Files
CHOMPStation2/code/game/objects/items/blueprints_vr.dm
CHOMPStation2 f172e1f5b3 [MIRROR] even more local defines (#8516)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-06-14 08:28:10 +02:00

933 lines
35 KiB
Plaintext

#define BP_MAX_ROOM_SIZE 300
// WARNING: ESOTERIC BULLSHIT INSIDE OF THIS FILE.
// This is a port of /tg/'s blueprints that also have Virgo modifications as well.
// However it is heavily modified and lacking the 't-ray' scanner functionality that /TG/ has. We have our own t-rays after all.
// This works and uses a bunch of really odd hacks and trickery to get it to all function.
// If you're looking at this a few years from now and going 'What the hell were they thinking' just know that this was the best we had at the time.
// Now that I've scared away half the people looking at this file, here's the relevant info:
// Banning areas: Go to global_lists_vr, jump to the BUILDABLE_AREA_TYPES and read the comments left there.
// These areas are defined here so they can be blacklisted in global_lists_vr
/area/tether/elevator
name = "Tether Elevator"
/area/tether/surfacebase/outside
name = "Outside - Surface"
/area/groundbase/unexplored/outdoors
name = "\improper Rascal's Pass"
/area/groundbase/mining
name = "Mining"
/area/groundbase/unexplored/rock
name = "\improper Rascal's Pass"
/area/maintenance/groundbase/level1
name = "Groundbase Level One Maint"
/area/submap/groundbase/wilderness
name = "Groundbase Wilderness"
/area/offmap/aerostat/surface
name = "Aerostat Surface"
/area/tether_away/beach
name = "\improper Away Mission - Virgo 4 Beach"
/area/tether_away/cave
name = "Tether Away Cave"
/area/offmap/aerostat/surface
name = "Aerostat Surface"
/area/submap/virgo2
name = "Submap Area"
/area/submap/casino_event
name = "\improper Space Casino"
/obj/item/areaeditor
name = "area modification item"
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
in_use = FALSE
preserve_item = 1
var/uses_charges = 0 // If the area editor has limited uses.
var/initial_charges = 25 //CHOMPedit
var/charges = 25 // The amount of uses the area editor has. //CHOMPedit
var/station_master = 1 // If the areaeditor can add charges to others.
var/wire_schematics = 0 // If the areaeditor can see wires.
var/can_override = 0 // If you want the areaeditor to override the 'Don't make a new area where one already exists' logic. Only given to CE blueprints.
var/can_create_areas_in = AREA_SPACE // Must be standing in space to create
var/can_create_areas_into = AREA_SPACE // New areas will only overwrite space area turfs.
var/can_expand_areas_in = AREA_STATION // Must be standing in station to expand
var/can_expand_areas_into = AREA_SPACE // Can expand station areas only into space.
var/can_rename_areas_in = AREA_STATION // Only station areas can be reanamed
var/const/ROOM_ERR_LOLWAT = 0 // Don't touch these three consts or BYOND will literally tear out your throat
var/const/ROOM_ERR_SPACE = -1
var/const/ROOM_ERR_TOOLARGE = -2
var/const/ROOM_ERR_FORBIDDEN = -3
var/list/areaColor_turfs = list()
var/legend = 0 //If viewing wires or not.
/obj/item/areaeditor/examine(mob/user)
. =..()
if(uses_charges && !isnull(charges))
. += "There appears to be enough space for a total of [charges] more changes!"
if(!charges)
. += "There seems to be no more room for any more edits!"
/obj/item/areaeditor/attackby(obj/item/W, mob/user, params)
if(uses_charges && (charges < initial_charges) && istype(W, /obj/item/areaeditor)) //Do we have a reason to add charges? And is it something that COULD add charges?
var/missing_charges = initial_charges-charges
var/obj/item/areaeditor/blueprint = W
if(blueprint.station_master) //Master can refill.
charges = initial_charges
to_chat(user, span_notice("You add some more writing material to the [src] with the [blueprint]!"))
return
else if(blueprint.uses_charges && blueprint.charges) //Getting from another with limited charges.
var/to_add = tgui_input_number(user, "How many charges do you want to add to the [src]?", "[blueprint]", missing_charges, blueprint.charges)
if(!isnull(to_add) && blueprint.charges >= to_add)
to_chat(user, span_notice("You add some more writing material to the [src] with the [blueprint]!"))
blueprint.charges -= to_add
charges += to_add
return
else
to_chat(user, span_notice("You decide not to add any more material to the [src]"))
return
else if(!blueprint.uses_charges || !blueprint.charges) // The item it's being hit by doesn't use charges OR doesn't have any charges.
to_chat(user, span_warning("You can't add find any suitable material to add from the [blueprint]!"))
else
..()
/obj/item/areaeditor/attack_self(mob/user) //Convert this to TGUI some time.
add_fingerprint(user)
. = "<BODY><HTML><head><title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2>"
switch(get_area_type())
if(AREA_SPACE)
. += "<p>According to the [src.name], you are now in an unclaimed territory.</p>"
if(AREA_SPECIAL)
. += "<p>This place is not noted on the [src.name].</p>"
return //If we're in a special area, no modifying.
if(!uses_charges || (uses_charges && charges)) //No charges OR it has charges available.
. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area (3x3 space) (1 Charge)</a></p>"
. += "<p><a href='?src=[REF(src)];create_area_whole=1'>Create new area or merge two areas. (Whole Room.) (5 Charges)</a></p>"
. += "There is a note on the corner of the [src.name]: Use 3x3 for fine-tuning and including walls into your area!"
if(uses_charges)
if(!charges) //We're out!
. += "Your [src.name] has been completely filled! You would need to get some extra blueprint paper from the CE's blueprints to expand further!"
else
. += "Your [src.name] seems like it has enough room for [charges] more edits!"
/obj/item/areaeditor/Topic(href, href_list)
if(..())
return TRUE
if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
return
if(href_list["create_area"])
if(in_use)
return
var/area/A = get_area(usr)
if(A.flags & BLUE_SHIELDED)
to_chat(usr, span_warning("You cannot edit restricted areas."))
return
in_use = TRUE
create_area(usr, src)
in_use = FALSE
if(href_list["create_area_whole"])
if(in_use)
return
in_use = TRUE
var/area/A = create_area_whole(usr, src)
if(A && (A.flags & BLUE_SHIELDED))
to_chat(usr, span_warning("You cannot edit restricted areas."))
in_use = FALSE
return
in_use = FALSE
updateUsrDialog()
//Station Wire Tool.
/obj/item/wire_reader //Not really a blueprint, but it's included here as such.
name = "wire schematics"
desc = "A blueprint detailing the various internal wiring of machinery around the station."
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
preserve_item = 1
var/legend = 1
/obj/item/wire_reader/attack_self(mob/user) //Convert this to TGUI some time.
add_fingerprint(user)
. = "<BODY><HTML><head><title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2>"
if(legend == TRUE)
. += view_station_wire_devices(user);
else
//legend is a wireset
. += "<a href='?src=[REF(src)];view_legend=1'><< Back</a>"
. += view_station_wire_set(user, legend)
var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
popup.set_content(.)
popup.open()
onclose(user, "blueprints")
/obj/item/wire_reader/Topic(href, href_list)
if(..())
return
if(href_list["view_wireset"])
legend = href_list["view_wireset"];
if(href_list["view_legend"])
legend = TRUE
attack_self(usr)
/obj/item/wire_reader/proc/view_station_wire_devices(mob/user)
var/message = "<br>You examine the wire legend.<br>"
for(var/wireset in GLOB.wire_color_directory)
//if(istype(wireset,/datum/wires/grid_checker))//Uncomment this in if you want the grid checker minigame to not be revealed here.
// continue
message += "<br><a href='?src=[REF(src)];view_wireset=[wireset]'>[GLOB.wire_name_directory[wireset]]</a>"
message += "</p>"
return message
/obj/item/wire_reader/proc/view_station_wire_set(mob/user, wireset)
//for some reason you can't use wireset directly as a derefencer so this is the next best :/
for(var/device in GLOB.wire_color_directory)
if("[device]" == wireset) //I know... don't change it...
var/message = "<p><b>[GLOB.wire_name_directory[device]]:</b>"
for(var/Col in GLOB.wire_color_directory[device])
var/wire_name = GLOB.wire_color_directory[device][Col]
if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
message += "<p><span style='color: [Col]'>[Col]</span>: [wire_name]</p>"
message += "</p>"
return message
return ""
//Station blueprints!!!
/obj/item/areaeditor/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
//var/list/image/showing = list() //For viewing pipes. Unused.
//var/client/viewing //For viewing pipes. Unused.
can_override = 1 //In case there is a reason for building in a non-blacklisted, non-buildable area.
/obj/item/areaeditor/blueprints/engineers
name = "writing blueprints"
desc = "A piece of paper that allows for expansion of the station and creation of new areas. There is a \"For Official Use Only\" stamp on it. NOT to be mistaken with the station blueprints." // CHOMPEDIT : purdev (some spelling fixes)
station_master = 0
uses_charges = 1
can_override = 1 //CHOMPedit, This will allow easier building on the planets, dont think blueprint grief is too big of a problem. -Lotion
/obj/item/areaeditor/blueprints/Destroy()
//clear_viewer()
return ..()
/obj/item/areaeditor/blueprints/attack_self(mob/user)
. = ..()
var/area/A = get_area(user)
if(!legend)
if(get_area_type() == AREA_STATION)
. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>" //You can change the name without charges.
if(wire_schematics)
. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
else
if(legend == TRUE)
. += "<a href='?src=[REF(src)];exit_legend=1'><< Back</a>"
. += view_wire_devices(user);
else
//legend is a wireset
. += "<a href='?src=[REF(src)];view_legend=1'><< Back</a>"
. += view_wire_set(user, legend)
var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
popup.set_content(.)
popup.open()
onclose(user, "blueprints")
/obj/item/areaeditor/blueprints/Topic(href, href_list)
if(..())
return
if(href_list["edit_area"])
if(get_area_type()!=AREA_STATION)
return
if(in_use)
return
in_use = TRUE
edit_area()
in_use = FALSE
if(href_list["exit_legend"])
legend = FALSE;
if(href_list["view_legend"])
if(wire_schematics) //No href hacks allow for you, my friend!
legend = TRUE;
if(href_list["view_wireset"])
if(wire_schematics) //No href hacks allow for you, my friend!
legend = href_list["view_wireset"];
attack_self(usr)
//Code for viewing pipes or whatnot. Think t-ray scanner.
//Code for viewing pipes or whatnot. Think t-ray scanner.
//Code for viewing pipes or whatnot. Think t-ray scanner.
/*
/obj/item/areaeditor/blueprints/proc/get_images(turf/central_turf, viewsize)
. = list()
var/list/dimensions = getviewsize(viewsize)
var/horizontal_radius = dimensions[1] / 2
var/vertical_radius = dimensions[2] / 2
for(var/turf/nearby_turf as anything in RECT_TURFS(horizontal_radius, vertical_radius, central_turf))
if(nearby_turf.blueprint_data)
. += nearby_turf.blueprint_data
*/
/*
/obj/item/areaeditor/blueprints/proc/set_viewer(mob/user, message = "")
if(user?.client)
if(viewing)
clear_viewer()
viewing = user.client
showing = get_images(get_turf(viewing.eye || user), viewing.view)
viewing.images |= showing
if(message)
to_chat(user, message)
*/
/*
/obj/item/areaeditor/blueprints/proc/clear_viewer(mob/user, message = "")
if(viewing)
viewing.images -= showing
viewing = null
showing.Cut()
if(message)
to_chat(user, message)
*/
/obj/item/areaeditor/blueprints/dropped(mob/user)
..()
//clear_viewer()
if(areaColor_turfs.len)
seeAreaColors_remove()
legend = FALSE
/obj/item/areaeditor/proc/get_area_type(area/A)
if (!A)
A = get_area(usr)
if(A.outdoors)
return AREA_SPACE
for (var/type in BUILDABLE_AREA_TYPES)
if ( istype(A,type) )
return AREA_SPACE
for (var/type in SPECIALS)
if ( istype(A,type) )
return AREA_SPECIAL
return AREA_STATION
/obj/item/areaeditor/blueprints/proc/view_wire_devices(mob/user)
var/message = "<br>You examine the wire legend.<br>"
for(var/wireset in GLOB.wire_color_directory)
//if(istype(wireset,/datum/wires/grid_checker))//Uncomment this in if you want the grid checker minigame to not be revealed here.
// continue
message += "<br><a href='?src=[REF(src)];view_wireset=[wireset]'>[GLOB.wire_name_directory[wireset]]</a>"
message += "</p>"
return message
/obj/item/areaeditor/blueprints/proc/view_wire_set(mob/user, wireset)
//for some reason you can't use wireset directly as a derefencer so this is the next best :/
for(var/device in GLOB.wire_color_directory)
if("[device]" == wireset) //I know... don't change it...
var/message = "<p><b>[GLOB.wire_name_directory[device]]:</b>"
for(var/Col in GLOB.wire_color_directory[device])
var/wire_name = GLOB.wire_color_directory[device][Col]
if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
message += "<p><span style='color: [Col]'>[Col]</span>: [wire_name]</p>"
message += "</p>"
return message
return ""
/obj/item/areaeditor/proc/edit_area()
var/area/A = get_area(usr)
var/prevname = "[A.name]"
var/str = tgui_input_text(usr, "New area name", "Area Creation", max_length = MAX_NAME_LEN)
str = sanitize(str,MAX_NAME_LEN)
if(!str || !length(str) || str==prevname) //cancel
return
if(length(str) > 50)
to_chat(usr, span_warning("The given name is too long. The area's name is unchanged."))
return
rename_area(A, str)
to_chat(usr, span_notice("You rename the '[prevname]' to '[str]'."))
log_and_message_admins("has changed the area '[prevname]' title to '[str]'.")
A.update_areasize()
interact()
return TRUE
//Blueprint Subtypes
/obj/item/areaeditor/blueprints/cyborg
name = "station schematics"
desc = "A digital copy of the station blueprints stored in your memory."
/proc/set_area_machinery(area/area, title, oldtitle)
if(!oldtitle) // or replacetext goes to infinite loop
return
for(var/obj/machinery/alarm/airpanel in area)
airpanel.name = replacetext(airpanel.name,oldtitle,title)
airpanel.update_area()
for(var/obj/machinery/power/apc/apcpanel in area)
apcpanel.name = replacetext(apcpanel.name,oldtitle,title)
apcpanel.update_area() //DECIDE IF THIS IS WANTED OR NOT. This can mean that the APC will overwrite the current APC the area being expanded has since areas cant have multiple APCs.
for(var/obj/machinery/atmospherics/unary/vent_scrubber/scrubber in area)
scrubber.name = replacetext(scrubber.name,oldtitle,title)
scrubber.update_area()
for(var/obj/machinery/atmospherics/unary/vent_pump/vent in area)
vent.name = replacetext(vent.name,oldtitle,title)
vent.update_area()
for(var/obj/machinery/door/door in area)
door.name = replacetext(door.name,oldtitle,title)
for(var/obj/machinery/firealarm/firepanel in area)
firepanel.name = replacetext(firepanel.name,oldtitle,title)
area.update_areasize()
//TODO: much much more. Unnamed airlocks, cameras, etc.
/proc/detect_room(turf/origin, list/break_if_found, max_size=INFINITY)
if(origin.blocks_air)
return list(origin)
. = list()
var/list/checked_turfs = list()
var/list/found_turfs = list(origin)
while(length(found_turfs))
var/turf/sourceT = found_turfs[1]
found_turfs.Cut(1, 2)
var/dir_flags = checked_turfs[sourceT]
for(var/dir in GLOB.alldirs)
if(length(.) > max_size)
return
if(dir_flags & dir) // This means we've checked this dir before, probably from the other turf
continue
var/turf/checkT = get_step(sourceT, dir)
if(!checkT)
continue
checked_turfs[sourceT] |= dir
checked_turfs[checkT] |= turn(dir, 180)
.[sourceT] |= dir
.[checkT] |= turn(dir, 180)
if(break_if_found[checkT.type] || break_if_found[checkT.loc.type])
return FALSE
//The below checks to make sure air can pass between the two turfs. If not, it can't be added to the area.
//This means walls can not be added to an area. The turf must first be added and then the wall.
//UNCOMMENT THIS IF YOU WANT THE BLUEPRINTS TO NOT ADD WALLS TO AN AREA.
//I personally think adding walls to an area is a big deal, so this is commented out.
//BEGIN ESOTERIC BULLSHIT
//log_debug("Origin: [origin.c_airblock(checkT)] SourceT: [sourceT.c_airblock(checkT)] 0=NB 1=AB 2=ZB, 3=B")
/*
if(origin.c_airblock(checkT)) //If everything breaks and it doesn't want to work, turn on the above debug and check this line. C.L. 0 = not blocked.
continue
*/
//END ESOTERIC BULLSHIT
found_turfs += checkT // Since checkT is connected, add it to the list to be processed
if(found_turfs.len)
found_turfs += origin //If this isn't done, it just adds the 8 tiles around the user.
return found_turfs
/proc/create_area(mob/creator, var/obj/item/areaeditor/AO)
if(AO && istype(AO,/obj/item/areaeditor))
if(AO.uses_charges && AO.charges < 1)
to_chat(creator, span_warning("You need more paper before you can even think of editing this area!"))
return
var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
if(!turfs)
to_chat(creator, span_warning("The new area must have a floor and not a part of a shuttle."))
return
if(length(turfs) > BP_MAX_ROOM_SIZE)
to_chat(creator, span_warning("The room you're in is too big. It is [length(turfs) >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((length(turfs) / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
return
var/list/areas = list("New Area" = /area)
var/annoy_admins = 0
for(var/i in 1 to length(turfs))
var/area/place = get_area(turfs[i])
if(blacklisted_areas[place.type])
continue
if(!place.requires_power || (place.flags & BLUE_SHIELDED))
continue // No expanding powerless rooms etc
areas[place.name] = place
var/area_choice = tgui_input_list(creator, "Choose an area to expand or make a new area", "Area Expansion", areas)
if(isnull(area_choice))
to_chat(creator, span_warning("No choice selected. No adjustments made."))
return
area_choice = areas[area_choice]
var/area/newA
var/area/oldA = get_area(get_turf(creator))
if(!isarea(area_choice))
var/str = tgui_input_text(creator, "New area name", "Blueprint Editing", max_length = MAX_NAME_LEN)
str = sanitize(str,MAX_NAME_LEN)
if(!str || !length(str)) //cancel
return
if(length(str) > 50)
to_chat(creator, "<span class='warning'>Name too long.</span>")
return
for(var/area/A in world) //Check to make sure we're not making a duplicate name. Sanity.
if(A.name == str)
to_chat(creator, "<span class='warning'>An area in the world alreay has this name.</span>")
return
annoy_admins = 1 //They just made a new area entirely.
newA = new area_choice
newA.setup(str)
newA.has_gravity = oldA.has_gravity
else
newA = area_choice
for(var/i in 1 to length(turfs)) //Fix lighting. Praise the lord.
var/turf/thing = turfs[i]
newA.contents += thing
thing.change_area(oldA, newA)
set_area_machinery(newA, newA.name, oldA.name)// Change the name and area defines of all the machinery to the correct area.
oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
if(annoy_admins)
message_admins("[key_name(creator, creator.client)] just made a new area called [newA.name] ](<A HREF='?_src_=holder;[HrefToken()];adminmoreinfo=\ref[creator]'>?</A>) at ([creator.x],[creator.y],[creator.z] - <A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[creator.x];Y=[creator.y];Z=[creator.z]'>JMP</a>)",0,1)
log_game("[key_name(creator, creator.client)] just made a new area called [newA.name]")
if(AO && istype(AO,/obj/item/areaeditor))
if(AO.uses_charges)
AO.charges -= 1
return TRUE
// USED FOR VARIANT ROOM CREATION.
// OLD CODE. DON'T TOUCH OR 100 RABID SQUIRRELS WILL DEVOUR YOU.
// I say old code, but it truly isn't. It's a bastardization of the new create_area code and the old create_area code.
// In essence, it does a few things: Ensure no blacklisted areas are nearby, get the nearby areas (to allow merging), and allow you to make a whole near area.
/obj/item/areaeditor/proc/create_area_whole(mob/creator, var/override = 0) //Gets the entire enclosed space and makes a new area out of it. Can overwrite old areas.
if(uses_charges && charges < 5)
to_chat(creator, span_warning("You need more paper before you can even think of editing this area!"))
return
var/res = detect_room_ex(get_turf(creator), can_create_areas_into, area_or_turf_fail_types)
if(!res)
to_chat(creator, span_warning("There is an area forbidden from being edited here! Use the fine-tune area creator! (3x3)"))
return
if(!istype(res,/list))
switch(res)
if(ROOM_ERR_SPACE)
to_chat(creator, "<span class='warning'>The new area must be completely airtight!</span>")
return
if(ROOM_ERR_TOOLARGE)
to_chat(creator, "<span class='warning'>The new area too large!</span>")
return
if(ROOM_ERR_FORBIDDEN)
to_chat(creator, "<span class='warning'>There is an area forbidden from being edited here!</span>")
return
else
to_chat(creator, "<span class='warning'>Error! Please notify administration!</span>")
return
var/list/turf/turfs = res
var/list/areas = list("New Area" = /area) //The list of areas surrounding the user.
var/area/newA //The new area
var/area/oldA = get_area(get_turf(creator)) //The old area (area currently standing in)
var/str //What the new area is named.
var/can_make_new_area = 1 //If they can make a new area here or not.
var/list/nearby_turfs_to_check = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2) //Get the nearby areas.
if(!nearby_turfs_to_check)
to_chat(creator, span_warning("The new area must have a floor and not a part of a shuttle."))
return
if(length(turfs) > BP_MAX_ROOM_SIZE)
to_chat(creator, span_warning("The room you're in is too big. It is [length(turfs) >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((length(turfs) / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
return
for(var/i in 1 to length(nearby_turfs_to_check))
var/area/place = get_area(nearby_turfs_to_check[i])
if(blacklisted_areas[place.type])
if(!creator.lastarea != place) //Stops them from merging a blacklisted area to make it larger. Allows them to merge a blacklisted area into an allowed area. (Expansion!)
continue
if(!BUILDABLE_AREA_TYPES[place.type]) //TODOTODOTODO
can_make_new_area = 0
if(!place.requires_power || (place.flags & BLUE_SHIELDED))
continue // No expanding powerless rooms etc
areas[place.name] = place
//They can select an area they want to turn their current area into.
var/area_choice = tgui_input_list(creator, "What area do you want to turn the area YOU ARE CURRENTLY STANDING IN to? Or do you want to make a new area?", "Area Expansion", areas)
if(isnull(area_choice)) //They pressed cancel.
to_chat(creator, "<span class='warning'>No changes made.</span>")
return
area_choice = areas[area_choice]
if(!isarea(area_choice)) //They chose "New Area"
if(!can_make_new_area && !can_override)
to_chat(creator, "<span class='warning'>Making a new area here would be meaningless. Renaming it would be a better option.</span>")
return
str = tgui_input_text(creator, "New area name", "Blueprint Editing", max_length = MAX_NAME_LEN)
str = sanitize(str,MAX_NAME_LEN)
if(!str || !length(str)) //cancel
return
if(length(str) > 50)
to_chat(creator, "<span class='warning'>Name too long.</span>")
return
for(var/area/A in world) //Check to make sure we're not making a duplicate name. Sanity.
if(A.name == str)
to_chat(creator, "<span class='warning'>An area in the world alreay has this name.</span>")
return
var/confirm = tgui_alert(creator, "Are you sure you want to change [oldA.name] into a new area named [str]?", "READ CAREFULLY", list("No", "Yes"))
if(confirm == "No")
to_chat(creator, "<span class='warning'>No changes made.</span>")
return
newA = new area_choice
newA.setup(str)
newA.has_gravity = oldA.has_gravity
else
var/confirm = tgui_alert(creator, "Are you sure you want to change [oldA.name] into [area_choice]?", "READ CAREFULLY", list("No", "Yes"))
if(confirm == "No")
to_chat(creator, "<span class='warning'>No changes made.</span>")
return
newA = area_choice //They selected to turn the area they're standing on into the selected area.
if(str) //New area, new name.
newA.setup(str)
else
newA.setup(newA.name)
for(var/i in 1 to length(turfs)) //Fix lighting. Praise the lord.
var/turf/thing = turfs[i]
newA.contents += thing
thing.change_area(oldA, newA)
move_turfs_to_area(turfs, newA)
newA.has_gravity = oldA.has_gravity
set_area_machinery(newA, newA.name, oldA.name)
oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
message_admins("[key_name(creator, creator.client)] just made a new area called [newA.name] ](<A HREF='?_src_=holder;[HrefToken()];adminmoreinfo=\ref[creator]'>?</A>) at ([creator.x],[creator.y],[creator.z] - <A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[creator.x];Y=[creator.y];Z=[creator.z]'>JMP</a>)",0,1)
log_game("[key_name(creator, creator.client)] just made a new area called [newA.name]")
charges -= 5
spawn(5)
interact()
return
/proc/move_turfs_to_area(var/list/turf/turfs, var/area/A)
for(var/T in turfs)
ChangeArea(T, A)
/obj/item/areaeditor/proc/detect_room_ex(var/turf/first, var/allowedAreas = AREA_SPACE, var/list/forbiddenAreas = list(), var/visual)
if(!istype(first))
return ROOM_ERR_LOLWAT
if(!visual && forbiddenAreas[first.loc.type] || forbiddenAreas[first.type]) //Is the area of the starting turf a banned area? Is the turf a banned area?
return ROOM_ERR_FORBIDDEN
var/list/turf/found = new
var/list/turf/pending = list(first)
while(pending.len)
if (found.len+pending.len > BP_MAX_ROOM_SIZE)
return ROOM_ERR_TOOLARGE
var/turf/T = pending[1] //why byond havent list::pop()?
pending -= T
for (var/dir in cardinal)
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
if(!visual && forbiddenAreas[NT.loc.type])
return ROOM_ERR_FORBIDDEN
// We ask ZAS to determine if its airtight. Thats what matters anyway right?
if(air_master.air_blocked(T, NT))
// Okay thats the edge of the room
if(get_area_type(NT.loc) == AREA_SPACE && air_master.air_blocked(NT, NT))
found += NT // So we include walls/doors not already in any area
continue
if (istype(NT, /turf/space))
return ROOM_ERR_SPACE //omg hull breach we all going to die here
if (istype(NT, /turf/simulated/shuttle))
return ROOM_ERR_SPACE // Unsure why this, but was in old code. Trusting for now.
if (NT.loc != first.loc && !(get_area_type(NT.loc) & allowedAreas))
// Edge of a protected area. Lets stop here...
continue
if (!istype(NT, /turf/simulated))
// Great, unsimulated... eh, just stop searching here
continue
// Okay, NT looks promising, lets continue the search there!
pending += NT
found += T
// end while
return found
//Nice verbs for the engineer to see where areas start/end.
/obj/item/areaeditor/verb/seeRoomColors()
set src in usr
set category = "Blueprints"
set name = "Show Room Colors"
// If standing somewhere we can expand from, use expand perms, otherwise create
var/canOverwrite = (get_area_type() & can_expand_areas_in) ? can_expand_areas_into : can_create_areas_into
var/res = detect_room_ex(get_turf(usr), canOverwrite, visual = 1)
if(!istype(res, /list))
switch(res)
if(ROOM_ERR_SPACE)
to_chat(usr, "<span class='warning'>The new area must be completely airtight!</span>")
return
if(ROOM_ERR_TOOLARGE)
to_chat(usr, "<span class='warning'>The new area too large!</span>")
return
else
to_chat(usr, "<span class='danger'>Error! Please notify administration!</span>")
return
// Okay we got a room, lets color it
seeAreaColors_remove()
var/icon/green = new('icons/misc/debug_group.dmi', "green")
for(var/turf/T in res)
usr << image(green, T, "blueprints", TURF_LAYER)
areaColor_turfs += T
to_chat(usr, "<span class='notice'>The space covered by the new area is highlighted in green.</span>")
/obj/item/areaeditor/verb/seeAreaColors()
set src in usr
set category = "Blueprints"
set name = "Show Area Colors"
// Remove any existing
seeAreaColors_remove()
to_chat(usr, "<span class='notice'>\The [src] shows nearby areas in different colors.</span>")
var/i = 0
for(var/area/A in range(usr))
if(get_area_type(A) == AREA_SPACE)
continue // Don't overlay all of space!
var/icon/areaColor = new('icons/misc/debug_rebuild.dmi', "[++i]")
to_chat(usr, "- [A] as [i]")
for(var/turf/T in A.contents)
usr << image(areaColor, T, "blueprints", TURF_LAYER)
areaColor_turfs += T
/obj/item/areaeditor/verb/seeAreaColors_remove()
set src in usr
set category = "Blueprints"
set name = "Remove Area Colors"
areaColor_turfs.Cut()
if(usr.client.images.len)
for(var/image/i in usr.client.images)
if(i.icon_state == "blueprints")
usr.client.images.Remove(i)
//GLOBAL VERB FOR PAPER TO ENABLE ANYONE TO MAKE AN AREA IN BUILDABLE AREAS.
//THIS IS 70 TILES. ANYTHING LARGER SHOULD USE ACTUAL BLUEPRINTS.
/obj/item/weapon/paper
var/created_area = 0
var/area_cooldown = 0
/obj/item/weapon/paper/verb/create_area()
set name = "Create Area"
set category = "Object"
set src in usr
if(created_area)
to_chat(usr, "<span class='warning'>This paper has already been used to create an area.</span>")
return
if(usr.stat || world.time < area_cooldown)
to_chat(usr, "<span class='warning'>You recently used this paper to try to create an area. Wait one minute before using it again.</span>")
return
area_cooldown = world.time + 600 //Anti spam.
create_new_area(usr)
add_fingerprint(usr)
return
/proc/get_new_area_type(area/A) //1 = can build in. 0 = can not build in.
if (!A)
A = get_area(usr)
if(A.outdoors) //ALWAYS able to build outdoors. This means if it's missed in BUILDABLE_AREA_TYPES it's fine.
return 1
for (var/type in BUILDABLE_AREA_TYPES) //This works well.
if ( istype(A,type) )
return 1
for (var/type in SPECIALS)
if ( istype(A,type) )
return 0
return 0 //If it's not a buildable area, don't let them build in it.
/proc/detect_new_area(var/turf/first, var/user) //Heavily simplified version for creating an area yourself.
if(!istype(first)) //Not on a turf.
to_chat(usr, "<span class='warning'You can not create a room here.</span>")
return
if(get_new_area_type(first.loc) == 1) //Are they in an area they can build? I tried to do this BUILDABLE_AREA_TYPES[first.loc.type] but it refused.
var/list/turf/found = new
var/list/turf/pending = list(first)
while(pending.len)
if (found.len+pending.len > 70)
return 1 //TOOLARGE
var/turf/T = pending[1]
pending -= T
for (var/dir in cardinal)
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
if(!get_new_area_type(NT.loc) == 1) //The contains somewhere that is NOT a buildable area.
return 3 //NOT A BUILDABLE AREA
if(air_master.air_blocked(T, NT)) //Is the room airtight?
// Okay thats the edge of the room
if(get_new_area_type(NT.loc) == 1 && air_master.air_blocked(NT, NT))
found += NT // So we include walls/doors not already in any area
continue
if (istype(NT, /turf/space))
return 2 //SPACE
if (istype(NT, /turf/simulated/shuttle))
return 2 //SPACE
if (NT.loc != first.loc && !(get_new_area_type(NT.loc) & 1))
// Edge of a protected area. Lets stop here...
continue
if (!istype(NT, /turf/simulated))
// Great, unsimulated... eh, just stop searching here
continue
// Okay, NT looks promising, lets continue the search there!
pending += NT
found += T
// end while
return found
else
return 3
/proc/create_new_area(mob/creator) //Heavily simplified version of the blueprint version.
var/res = detect_new_area(get_turf(creator), creator)
if(!res)
to_chat(creator, span_warning("Something went wrong."))
return
if(!istype(res,/list))
switch(res)
if(1)
to_chat(creator, "<span class='warning'>The new area too large! You can only have an area that is up to 70 tiles.</span>")
return
if(2)
to_chat(creator, "<span class='warning'>The new area must be completely airtight and not be part of a shuttle!</span>")
return
if(3)
to_chat(creator, "<span class='warning'>There is an area not permitted to be built in somewhere in the room!</span>")
return
else
to_chat(creator, "<span class='warning'>Error! Please notify administration!</span>")
return
var/list/turf/turfs = res
var/area/newA //The new area
var/area/oldA = get_area(get_turf(creator)) //The old area (area currently standing in)
var/str //What the new area is named.
var/list/nearby_turfs_to_check = detect_room(get_turf(creator), area_or_turf_fail_types, 70) //Get the nearby areas.
if(!nearby_turfs_to_check)
to_chat(creator, span_warning("The new area must have a floor and not a part of a shuttle."))
return
if(length(turfs) > 70) //Sanity
to_chat(creator, span_warning("The room you're in is too big. It can only be 70 tiles in size, excluding walls."))
return
//They can select an area they want to turn their current area into.
str = sanitizeSafe(tgui_input_text(usr, "What would you like to name the area?", "Area Name", null, MAX_NAME_LEN), MAX_NAME_LEN)
if(isnull(str)) //They pressed cancel.
to_chat(creator, "<span class='warning'>No new area made. Cancelling.</span>")
return
if(!str || !length(str)) //sanity
to_chat(creator, "<span class='warning'>No new area made. Cancelling.</span>")
return
if(length(str) > MAX_NAME_LEN)
to_chat(creator, "<span class='warning'>Name too long.</span>")
return
for(var/area/A in world) //Check to make sure we're not making a duplicate name. Sanity.
if(A.name == str)
to_chat(creator, "<span class='warning'>An area in the world alreay has this name.</span>")
return
newA = new /area
newA.setup(str)
newA.has_gravity = oldA.has_gravity
newA.setup(str)
for(var/i in 1 to length(turfs)) //Fix lighting. Praise the lord.
var/turf/thing = turfs[i]
newA.contents += thing
thing.change_area(oldA, newA)
move_turfs_to_area(turfs, newA)
newA.has_gravity = oldA.has_gravity
set_area_machinery(newA, newA.name, oldA.name)
oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
message_admins("[key_name(creator, creator.client)] just made a new area called [newA.name] ](<A HREF='?_src_=holder;[HrefToken()];adminmoreinfo=\ref[creator]'>?</A>) at ([creator.x],[creator.y],[creator.z] - <A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[creator.x];Y=[creator.y];Z=[creator.z]'>JMP</a>)",0,1)
log_game("[key_name(creator, creator.client)] just made a new area called [newA.name]")
return
#undef BP_MAX_ROOM_SIZE