
|
|
if(!istype(A, /mob))
|
|
if(!C) C = new(T)
|
|
C.contents |= A
|
|
return
|
|
else
|
|
drop_type = pick(supply_drop_random_loot_types())
|
|
|
|
if(istype(drop_type, /datum/supply_drop_loot))
|
|
var/datum/supply_drop_loot/SDL = drop_type
|
|
SDL.drop(T)
|
|
else
|
|
error("Unhandled drop type: [drop_type]")
|
|
|
|
|
|
/datum/admins/proc/call_supply_drop()
|
|
set category = "Fun.Drop Pod"
|
|
set desc = "Call an immediate supply drop on your location."
|
|
set name = "Call Supply Drop"
|
|
|
|
if(!check_rights(R_FUN)) return
|
|
|
|
var/chosen_loot_type
|
|
var/list/chosen_loot_types
|
|
var/choice = tgui_alert(usr, "Do you wish to supply a custom loot list?","Supply Drop",list("No","Yes"))
|
|
if(!choice)
|
|
return
|
|
if(choice == "Yes")
|
|
chosen_loot_types = list()
|
|
|
|
choice = tgui_alert(usr, "Do you wish to add mobs?","Supply Drop",list("No","Yes"))
|
|
if(choice == "Yes")
|
|
while(1)
|
|
var/adding_loot_type = tgui_input_list(usr, "Select a new loot path. Cancel to finish.", "Loot Selection", typesof(/mob/living))
|
|
if(!adding_loot_type)
|
|
break
|
|
chosen_loot_types |= adding_loot_type
|
|
choice = tgui_alert(usr, "Do you wish to add structures or machines?","Supply Drop",list("No","Yes"))
|
|
if(choice == "Yes")
|
|
while(1)
|
|
var/adding_loot_type = tgui_input_list(usr, "Select a new loot path. Cancel to finish.", "Loot Selection", subtypesof(/obj))
|
|
if(!adding_loot_type)
|
|
break
|
|
chosen_loot_types |= adding_loot_type
|
|
choice = tgui_alert(usr, "Do you wish to add any non-weapon items?","Supply Drop",list("No","Yes"))
|
|
if(choice == "Yes")
|
|
while(1)
|
|
var/adding_loot_type = tgui_input_list(usr, "Select a new loot path. Cancel to finish.", "Loot Selection", subtypesof(/obj/item))
|
|
if(!adding_loot_type)
|
|
break
|
|
chosen_loot_types |= adding_loot_type
|
|
|
|
choice = tgui_alert(usr, "Do you wish to add weapons?","Supply Drop",list("No","Yes"))
|
|
if(choice == "Yes")
|
|
while(1)
|
|
var/adding_loot_type = tgui_input_list(usr, "Select a new loot path. Cancel to finish.", "Loot Selection", typesof(/obj/item))
|
|
if(!adding_loot_type)
|
|
break
|
|
chosen_loot_types |= adding_loot_type
|
|
choice = tgui_alert(usr, "Do you wish to add ABSOLUTELY ANYTHING ELSE? (you really shouldn't need to)","Supply Drop",list("No","Yes"))
|
|
if(choice == "Yes")
|
|
while(1)
|
|
var/adding_loot_type = tgui_input_list(usr, "Select a new loot path. Cancel to finish.", "Loot Selection", typesof(/atom/movable))
|
|
if(!adding_loot_type)
|
|
break
|
|
chosen_loot_types |= adding_loot_type
|
|
else
|
|
choice = tgui_alert(usr, "Do you wish to specify a loot type?","Supply Drop",list("No","Yes"))
|
|
if(!choice)
|
|
return
|
|
if(choice == "Yes")
|
|
chosen_loot_type = tgui_input_list(usr, "Select a loot type.", "Loot Selection", supply_drop_random_loot_types())
|
|
|
|
choice = tgui_alert(usr, "Are you SURE you wish to deploy this supply drop? It will cause a sizable explosion and gib anyone underneath it.","Supply Drop",list("No","Yes"))
|
|
if(choice != "Yes")
|
|
return
|
|
log_admin("[key_name(usr)] dropped supplies at ([usr.x],[usr.y],[usr.z])")
|
|
new /datum/random_map/droppod/supply(null, usr.x-2, usr.y-2, usr.z, supplied_drops = chosen_loot_types, supplied_drop = chosen_loot_type)
|