mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
566 lines
20 KiB
Plaintext
566 lines
20 KiB
Plaintext
///For switchable lights, is it on and currently emitting light?
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#define LIGHTING_ON (1<<0)
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///Is the parent attached to something else, its loc? Then we need to keep an eye of this.
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#define LIGHTING_ATTACHED (1<<1)
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#define GET_PARENT (parent_attached_to || parent)
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#define GET_LIGHT_SOURCE (directional_atom || current_holder)
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#define SHORT_CAST 2
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/**
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* Movable atom overlay-based lighting component.
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*
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* * Component works by applying a visual object to the parent target.
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*
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* * The component tracks the parent's loc to determine the current_holder.
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* * The current_holder is either the parent or its loc, whichever is on a turf. If none, then the current_holder is null and the light is not visible.
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*
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* * Lighting works at its base by applying a dark overlay and "cutting" said darkness with light, adding (possibly colored) transparency.
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* * This component uses the visible_mask visual object to apply said light mask on the darkness.
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*
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* * The main limitation of this system is that it uses a limited number of pre-baked geometrical shapes, but for most uses it does the job.
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*
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* * Another limitation is for big lights: you only see the light if you see the object emiting it.
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* * For small objects this is good (you can't see them behind a wall), but for big ones this quickly becomes prety clumsy.
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*/
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/datum/component/overlay_lighting
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///How far the light reaches, float.
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var/range = 1
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///Ceiling of range, integer without decimal entries.
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var/lumcount_range = 0
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///How much this light affects the dynamic_lumcount of turfs.
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var/lum_power = 0.5
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///Transparency value.
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var/set_alpha = 0
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///For light sources that can be turned on and off.
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var/overlay_lighting_flags = NONE
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///Cache of the possible light overlays, according to size.
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var/static/list/light_overlays = list(
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"32" = 'icons/effects/light_overlays/light_32.dmi',
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"64" = 'icons/effects/light_overlays/light_64.dmi',
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"96" = 'icons/effects/light_overlays/light_96.dmi',
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"128" = 'icons/effects/light_overlays/light_128.dmi',
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"160" = 'icons/effects/light_overlays/light_160.dmi',
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"192" = 'icons/effects/light_overlays/light_192.dmi',
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"224" = 'icons/effects/light_overlays/light_224.dmi',
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"256" = 'icons/effects/light_overlays/light_256.dmi',
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"288" = 'icons/effects/light_overlays/light_288.dmi',
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"320" = 'icons/effects/light_overlays/light_320.dmi',
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"352" = 'icons/effects/light_overlays/light_352.dmi',
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)
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///Overlay effect to cut into the darkness and provide light.
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var/obj/effect/overlay/light_visible/visible_mask
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///Lazy list to track the turfs being affected by our light, to determine their visibility.
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var/list/turf/affected_turfs
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///Movable atom currently holding the light. Parent might be a flashlight, for example, but that might be held by a mob or something else.
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var/atom/movable/current_holder
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///Movable atom the parent is attached to. For example, a flashlight into a helmet or gun. We'll need to track the thing the parent is attached to as if it were the parent itself.
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var/atom/movable/parent_attached_to
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///Whether we're a directional light
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var/directional
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///Abstractional atom for directional light, we move this around to make the directional effect
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var/obj/effect/abstract/directional_lighting/directional_atom
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///A cone overlay for directional light, it's alpha and color are dependant on the light
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var/obj/effect/overlay/light_cone/cone
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///Current tracked direction for the directional cast behaviour
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var/current_direction
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///Cast range for the directional cast (how far away the atom is moved)
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var/cast_range = 2
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///Cone offset X hint from atom, used when facing south, inverted when facing north
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var/cone_hint_x
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///Cone offset Y hint from atom, when facing east/west, ignored for north/south (uses 16 in those cases)
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var/cone_hint_y
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/datum/component/overlay_lighting/Initialize(_range, _power, _color, starts_on, is_directional)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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var/atom/movable/movable_parent = parent
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if(movable_parent.light_system != MOVABLE_LIGHT && movable_parent.light_system != MOVABLE_LIGHT_DIRECTIONAL)
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stack_trace("[type] added to [parent], with [movable_parent.light_system] value for the light_system var. Use [MOVABLE_LIGHT] or [MOVABLE_LIGHT_DIRECTIONAL] instead.")
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return COMPONENT_INCOMPATIBLE
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. = ..()
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visible_mask = new()
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if(is_directional)
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directional = TRUE
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directional_atom = new()
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cone = new()
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cone_hint_x = movable_parent.light_cone_x_offset
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cone_hint_y = movable_parent.light_cone_y_offset
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set_direction(movable_parent.dir)
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if(!isnull(_range))
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movable_parent.set_light_range(_range)
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set_range(parent, movable_parent.light_range)
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if(!isnull(_power))
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movable_parent.set_light_power(_power)
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set_power(parent, movable_parent.light_power)
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if(!isnull(_color))
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movable_parent.set_light_color(_color)
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set_color(parent, movable_parent.light_color)
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if(!isnull(starts_on))
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movable_parent.set_light_on(starts_on)
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/datum/component/overlay_lighting/RegisterWithParent()
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. = ..()
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if(directional)
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RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_parent_dir_change))
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_parent_moved))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_LIGHT_RANGE, PROC_REF(set_range))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_LIGHT_POWER, PROC_REF(set_power))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_LIGHT_COLOR, PROC_REF(set_color))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_LIGHT_ON, PROC_REF(on_toggle))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_LIGHT_FLAGS, PROC_REF(on_light_flags_change))
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RegisterSignal(parent, COMSIG_ATOM_USED_IN_CRAFT, PROC_REF(on_parent_crafted))
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RegisterSignal(parent, COMSIG_LIGHT_EATER_QUEUE, PROC_REF(on_light_eater))
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var/atom/movable/movable_parent = parent
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if(movable_parent.light_flags & LIGHT_ATTACHED)
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overlay_lighting_flags |= LIGHTING_ATTACHED
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set_parent_attached_to(ismovable(movable_parent.loc) ? movable_parent.loc : null)
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check_holder()
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if(movable_parent.light_on)
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turn_on()
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/datum/component/overlay_lighting/UnregisterFromParent()
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overlay_lighting_flags &= ~LIGHTING_ATTACHED
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set_parent_attached_to(null)
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set_holder(null)
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clean_old_turfs()
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UnregisterSignal(parent, list(
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COMSIG_MOVABLE_MOVED,
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COMSIG_ATOM_UPDATE_LIGHT_RANGE,
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COMSIG_ATOM_UPDATE_LIGHT_POWER,
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COMSIG_ATOM_UPDATE_LIGHT_COLOR,
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COMSIG_ATOM_UPDATE_LIGHT_ON,
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COMSIG_ATOM_UPDATE_LIGHT_FLAGS,
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COMSIG_ATOM_USED_IN_CRAFT,
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COMSIG_LIGHT_EATER_QUEUE,
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))
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if(directional)
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UnregisterSignal(parent, COMSIG_ATOM_DIR_CHANGE)
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if(overlay_lighting_flags & LIGHTING_ON)
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turn_off()
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return ..()
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/datum/component/overlay_lighting/Destroy()
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set_parent_attached_to(null)
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set_holder(null)
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clean_old_turfs()
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qdel(visible_mask, TRUE)
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visible_mask = null
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if(directional)
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qdel(directional_atom, TRUE)
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directional_atom = null
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qdel(cone, TRUE)
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cone = null
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return ..()
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///Clears the affected_turfs lazylist, removing from its contents the effects of being near the light.
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/datum/component/overlay_lighting/proc/clean_old_turfs()
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for(var/turf/lit_turf as anything in affected_turfs)
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lit_turf.dynamic_lumcount -= lum_power
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affected_turfs = null
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///Populates the affected_turfs lazylist, adding to its contents the effects of being near the light.
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/datum/component/overlay_lighting/proc/get_new_turfs()
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if(!current_holder)
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return
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var/atom/movable/light_source = GET_LIGHT_SOURCE
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. = list()
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for(var/turf/lit_turf in view(lumcount_range, get_turf(light_source)))
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lit_turf.dynamic_lumcount += lum_power
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. += lit_turf
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if(length(.))
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affected_turfs = .
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///Clears the old affected turfs and populates the new ones.
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/datum/component/overlay_lighting/proc/make_luminosity_update()
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clean_old_turfs()
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if(!isturf(current_holder?.loc))
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return
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if(directional)
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cast_directional_light()
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get_new_turfs()
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///Adds the luminosity and source for the afected movable atoms to keep track of their visibility.
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/datum/component/overlay_lighting/proc/add_dynamic_lumi()
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var/atom/movable/light_source = GET_LIGHT_SOURCE
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LAZYSET(light_source.affected_dynamic_lights, src, lumcount_range + 1)
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light_source.vis_contents += visible_mask
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light_source.update_dynamic_luminosity()
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if(directional)
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current_holder.vis_contents += cone
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///Removes the luminosity and source for the afected movable atoms to keep track of their visibility.
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/datum/component/overlay_lighting/proc/remove_dynamic_lumi()
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var/atom/movable/light_source = GET_LIGHT_SOURCE
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LAZYREMOVE(light_source.affected_dynamic_lights, src)
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light_source.vis_contents -= visible_mask
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light_source.update_dynamic_luminosity()
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if(directional)
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current_holder.vis_contents -= cone
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directional_atom.moveToNullspace()
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///Called to change the value of parent_attached_to.
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/datum/component/overlay_lighting/proc/set_parent_attached_to(atom/movable/new_parent_attached_to)
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if(new_parent_attached_to == parent_attached_to)
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return
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. = parent_attached_to
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parent_attached_to = new_parent_attached_to
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if(.)
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var/atom/movable/old_parent_attached_to = .
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UnregisterSignal(old_parent_attached_to, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED, COMSIG_LIGHT_EATER_QUEUE))
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if(old_parent_attached_to == current_holder)
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RegisterSignal(old_parent_attached_to, COMSIG_PARENT_QDELETING, PROC_REF(on_holder_qdel))
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RegisterSignal(old_parent_attached_to, COMSIG_MOVABLE_MOVED, PROC_REF(on_holder_moved))
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RegisterSignal(old_parent_attached_to, COMSIG_LIGHT_EATER_QUEUE, PROC_REF(on_light_eater))
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if(parent_attached_to)
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if(parent_attached_to == current_holder)
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UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED, COMSIG_LIGHT_EATER_QUEUE))
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RegisterSignal(parent_attached_to, COMSIG_PARENT_QDELETING, PROC_REF(on_parent_attached_to_qdel))
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RegisterSignal(parent_attached_to, COMSIG_MOVABLE_MOVED, PROC_REF(on_parent_attached_to_moved))
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RegisterSignal(parent_attached_to, COMSIG_LIGHT_EATER_QUEUE, PROC_REF(on_light_eater))
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check_holder()
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///Called to change the value of current_holder.
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/datum/component/overlay_lighting/proc/set_holder(atom/movable/new_holder)
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if(new_holder == current_holder)
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return
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if(current_holder)
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if(current_holder != parent && current_holder != parent_attached_to)
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UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED, COMSIG_LIGHT_EATER_QUEUE))
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if(directional)
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UnregisterSignal(current_holder, COMSIG_ATOM_DIR_CHANGE)
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if(overlay_lighting_flags & LIGHTING_ON)
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remove_dynamic_lumi()
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current_holder = new_holder
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if(new_holder == null)
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clean_old_turfs()
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return
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if(new_holder != parent && new_holder != parent_attached_to)
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RegisterSignal(new_holder, COMSIG_PARENT_QDELETING, PROC_REF(on_holder_qdel))
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RegisterSignal(new_holder, COMSIG_MOVABLE_MOVED, PROC_REF(on_holder_moved))
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RegisterSignal(new_holder, COMSIG_LIGHT_EATER_QUEUE, PROC_REF(on_light_eater))
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if(directional)
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RegisterSignal(new_holder, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_holder_dir_change))
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if(overlay_lighting_flags & LIGHTING_ON)
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make_luminosity_update()
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add_dynamic_lumi()
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///Used to determine the new valid current_holder from the parent's loc.
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/datum/component/overlay_lighting/proc/check_holder()
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var/atom/movable/movable_parent = GET_PARENT
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if(isturf(movable_parent.loc))
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set_holder(movable_parent)
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return
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var/atom/inside = movable_parent.loc //Parent's loc
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if(isnull(inside))
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set_holder(null)
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return
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if(isturf(inside.loc))
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set_holder(inside)
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return
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set_holder(null)
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///Called when the current_holder is qdeleted, to remove the light effect.
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/datum/component/overlay_lighting/proc/on_holder_qdel(atom/movable/source, force)
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SIGNAL_HANDLER
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UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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if(directional)
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UnregisterSignal(current_holder, COMSIG_ATOM_DIR_CHANGE)
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set_holder(null)
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///Called when current_holder changes loc.
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/datum/component/overlay_lighting/proc/on_holder_moved(atom/movable/source, OldLoc, Dir, Forced)
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SIGNAL_HANDLER
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if(!(overlay_lighting_flags & LIGHTING_ON))
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return
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make_luminosity_update()
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///Called when parent changes loc.
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/datum/component/overlay_lighting/proc/on_parent_moved(atom/movable/source, OldLoc, Dir, Forced)
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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if(overlay_lighting_flags & LIGHTING_ATTACHED)
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set_parent_attached_to(ismovable(movable_parent.loc) ? movable_parent.loc : null)
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check_holder()
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if(!(overlay_lighting_flags & LIGHTING_ON) || !current_holder)
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return
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make_luminosity_update()
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///Called when the current_holder is qdeleted, to remove the light effect.
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/datum/component/overlay_lighting/proc/on_parent_attached_to_qdel(atom/movable/source, force)
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SIGNAL_HANDLER
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UnregisterSignal(parent_attached_to, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
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if(directional)
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UnregisterSignal(parent_attached_to, COMSIG_ATOM_DIR_CHANGE)
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if(parent_attached_to == current_holder)
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set_holder(null)
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set_parent_attached_to(null)
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///Called when parent_attached_to changes loc.
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/datum/component/overlay_lighting/proc/on_parent_attached_to_moved(atom/movable/source, OldLoc, Dir, Forced)
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SIGNAL_HANDLER
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check_holder()
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if(!(overlay_lighting_flags & LIGHTING_ON) || !current_holder)
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return
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make_luminosity_update()
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///Changes the range which the light reaches. 0 means no light, 6 is the maximum value.
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/datum/component/overlay_lighting/proc/set_range(atom/source, old_range)
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SIGNAL_HANDLER
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var/new_range = source.light_range
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if(range == new_range)
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return
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if(range == 0)
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turn_off()
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range = clamp(CEILING(new_range, 0.5), 1, 6)
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var/pixel_bounds = ((range - 1) * 64) + 32
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lumcount_range = CEILING(range, 1)
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visible_mask.icon = light_overlays["[pixel_bounds]"]
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if(pixel_bounds == 32)
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visible_mask.transform = null
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return
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var/offset = (pixel_bounds - 32) * 0.5
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var/matrix/transform = new
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transform.Translate(-offset, -offset)
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visible_mask.transform = transform
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if(directional)
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cast_range = clamp(round(new_range * 0.5), 1, 3)
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if(overlay_lighting_flags & LIGHTING_ON)
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make_luminosity_update()
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///Changes the intensity/brightness of the light by altering the visual object's alpha.
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/datum/component/overlay_lighting/proc/set_power(atom/source, old_power)
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SIGNAL_HANDLER
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var/new_power = source.light_power
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set_lum_power(new_power >= 0 ? 0.5 : -0.5)
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set_alpha = min(230, (abs(new_power) * 120) + 30)
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visible_mask.alpha = set_alpha
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if(directional)
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cone.alpha = min(200, (abs(new_power) * 90)+20)
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///Changes the light's color, pretty straightforward.
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/datum/component/overlay_lighting/proc/set_color(atom/source, old_color)
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SIGNAL_HANDLER
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var/new_color = source.light_color
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visible_mask.color = new_color
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if(directional)
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cone.color = new_color
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///Toggles the light on and off.
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/datum/component/overlay_lighting/proc/on_toggle(atom/source, old_value)
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SIGNAL_HANDLER
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var/new_value = source.light_on
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if(new_value) //Truthy value input, turn on.
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turn_on()
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return
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turn_off() //Falsey value, turn off.
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///Triggered right after the parent light flags change.
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/datum/component/overlay_lighting/proc/on_light_flags_change(atom/source, old_flags)
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SIGNAL_HANDLER
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var/new_flags = source.light_flags
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var/atom/movable/movable_parent = parent
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if(!((new_flags ^ old_flags) & LIGHT_ATTACHED))
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return
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if(new_flags & LIGHT_ATTACHED) // Gained the [LIGHT_ATTACHED] property
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overlay_lighting_flags |= LIGHTING_ATTACHED
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if(ismovable(movable_parent.loc))
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set_parent_attached_to(movable_parent.loc)
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else // Lost the [LIGHT_ATTACHED] property
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overlay_lighting_flags &= ~LIGHTING_ATTACHED
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set_parent_attached_to(null)
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///Toggles the light on.
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/datum/component/overlay_lighting/proc/turn_on()
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if(overlay_lighting_flags & LIGHTING_ON)
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return
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if(current_holder)
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if(directional)
|
|
cast_directional_light()
|
|
add_dynamic_lumi()
|
|
overlay_lighting_flags |= LIGHTING_ON
|
|
get_new_turfs()
|
|
|
|
|
|
///Toggles the light off.
|
|
/datum/component/overlay_lighting/proc/turn_off()
|
|
if(!(overlay_lighting_flags & LIGHTING_ON))
|
|
return
|
|
if(current_holder)
|
|
remove_dynamic_lumi()
|
|
overlay_lighting_flags &= ~LIGHTING_ON
|
|
clean_old_turfs()
|
|
|
|
|
|
///Here we append the behavior associated to changing lum_power.
|
|
/datum/component/overlay_lighting/proc/set_lum_power(new_lum_power)
|
|
if(lum_power == new_lum_power)
|
|
return
|
|
. = lum_power
|
|
lum_power = new_lum_power
|
|
var/difference = . - lum_power
|
|
for(var/turf/lit_turf as anything in affected_turfs)
|
|
lit_turf.dynamic_lumcount -= difference
|
|
|
|
///Moves the light directional_atom that emits our "light" based on our position and our direction
|
|
/datum/component/overlay_lighting/proc/cast_directional_light()
|
|
var/final_distance = cast_range
|
|
|
|
//Lower the distance by 1 if we're not looking at a GLOB.cardinal direction, and we're not a short cast
|
|
if(final_distance > SHORT_CAST && !(ALL_CARDINALS & current_direction))
|
|
final_distance -= 1
|
|
var/turf/scanning = get_turf(current_holder)
|
|
|
|
. = 0
|
|
for(var/i in 1 to final_distance)
|
|
var/turf/next_turf = get_step(scanning, current_direction)
|
|
if(isnull(next_turf) || IS_OPAQUE_TURF_DIR(next_turf, GLOB.reverse_dir[current_direction]))
|
|
break
|
|
scanning = next_turf
|
|
.++
|
|
|
|
directional_atom.forceMove(scanning)
|
|
directional_atom.face_light(GET_PARENT, dir2angle(current_direction), .)
|
|
|
|
///Tries to place the directional light in a specific turf
|
|
/datum/component/overlay_lighting/proc/place_directional_light(turf/target)
|
|
var/final_distance = round(cast_range*2)
|
|
|
|
//Lower the distance by 1 if we're not looking at a GLOB.cardinal direction, and we're not a short cast
|
|
if(final_distance > SHORT_CAST && !(ALL_CARDINALS & get_dir(GET_PARENT, target)))
|
|
final_distance -= 1
|
|
var/turf/scanning = get_turf(GET_PARENT)
|
|
|
|
. = 0
|
|
for(var/i in 1 to final_distance)
|
|
var/next_dir = get_dir(scanning, target)
|
|
var/turf/next_turf = get_step(scanning, next_dir)
|
|
if(isnull(next_turf) || IS_OPAQUE_TURF_DIR(next_turf, get_dir(scanning, next_turf)))
|
|
break
|
|
scanning = next_turf
|
|
.++
|
|
|
|
directional_atom.forceMove(scanning)
|
|
var/turf/Ts = get_turf(GET_PARENT)
|
|
var/turf/To = get_turf(GET_LIGHT_SOURCE)
|
|
|
|
var/angle = Get_Angle(Ts, To)
|
|
|
|
directional_atom.face_light(GET_PARENT, angle, .)
|
|
set_cone_direction(NORTH, angle)
|
|
|
|
///Called when current_holder changes loc.
|
|
/datum/component/overlay_lighting/proc/on_holder_dir_change(atom/movable/source, olddir, newdir)
|
|
SIGNAL_HANDLER
|
|
set_direction(newdir)
|
|
|
|
///Called when parent changes loc.
|
|
/datum/component/overlay_lighting/proc/on_parent_dir_change(atom/movable/source, olddir, newdir)
|
|
SIGNAL_HANDLER
|
|
set_direction(newdir)
|
|
|
|
///Sets the cone's direction for directional lighting
|
|
/datum/component/overlay_lighting/proc/set_cone_direction(dir, angle)
|
|
cone.reset_transform()
|
|
if(dir)
|
|
cone.set_dir(dir)
|
|
if(angle)
|
|
cone.transform = turn(cone.transform, angle)
|
|
cone.apply_standard_transform()
|
|
|
|
///Sets a new direction for the directional cast, then updates luminosity
|
|
/datum/component/overlay_lighting/proc/set_direction(newdir, skip_update)
|
|
if(!newdir)
|
|
return
|
|
if(current_direction == newdir)
|
|
return
|
|
current_direction = newdir
|
|
set_cone_direction(newdir)
|
|
|
|
if(newdir & NORTH)
|
|
cone.pixel_y = 16
|
|
else if(newdir & SOUTH)
|
|
cone.pixel_y = -16
|
|
else
|
|
if(!isnull(cone_hint_y))
|
|
cone.pixel_y = cone_hint_y
|
|
directional_atom.pixel_y = cone_hint_y
|
|
else
|
|
cone.pixel_y = 0
|
|
directional_atom.pixel_y = 0
|
|
|
|
if(newdir & EAST)
|
|
cone.pixel_x = 16
|
|
else if(newdir & WEST)
|
|
cone.pixel_x = -16
|
|
else
|
|
if(!isnull(cone_hint_x))
|
|
if(newdir & NORTH)
|
|
cone.pixel_x = -1*cone_hint_x
|
|
directional_atom.pixel_x = -1*cone_hint_x
|
|
else
|
|
cone.pixel_x = cone_hint_x
|
|
directional_atom.pixel_x = cone_hint_x
|
|
else
|
|
cone.pixel_x = 0
|
|
directional_atom.pixel_x = 0
|
|
|
|
if(!skip_update && (overlay_lighting_flags & LIGHTING_ON))
|
|
make_luminosity_update()
|
|
|
|
/datum/component/overlay_lighting/proc/on_parent_crafted(datum/source, atom/movable/new_craft)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!istype(new_craft))
|
|
return
|
|
|
|
UnregisterSignal(parent, COMSIG_ATOM_USED_IN_CRAFT)
|
|
RegisterSignal(new_craft, COMSIG_ATOM_USED_IN_CRAFT, PROC_REF(on_parent_crafted))
|
|
set_parent_attached_to(new_craft)
|
|
|
|
/// Handles putting the source for overlay lights into the light eater queue since we aren't tracked by [/atom/var/light_sources]
|
|
/datum/component/overlay_lighting/proc/on_light_eater(datum/source, list/light_queue, datum/light_eater)
|
|
SIGNAL_HANDLER
|
|
light_queue[parent] = TRUE
|
|
return NONE
|
|
|
|
#undef LIGHTING_ON
|
|
#undef LIGHTING_ATTACHED
|
|
#undef GET_PARENT
|
|
#undef GET_LIGHT_SOURCE
|
|
#undef SHORT_CAST
|