This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
CHOMPStation2
Watch
1
Star
0
Fork
0
You've already forked CHOMPStation2
mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced
2026-01-05 06:54:45 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
efd65fe495c06ce9b76b2ac13a716d67effe6906
CHOMPStation2
/
code
/
game
/
objects
/
items
/
devices
History
Asanadas
f3e1ff57d6
Merge branch 'master' of
https://github.com/Baystation12/Baystation12
2013-04-04 01:15:03 -04:00
..
PDA
Whoops spelled internal affairs wrong. This pretty much overwrites the lawyer job with an Internal Affairs Agent, made to Cajoes guidelines to the best of my ability. New suit, messed up PDA, and loyalty implanted / answering to the captain to maybe they'll have more pull on the server.
2013-03-21 02:59:29 -04:00
radio
bleh, removed stray debug thingy
2013-03-24 14:40:15 +04:00
aicard.dm
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00
chameleonproj.dm
…
flash.dm
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00
flashlight.dm
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
2013-01-07 00:23:22 +10:00
lightreplacer.dm
-Added some visual hit indication by having a variable be set to 20 when the mob takes brute or fire damage. It will then be added to the health calculation, in the overlay code, and then it will reset to 0. Thus making a cool effect.
2012-11-20 12:23:51 +00:00
multitool.dm
File restructuring!
2012-08-29 18:00:30 +00:00
paicard.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
powersink.dm
…
scanners.dm
Fixed
#2596
.
2013-03-31 15:19:09 +04:00
taperecorder.dm
Nullchecks. And one zero division.
2012-11-21 20:55:53 +04:00
traitordevices.dm
…
transfer_valve.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
uplinks.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
violin.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00