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https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
164 lines
4.6 KiB
Plaintext
164 lines
4.6 KiB
Plaintext
// VISUAL NET
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//
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// The datum containing all the chunks.
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#define CHUNK_SIZE 16
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/datum/visualnet
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// The chunks of the map, mapping the areas that an object can see.
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var/list/chunks = list()
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var/ready = 0
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var/chunk_type = /datum/chunk
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/datum/visualnet/New()
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..()
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visual_nets += src
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/datum/visualnet/Destroy()
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visual_nets -= src
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return ..()
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// Checks if a chunk has been Generated in x, y, z.
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/datum/visualnet/proc/chunkGenerated(x, y, z)
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x &= ~0xf
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y &= ~0xf
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var/key = "[x],[y],[z]"
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return (chunks[key])
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// Returns the chunk in the x, y, z.
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// If there is no chunk, it creates a new chunk and returns that.
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/datum/visualnet/proc/getChunk(x, y, z)
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x &= ~0xf
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y &= ~0xf
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var/key = "[x],[y],[z]"
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if(!chunks[key])
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chunks[key] = new chunk_type(null, x, y, z)
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return chunks[key]
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// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
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/datum/visualnet/proc/visibility(list/moved_eyes, client/C, list/other_eyes)
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if(!islist(moved_eyes))
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moved_eyes = moved_eyes ? list(moved_eyes) : list()
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if(islist(other_eyes))
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other_eyes = (other_eyes - moved_eyes)
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else
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other_eyes = list()
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var/list/chunks_pre_seen = list()
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var/list/chunks_post_seen = list()
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for(var/mob/observer/eye/eye as anything in moved_eyes)
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if(C)
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chunks_pre_seen |= eye.visibleChunks
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// 0xf = 15
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var/static_range = eye.static_visibility_range
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var/x1 = max(0, eye.x - static_range) & ~(CHUNK_SIZE - 1)
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var/y1 = max(0, eye.y - static_range) & ~(CHUNK_SIZE - 1)
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var/x2 = min(world.maxx, eye.x + static_range) & ~(CHUNK_SIZE - 1)
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var/y2 = min(world.maxy, eye.y + static_range) & ~(CHUNK_SIZE - 1)
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var/list/visibleChunks = list()
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for(var/x = x1; x <= x2; x += CHUNK_SIZE)
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for(var/y = y1; y <= y2; y += CHUNK_SIZE)
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visibleChunks |= getChunk(x, y, eye.z)
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var/list/remove = eye.visibleChunks - visibleChunks
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var/list/add = visibleChunks - eye.visibleChunks
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for(var/datum/chunk/c as anything in remove)
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c.remove(eye, FALSE)
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for(var/datum/chunk/c as anything in add)
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c.add(eye, FALSE)
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if(C)
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chunks_post_seen |= eye.visibleChunks
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if(C)
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for(var/mob/observer/eye/eye as anything in other_eyes)
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chunks_post_seen |= eye.visibleChunks
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var/list/remove = chunks_pre_seen - chunks_post_seen
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var/list/add = chunks_post_seen - chunks_pre_seen
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for(var/datum/chunk/c as anything in remove)
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C.images -= c.obscured
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for(var/datum/chunk/c as anything in add)
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C.images += c.obscured
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// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
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/datum/visualnet/proc/updateVisibility(atom/A, var/opacity_check = 1)
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if(!ticker || (opacity_check && !A.opacity))
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return
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majorChunkChange(A, 2)
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/datum/visualnet/proc/updateChunk(x, y, z)
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// 0xf = 15
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if(!chunkGenerated(x, y, z))
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return
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var/datum/chunk/chunk = getChunk(x, y, z)
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chunk.hasChanged()
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// Never access this proc directly!!!!
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// This will update the chunk and all the surrounding chunks.
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// It will also add the atom to the cameras list if you set the choice to 1.
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// Setting the choice to 0 will remove the camera from the chunks.
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// If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
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/datum/visualnet/proc/majorChunkChange(atom/c, var/choice)
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// 0xf = 15
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if(!c)
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return
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var/turf/T = get_turf(c)
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if(T)
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var/x1 = max(0, T.x - 8) & ~0xf
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var/y1 = max(0, T.y - 8) & ~0xf
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var/x2 = min(world.maxx, T.x + 8) & ~0xf
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var/y2 = min(world.maxy, T.y + 8) & ~0xf
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//to_world("X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]")
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for(var/x = x1; x <= x2; x += 16)
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for(var/y = y1; y <= y2; y += 16)
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if(chunkGenerated(x, y, T.z))
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var/datum/chunk/chunk = getChunk(x, y, T.z)
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onMajorChunkChange(c, choice, chunk)
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chunk.hasChanged()
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/datum/visualnet/proc/onMajorChunkChange(atom/c, var/choice, var/datum/chunk/chunk)
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// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
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/datum/visualnet/proc/checkVis(mob/living/target as mob)
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// 0xf = 15
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var/turf/position = get_turf(target)
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return checkTurfVis(position)
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/datum/visualnet/proc/checkTurfVis(var/turf/position)
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var/datum/chunk/chunk = getChunk(position.x, position.y, position.z)
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if(chunk)
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if(chunk.changed)
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chunk.hasChanged(1) // Update now, no matter if it's visible or not.
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if(chunk.visibleTurfs[position])
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return 1
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return 0
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// Debug verb for VVing the chunk that the turf is in.
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/*
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/turf/verb/view_chunk()
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set src in world
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if(cameranet.chunkGenerated(x, y, z))
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var/datum/chunk/chunk = cameranet.getCameraChunk(x, y, z)
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usr.client.debug_variables(chunk)
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*/
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#undef CHUNK_SIZE
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