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* Added "Display Initialize() Log" admin debug command so you can see it mid-round. * Ported the core of the overlays management subsystem from /tg - Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem. - Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem. - Added OVERLAY_QUEUED flag to var/atom/flags bitfield. - Added small framework for subsystem performance tracking. So far used only by SSoverlays - Added admin debug command "Display overlay Log" to see performance stats mid-round. * Fix runtime on universal pipe adaptor update_icons * Workaround for appearance_bro not initialized Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors. We temporarily fix by moving it to be a global-scoped global. * Convert fire alarms to use add_overlay() A good first test. * Convert turfs to use add_overlays(), eliminating the turf_overlay_holder! - Converted as much as I could find about turf overlays to use add_overlay(). - This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack. - This also lets us remove the anti-corruption hacks from walls and open space. - ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue. - Stuff like that * Convert turf overlay interactions to use add_overlay. Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself. I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required. That code should be implemented by original author.
18 lines
764 B
Plaintext
18 lines
764 B
Plaintext
//
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// Defines used for advanced performance profiling of subsystems.
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// Currently used only by SSoverlays (2018-02-24 ~Leshana)
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//
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#define STAT_ENTRY_TIME 1
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#define STAT_ENTRY_COUNT 2
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#define STAT_ENTRY_LENGTH 2
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#define STAT_START_STOPWATCH var/STAT_STOP_WATCH = TICK_USAGE
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#define STAT_STOP_STOPWATCH var/STAT_TIME = TICK_USAGE_TO_MS(STAT_STOP_WATCH)
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#define STAT_LOG_ENTRY(entrylist, entryname) \
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var/list/STAT_ENTRY = entrylist[entryname] || (entrylist[entryname] = new /list(STAT_ENTRY_LENGTH));\
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STAT_ENTRY[STAT_ENTRY_TIME] += STAT_TIME;\
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var/STAT_INCR_AMOUNT = min(1, 2**round((STAT_ENTRY[STAT_ENTRY_COUNT] || 0)/SHORT_REAL_LIMIT));\
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if (STAT_INCR_AMOUNT == 1 || prob(100/STAT_INCR_AMOUNT)) {\
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STAT_ENTRY[STAT_ENTRY_COUNT] += STAT_INCR_AMOUNT;\
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};\
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