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CHOMPStation2/code/game/machinery/oxygen_pump.dm
2018-08-14 18:14:09 -05:00

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#define TANK_MAX_RELEASE_PRESSURE (3*ONE_ATMOSPHERE)
#define TANK_DEFAULT_RELEASE_PRESSURE ONE_ATMOSPHERE
/obj/machinery/oxygen_pump
name = "emergency oxygen pump"
icon = 'icons/obj/walllocker.dmi'
desc = "A wall mounted oxygen pump with a retractable face mask that you can pull over your face in case of emergencies."
icon_state = "oxygen_tank"
anchored = TRUE
var/obj/item/weapon/tank/tank
var/mob/living/carbon/breather
var/obj/item/clothing/mask/breath/contained
var/spawn_type = /obj/item/weapon/tank/emergency/oxygen/engi
var/mask_type = /obj/item/clothing/mask/breath/emergency
var/icon_state_open = "oxygen_tank_open"
var/icon_state_closed = "oxygen_tank"
power_channel = ENVIRON
idle_power_usage = 10
active_power_usage = 120 // No idea what the realistic amount would be.
/obj/machinery/oxygen_pump/initialize()
. = ..()
tank = new spawn_type (src)
contained = new mask_type (src)
/obj/machinery/oxygen_pump/Destroy()
if(breather)
breather.internal = null
if(breather.internals)
breather.internals.icon_state = "internal0"
breather.remove_from_mob(contained)
visible_message("<span class='notice'>The mask rapidly retracts just before /the [src] is destroyed!</span>")
breather = null
QDEL_NULL(tank)
QDEL_NULL(contained)
return ..()
/obj/machinery/oxygen_pump/MouseDrop(var/mob/living/carbon/human/target, src_location, over_location)
..()
if(istype(target) && CanMouseDrop(target))
if(!can_apply_to_target(target, usr)) // There is no point in attempting to apply a mask if it's impossible.
return
usr.visible_message("\The [usr] begins placing the mask onto [target]..")
if(!do_mob(usr, target, 25) || !can_apply_to_target(target, usr))
return
// place mask and add fingerprints
usr.visible_message("\The [usr] has placed \the mask on [target]'s mouth.")
attach_mask(target)
src.add_fingerprint(usr)
/obj/machinery/oxygen_pump/attack_hand(mob/user as mob)
if((stat & MAINT) && tank)
user.visible_message("<span class='notice'>\The [user] removes \the [tank] from \the [src].</span>", "<span class='notice'>You remove \the [tank] from \the [src].</span>")
user.put_in_hands(tank)
src.add_fingerprint(user)
tank.add_fingerprint(user)
tank = null
return
if (!tank)
to_chat(user, "<span class='warning'>There is no tank in \the [src]!</span>")
return
if(breather)
if(tank)
tank.forceMove(src)
breather.remove_from_mob(contained)
contained.forceMove(src)
src.visible_message("<span class='notice'>\The [user] makes \The [contained] rapidly retracts back into \the [src]!</span>")
if(breather.internals)
breather.internals.icon_state = "internal0"
breather = null
use_power = 1
/obj/machinery/oxygen_pump/attack_ai(mob/user as mob)
ui_interact(user)
/obj/machinery/oxygen_pump/proc/attach_mask(var/mob/living/carbon/C)
if(C && istype(C))
contained.forceMove(get_turf(C))
C.equip_to_slot(contained, slot_wear_mask)
if(tank)
tank.forceMove(C)
breather = C
spawn(1)
if(!breather.internal && tank)
breather.internal = tank
if(breather.internals)
breather.internals.icon_state = "internal1"
use_power = 2
/obj/machinery/oxygen_pump/proc/can_apply_to_target(var/mob/living/carbon/human/target, mob/user as mob)
if(!user)
user = target
// Check target validity
if(!target.organs_by_name[BP_HEAD])
to_chat(user, "<span class='warning'>\The [target] doesn't have a head.</span>")
return
if(!target.check_has_mouth())
to_chat(user, "<span class='warning'>\The [target] doesn't have a mouth.</span>")
return
if(target.wear_mask && target != breather)
to_chat(user, "<span class='warning'>\The [target] is already wearing a mask.</span>")
return
if(target.head && (target.head.body_parts_covered & FACE))
to_chat(user, "<span class='warning'>Remove their [target.head] first.</span>")
return
if(!tank)
to_chat(user, "<span class='warning'>There is no tank in \the [src].</span>")
return
if(stat & MAINT)
to_chat(user, "<span class='warning'>Please close \the maintenance hatch first.</span>")
return
if(!Adjacent(target))
to_chat(user, "<span class='warning'>Please stay close to \the [src].</span>")
return
//when there is a breather:
if(breather && target != breather)
to_chat(user, "<span class='warning'>\The pump is already in use.</span>")
return
//Checking if breather is still valid
if(target == breather && target.wear_mask != contained)
to_chat(user, "<span class='warning'>\The [target] is not using the supplied mask.</span>")
return
return 1
/obj/machinery/oxygen_pump/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_screwdriver())
stat ^= MAINT
user.visible_message("<span class='notice'>\The [user] [stat & MAINT ? "opens" : "closes"] \the [src].</span>", "<span class='notice'>You [stat & MAINT ? "open" : "close"] \the [src].</span>")
if(stat & MAINT)
icon_state = icon_state_open
if(!stat)
icon_state = icon_state_closed
//TO-DO: Open icon
if(istype(W, /obj/item/weapon/tank) && (stat & MAINT))
if(tank)
to_chat(user, "<span class='warning'>\The [src] already has a tank installed!</span>")
else
user.drop_item()
W.forceMove(src)
tank = W
user.visible_message("<span class='notice'>\The [user] installs \the [tank] into \the [src].</span>", "<span class='notice'>You install \the [tank] into \the [src].</span>")
src.add_fingerprint(user)
if(istype(W, /obj/item/weapon/tank) && !stat)
to_chat(user, "<span class='warning'>Please open the maintenance hatch first.</span>")
/obj/machinery/oxygen_pump/examine(var/mob/user)
. = ..()
if(tank)
to_chat(user, "The meter shows [round(tank.air_contents.return_pressure())]")
else
to_chat(user, "<span class='warning'>It is missing a tank!</span>")
/obj/machinery/oxygen_pump/process()
if(breather)
if(!can_apply_to_target(breather))
if(tank)
tank.forceMove(src)
breather.remove_from_mob(contained)
contained.forceMove(src)
src.visible_message("<span class='notice'>\The [contained] rapidly retracts back into \the [src]!</span>")
breather = null
use_power = 1
else if(!breather.internal && tank)
breather.internal = tank
if(breather.internals)
breather.internals.icon_state = "internal0"
//Create rightclick to view tank settings
/obj/machinery/oxygen_pump/verb/settings()
set src in oview(1)
set category = "Object"
set name = "Show Tank Settings"
ui_interact(usr)
//GUI Tank Setup
/obj/machinery/oxygen_pump/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
if(!tank)
to_chat(usr, "<span class='warning'>It is missing a tank!</span>")
data["tankPressure"] = 0
data["releasePressure"] = 0
data["defaultReleasePressure"] = 0
data["maxReleasePressure"] = 0
data["maskConnected"] = 0
data["tankInstalled"] = 0
// this is the data which will be sent to the ui
if(tank)
data["tankPressure"] = round(tank.air_contents.return_pressure() ? tank.air_contents.return_pressure() : 0)
data["releasePressure"] = round(tank.distribute_pressure ? tank.distribute_pressure : 0)
data["defaultReleasePressure"] = round(TANK_DEFAULT_RELEASE_PRESSURE)
data["maxReleasePressure"] = round(TANK_MAX_RELEASE_PRESSURE)
data["maskConnected"] = 0
data["tankInstalled"] = 1
if(!breather)
data["maskConnected"] = 0
if(breather)
data["maskConnected"] = 1
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "Oxygen_pump.tmpl", "Tank", 500, 300)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/oxygen_pump/Topic(href, href_list)
if(..())
return 1
if (href_list["dist_p"])
if (href_list["dist_p"] == "reset")
tank.distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
else if (href_list["dist_p"] == "max")
tank.distribute_pressure = TANK_MAX_RELEASE_PRESSURE
else
var/cp = text2num(href_list["dist_p"])
tank.distribute_pressure += cp
tank.distribute_pressure = min(max(round(tank.distribute_pressure), 0), TANK_MAX_RELEASE_PRESSURE)
return 1
/obj/machinery/oxygen_pump/anesthetic
name = "anesthetic pump"
spawn_type = /obj/item/weapon/tank/anesthetic
icon_state = "anesthetic_tank"
icon_state_closed = "anesthetic_tank"
icon_state_open = "anesthetic_tank_open"
mask_type = /obj/item/clothing/mask/breath/anesthetic