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This allows for more secure and stable transmission on Linux, but you might see some improvements on Windows too. Code lies in (confusingly) lib/src. nudge.c should be compiled to lib/nudge.[dll/so] and be linked against netutil.c. There's some horribly hacky code in nudge.c to assemble pickled data, but it's probably the fastest way that's still safe. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
51 lines
1.3 KiB
XML
51 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="DLLSocket" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin\Debug\DLLSocket" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-DBUILD_DLL" />
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="user32" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="bin\Release\DLLSocket" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-DBUILD_DLL" />
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="user32" />
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</Linker>
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</Target>
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</Build>
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<Unit filename="main.cpp" />
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<Unit filename="main.h" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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