mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
1022 lines
31 KiB
Plaintext
1022 lines
31 KiB
Plaintext
///////////////////////////////
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//CABLE STRUCTURE
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///////////////////////////////
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////////////////////////////////
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// Definitions
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////////////////////////////////
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/* Cable directions (d1 and d2)
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9 1 5
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\ | /
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8 - 0 - 4,
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/ | \
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10 2 6
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If d1 = 0 and d2 = 0, there's no cable
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If d1 = 0 and d2 = dir, it's a O-X cable, getting from the center of the tile to dir (knot cable)
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If d1 = dir1 and d2 = dir2, it's a full X-X cable, getting from dir1 to dir2
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By design, d1 is the smallest direction and d2 is the highest
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*/
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var/list/possible_cable_coil_colours = list(
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"White" = COLOR_WHITE,
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"Silver" = COLOR_SILVER,
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"Gray" = COLOR_GRAY,
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"Black" = COLOR_BLACK,
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"Red" = COLOR_RED,
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"Maroon" = COLOR_MAROON,
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"Yellow" = COLOR_YELLOW,
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"Olive" = COLOR_OLIVE,
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"Lime" = COLOR_GREEN,
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"Green" = COLOR_LIME,
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"Cyan" = COLOR_CYAN,
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"Teal" = COLOR_TEAL,
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"Blue" = COLOR_BLUE,
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"Navy" = COLOR_NAVY,
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"Pink" = COLOR_PINK,
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"Purple" = COLOR_PURPLE,
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"Orange" = COLOR_ORANGE,
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"Beige" = COLOR_BEIGE,
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"Brown" = COLOR_BROWN
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)
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/obj/structure/cable
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level = 1
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anchored =1
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var/datum/powernet/powernet
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name = "power cable"
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desc = "A flexible superconducting cable for heavy-duty power transfer."
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icon = 'icons/obj/power_cond_white.dmi'
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icon_state = "0-1"
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var/d1 = 0
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var/d2 = 1
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plane = PLATING_PLANE
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layer = WIRES_LAYER
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color = COLOR_RED
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var/obj/machinery/power/breakerbox/breaker_box
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/obj/structure/cable/drain_power(var/drain_check, var/surge, var/amount = 0)
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if(drain_check)
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return 1
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if(!powernet)
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return 0
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return powernet.draw_power(amount)
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/obj/structure/cable/yellow
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color = COLOR_YELLOW
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/obj/structure/cable/green
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color = COLOR_LIME
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/obj/structure/cable/blue
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color = COLOR_BLUE
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/obj/structure/cable/pink
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color = COLOR_PINK
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/obj/structure/cable/orange
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color = COLOR_ORANGE
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/obj/structure/cable/cyan
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color = COLOR_CYAN
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/obj/structure/cable/white
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color = COLOR_WHITE
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/obj/structure/cable/New()
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..()
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// ensure d1 & d2 reflect the icon_state for entering and exiting cable
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var/dash = findtext(icon_state, "-")
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d1 = text2num( copytext( icon_state, 1, dash ) )
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d2 = text2num( copytext( icon_state, dash+1 ) )
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var/turf/T = src.loc // hide if turf is not intact
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if(level==1) hide(!T.is_plating())
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cable_list += src //add it to the global cable list
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/obj/structure/cable/Destroy() // called when a cable is deleted
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if(powernet)
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cut_cable_from_powernet() // update the powernets
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cable_list -= src //remove it from global cable list
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return ..() // then go ahead and delete the cable
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// Ghost examining the cable -> tells him the power
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/obj/structure/cable/attack_ghost(mob/user)
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if(user.client && user.client.inquisitive_ghost)
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user.examinate(src)
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// following code taken from attackby (multitool)
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if(powernet && (powernet.avail > 0))
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to_chat(user, "<span class='warning'>[powernet.avail]W in power network.</span>")
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else
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to_chat(user, "<span class='warning'>The cable is not powered.</span>")
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return
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// Rotating cables requires d1 and d2 to be rotated
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/obj/structure/cable/set_dir(new_dir)
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if(powernet)
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cut_cable_from_powernet() // Remove this cable from the powernet so the connections update
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// If d1 is 0, then it's a not, and doesn't rotate
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if(d1)
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// Using turn will maintain the cable's shape
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// Taking the difference between current orientation and new one
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d1 = turn(d1, dir2angle(new_dir) - dir2angle(dir))
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d2 = turn(d2, dir2angle(new_dir) - dir2angle(dir))
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// Maintain d1 < d2
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if(d1 > d2)
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var/temp = d1
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d1 = d2
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d2 = temp
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// ..() Cable sprite generation is dependent upon only d1 and d2.
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// Actually changing dir will rotate the generated sprite to look wrong, but function correctly.
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update_icon()
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// Add this cable back to the powernet, if it's connected to any
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if(d1)
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mergeConnectedNetworks(d1)
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else
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mergeConnectedNetworksOnTurf()
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mergeConnectedNetworks(d2)
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///////////////////////////////////
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// General procedures
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///////////////////////////////////
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//If underfloor, hide the cable
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/obj/structure/cable/hide(var/i)
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if(istype(loc, /turf))
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invisibility = i ? 101 : 0
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update_icon()
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/obj/structure/cable/hides_under_flooring()
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return 1
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/obj/structure/cable/update_icon()
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icon_state = "[d1]-[d2]"
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alpha = invisibility ? 127 : 255
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//Telekinesis has no effect on a cable
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/obj/structure/cable/attack_tk(mob/user)
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return
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// Items usable on a cable :
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// - Wirecutters : cut it duh !
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// - Cable coil : merge cables
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// - Multitool : get the power currently passing through the cable
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//
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/obj/structure/cable/attackby(obj/item/W, mob/user)
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var/turf/T = src.loc
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if(!T.is_plating())
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return
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if(W.is_wirecutter())
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var/obj/item/stack/cable_coil/CC
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if(d1 == UP || d2 == UP)
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to_chat(user, "<span class='warning'>You must cut this cable from above.</span>")
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return
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if(breaker_box)
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to_chat(user, "<span class='warning'>This cable is connected to nearby breaker box. Use breaker box to interact with it.</span>")
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return
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if (shock(user, 50))
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return
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if(src.d1) // 0-X cables are 1 unit, X-X cables are 2 units long
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CC = new/obj/item/stack/cable_coil(T, 2, color)
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else
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CC = new/obj/item/stack/cable_coil(T, 1, color)
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src.add_fingerprint(user)
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src.transfer_fingerprints_to(CC)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='warning'>[user] cuts the cable.</span>", 1)
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if(d1 == DOWN || d2 == DOWN)
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var/turf/turf = GetBelow(src)
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if(turf)
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for(var/obj/structure/cable/c in turf)
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if(c.d1 == UP || c.d2 == UP)
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qdel(c)
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investigate_log("was cut by [key_name(usr, usr.client)] in [user.loc.loc]","wires")
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qdel(src)
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = W
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if (coil.get_amount() < 1)
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to_chat(user, "Not enough cable")
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return
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coil.cable_join(src, user)
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else if(istype(W, /obj/item/device/multitool))
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if(powernet && (powernet.avail > 0)) // is it powered?
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to_chat(user, "<span class='warning'>[powernet.avail]W in power network.</span>")
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else
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to_chat(user, "<span class='warning'>The cable is not powered.</span>")
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shock(user, 5, 0.2)
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else
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if(!(W.flags & NOCONDUCT))
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shock(user, 50, 0.7)
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src.add_fingerprint(user)
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// shock the user with probability prb
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/obj/structure/cable/proc/shock(mob/user, prb, var/siemens_coeff = 1.0)
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if(!prob(prb))
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return 0
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if (electrocute_mob(user, powernet, src, siemens_coeff))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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if(usr.stunned)
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return 1
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return 0
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//explosion handling
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/obj/structure/cable/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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if(2.0)
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if (prob(50))
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new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
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qdel(src)
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if(3.0)
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if (prob(25))
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new/obj/item/stack/cable_coil(src.loc, src.d1 ? 2 : 1, color)
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qdel(src)
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return
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obj/structure/cable/proc/cableColor(var/colorC)
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var/color_n = "#DD0000"
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if(colorC)
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color_n = colorC
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color = color_n
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/////////////////////////////////////////////////
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// Cable laying helpers
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////////////////////////////////////////////////
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//handles merging diagonally matching cables
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//for info : direction^3 is flipping horizontally, direction^12 is flipping vertically
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/obj/structure/cable/proc/mergeDiagonalsNetworks(var/direction)
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//search for and merge diagonally matching cables from the first direction component (north/south)
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var/turf/T = get_step(src, direction&3)//go north/south
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^3) || C.d2 == (direction^3)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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//the same from the second direction component (east/west)
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T = get_step(src, direction&12)//go east/west
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for(var/obj/structure/cable/C in T)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == (direction^12) || C.d2 == (direction^12)) //we've got a diagonally matching cable
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the given direction
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/obj/structure/cable/proc/mergeConnectedNetworks(var/direction)
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var/fdir = direction ? reverse_dir[direction] : 0 //flip the direction, to match with the source position on its turf
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if(!(d1 == direction || d2 == direction)) //if the cable is not pointed in this direction, do nothing
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return
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var/turf/TB = get_zstep(src, direction)
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for(var/obj/structure/cable/C in TB)
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if(!C)
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continue
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if(src == C)
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continue
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if(C.d1 == fdir || C.d2 == fdir) //we've got a matching cable in the neighbor turf
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if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(C)
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if(powernet) //if we already have a powernet, then merge the two powernets
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merge_powernets(powernet,C.powernet)
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else
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C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet
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// merge with the powernets of power objects in the source turf
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/obj/structure/cable/proc/mergeConnectedNetworksOnTurf()
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var/list/to_connect = list()
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if(!powernet) //if we somehow have no powernet, make one (should not happen for cables)
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var/datum/powernet/newPN = new()
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newPN.add_cable(src)
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//first let's add turf cables to our powernet
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//then we'll connect machines on turf with a node cable is present
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for(var/AM in loc)
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if(istype(AM,/obj/structure/cable))
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var/obj/structure/cable/C = AM
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if(C.d1 == d1 || C.d2 == d1 || C.d1 == d2 || C.d2 == d2) //only connected if they have a common direction
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if(C.powernet == powernet) continue
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if(C.powernet)
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merge_powernets(powernet, C.powernet)
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else
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powernet.add_cable(C) //the cable was powernetless, let's just add it to our powernet
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else if(istype(AM,/obj/machinery/power/apc))
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var/obj/machinery/power/apc/N = AM
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if(!N.terminal) continue // APC are connected through their terminal
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if(N.terminal.powernet == powernet)
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continue
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to_connect += N.terminal //we'll connect the machines after all cables are merged
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else if(istype(AM,/obj/machinery/power)) //other power machines
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var/obj/machinery/power/M = AM
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if(M.powernet == powernet)
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continue
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to_connect += M //we'll connect the machines after all cables are merged
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//now that cables are done, let's connect found machines
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for(var/obj/machinery/power/PM in to_connect)
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if(!PM.connect_to_network())
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PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless
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//////////////////////////////////////////////
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// Powernets handling helpers
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//////////////////////////////////////////////
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//if powernetless_only = 1, will only get connections without powernet
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/obj/structure/cable/proc/get_connections(var/powernetless_only = 0)
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. = list() // this will be a list of all connected power objects
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var/turf/T
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// Handle standard cables in adjacent turfs
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for(var/cable_dir in list(d1, d2))
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if(cable_dir == 0)
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continue
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var/reverse = reverse_dir[cable_dir]
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T = get_zstep(src, cable_dir)
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if(T)
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for(var/obj/structure/cable/C in T)
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if(C.d1 == reverse || C.d2 == reverse)
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. += C
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if(cable_dir & (cable_dir - 1)) // Diagonal, check for /\/\/\ style cables along cardinal directions
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for(var/pair in list(NORTH|SOUTH, EAST|WEST))
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T = get_step(src, cable_dir & pair)
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if(T)
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var/req_dir = cable_dir ^ pair
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for(var/obj/structure/cable/C in T)
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if(C.d1 == req_dir || C.d2 == req_dir)
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. += C
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// Handle cables on the same turf as us
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for(var/obj/structure/cable/C in loc)
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if(C.d1 == d1 || C.d2 == d1 || C.d1 == d2 || C.d2 == d2) // if either of C's d1 and d2 match either of ours
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. += C
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if(d1 == 0)
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for(var/obj/machinery/power/P in loc)
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if(P.powernet == 0) continue // exclude APCs with powernet=0
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if(!powernetless_only || !P.powernet)
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. += P
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// if the caller asked for powernetless cables only, dump the ones with powernets
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if(powernetless_only)
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for(var/obj/structure/cable/C in .)
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if(C.powernet)
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. -= C
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//should be called after placing a cable which extends another cable, creating a "smooth" cable that no longer terminates in the centre of a turf.
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//needed as this can, unlike other placements, disconnect cables
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/obj/structure/cable/proc/denode()
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var/turf/T1 = loc
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if(!T1) return
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var/list/powerlist = power_list(T1,src,0,0) //find the other cables that ended in the centre of the turf, with or without a powernet
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if(powerlist.len>0)
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var/datum/powernet/PN = new()
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propagate_network(powerlist[1],PN) //propagates the new powernet beginning at the source cable
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if(PN.is_empty()) //can happen with machines made nodeless when smoothing cables
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qdel(PN)
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// cut the cable's powernet at this cable and updates the powergrid
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/obj/structure/cable/proc/cut_cable_from_powernet()
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var/turf/T1 = loc
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var/list/P_list
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if(!T1) return
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if(d1)
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T1 = get_step(T1, d1)
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P_list = power_list(T1, src, turn(d1,180),0,cable_only = 1) // what adjacently joins on to cut cable...
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P_list += power_list(loc, src, d1, 0, cable_only = 1)//... and on turf
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if(P_list.len == 0)//if nothing in both list, then the cable was a lone cable, just delete it and its powernet
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powernet.remove_cable(src)
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for(var/obj/machinery/power/P in T1)//check if it was powering a machine
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if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
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P.disconnect_from_network() //remove from current network (and delete powernet)
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return
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// remove the cut cable from its turf and powernet, so that it doesn't get count in propagate_network worklist
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loc = null
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powernet.remove_cable(src) //remove the cut cable from its powernet
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var/datum/powernet/newPN = new()// creates a new powernet...
|
|
propagate_network(P_list[1], newPN)//... and propagates it to the other side of the cable
|
|
|
|
// Disconnect machines connected to nodes
|
|
if(d1 == 0) // if we cut a node (O-X) cable
|
|
for(var/obj/machinery/power/P in T1)
|
|
if(!P.connect_to_network()) //can't find a node cable on a the turf to connect to
|
|
P.disconnect_from_network() //remove from current network
|
|
|
|
///////////////////////////////////////////////
|
|
// The cable coil object, used for laying cable
|
|
///////////////////////////////////////////////
|
|
|
|
////////////////////////////////
|
|
// Definitions
|
|
////////////////////////////////
|
|
|
|
#define MAXCOIL 30
|
|
|
|
/obj/item/stack/cable_coil
|
|
name = "cable coil"
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "coil"
|
|
amount = MAXCOIL
|
|
max_amount = MAXCOIL
|
|
color = COLOR_RED
|
|
desc = "A coil of power cable."
|
|
throwforce = 10
|
|
w_class = ITEMSIZE_SMALL
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
|
|
slot_flags = SLOT_BELT
|
|
item_state = "coil"
|
|
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
|
stacktype = /obj/item/stack/cable_coil
|
|
drop_sound = 'sound/items/drop/accessory.ogg'
|
|
|
|
/obj/item/stack/cable_coil/cyborg
|
|
name = "cable coil synthesizer"
|
|
desc = "A device that makes cable."
|
|
gender = NEUTER
|
|
matter = null
|
|
uses_charge = 1
|
|
charge_costs = list(1)
|
|
|
|
/obj/item/stack/cable_coil/suicide_act(mob/user)
|
|
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
|
|
if(locate(/obj/item/weapon/stool) in user.loc)
|
|
user.visible_message("<span class='suicide'>[user] is making a noose with the [src.name]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] is strangling [TU.himself] with the [src.name]! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
|
|
return(OXYLOSS)
|
|
|
|
/obj/item/stack/cable_coil/New(loc, length = MAXCOIL, var/param_color = null)
|
|
..()
|
|
src.amount = length
|
|
if (param_color) // It should be red by default, so only recolor it if parameter was specified.
|
|
color = param_color
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
update_wclass()
|
|
|
|
///////////////////////////////////
|
|
// General procedures
|
|
///////////////////////////////////
|
|
|
|
//you can use wires to heal robotics
|
|
/obj/item/stack/cable_coil/attack(var/atom/A, var/mob/living/user, var/def_zone)
|
|
if(ishuman(A) && user.a_intent == I_HELP)
|
|
var/mob/living/carbon/human/H = A
|
|
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
|
|
|
if(!S || S.robotic < ORGAN_ROBOT || S.open == 3)
|
|
return ..()
|
|
|
|
//VOREStation Add - No welding nanoform limbs
|
|
if(S.robotic > ORGAN_LIFELIKE)
|
|
return ..()
|
|
//VOREStation Add End
|
|
|
|
if(S.organ_tag == BP_HEAD)
|
|
if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
|
|
to_chat(user, "<span class='warning'>You can't apply [src] through [H.head]!</span>")
|
|
return 1
|
|
else
|
|
if(H.wear_suit && istype(H.wear_suit,/obj/item/clothing/suit/space))
|
|
to_chat(user, "<span class='warning'>You can't apply [src] through [H.wear_suit]!</span>")
|
|
return 1
|
|
|
|
var/use_amt = min(src.amount, CEILING(S.burn_dam/5, 1), 5)
|
|
if(can_use(use_amt))
|
|
if(S.robo_repair(5*use_amt, BURN, "some damaged wiring", src, user))
|
|
src.use(use_amt)
|
|
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/stack/cable_coil/update_icon()
|
|
if (!color)
|
|
color = pick(COLOR_RED, COLOR_BLUE, COLOR_LIME, COLOR_ORANGE, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
|
if(amount == 1)
|
|
icon_state = "coil1"
|
|
name = "cable piece"
|
|
else if(amount == 2)
|
|
icon_state = "coil2"
|
|
name = "cable piece"
|
|
else
|
|
icon_state = "coil"
|
|
name = initial(name)
|
|
|
|
/obj/item/stack/cable_coil/proc/set_cable_color(var/selected_color, var/user)
|
|
if(!selected_color)
|
|
return
|
|
|
|
var/final_color = possible_cable_coil_colours[selected_color]
|
|
if(!final_color)
|
|
final_color = possible_cable_coil_colours["Red"]
|
|
selected_color = "red"
|
|
color = final_color
|
|
to_chat(user, "<span class='notice'>You change \the [src]'s color to [lowertext(selected_color)].</span>")
|
|
|
|
/obj/item/stack/cable_coil/proc/update_wclass()
|
|
if(amount == 1)
|
|
w_class = ITEMSIZE_TINY
|
|
else
|
|
w_class = ITEMSIZE_SMALL
|
|
|
|
/obj/item/stack/cable_coil/examine(mob/user)
|
|
var/msg = ""
|
|
|
|
if(get_amount() == 1)
|
|
msg += "A short piece of power cable."
|
|
else if(get_amount() == 2)
|
|
msg += "A piece of power cable."
|
|
else
|
|
msg += "A coil of power cable."
|
|
|
|
if(get_dist(src, user) <= 1)
|
|
msg += " There are [get_amount()] lengths of cable in the coil."
|
|
|
|
to_chat(user, msg)
|
|
|
|
|
|
/obj/item/stack/cable_coil/verb/make_restraint()
|
|
set name = "Make Cable Restraints"
|
|
set category = "Object"
|
|
var/mob/M = usr
|
|
|
|
if(ishuman(M) && !M.restrained() && !M.stat && !M.paralysis && ! M.stunned)
|
|
if(!istype(usr.loc,/turf)) return
|
|
if(src.amount <= 14)
|
|
to_chat(usr, "<span class='warning'>You need at least 15 lengths to make restraints!</span>")
|
|
return
|
|
var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc)
|
|
B.color = color
|
|
to_chat(usr, "<span class='notice'>You wind some cable together to make some restraints.</span>")
|
|
src.use(15)
|
|
else
|
|
to_chat(usr, "<span class='notice'>You cannot do that.</span>")
|
|
..()
|
|
|
|
/obj/item/stack/cable_coil/cyborg/verb/set_colour()
|
|
set name = "Change Colour"
|
|
set category = "Object"
|
|
|
|
var/selected_type = input("Pick new colour.", "Cable Colour", null, null) as null|anything in possible_cable_coil_colours
|
|
set_cable_color(selected_type, usr)
|
|
|
|
// Items usable on a cable coil :
|
|
// - Wirecutters : cut them duh !
|
|
// - Cable coil : merge cables
|
|
|
|
/obj/item/stack/cable_coil/transfer_to(obj/item/stack/cable_coil/S)
|
|
if(!istype(S))
|
|
return
|
|
..()
|
|
|
|
/obj/item/stack/cable_coil/use()
|
|
. = ..()
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/stack/cable_coil/add()
|
|
. = ..()
|
|
update_icon()
|
|
return
|
|
|
|
///////////////////////////////////////////////
|
|
// Cable laying procedures
|
|
//////////////////////////////////////////////
|
|
|
|
// called when cable_coil is clicked on a turf/simulated/floor
|
|
/obj/item/stack/cable_coil/proc/turf_place(turf/simulated/F, mob/user)
|
|
if(!isturf(user.loc))
|
|
return
|
|
|
|
if(get_amount() < 1) // Out of cable
|
|
to_chat(user, "There is no cable left.")
|
|
return
|
|
|
|
if(get_dist(F,user) > 1) // Too far
|
|
to_chat(user, "You can't lay cable at a place that far away.")
|
|
return
|
|
|
|
if(!F.is_plating()) // Ff floor is intact, complain
|
|
to_chat(user, "You can't lay cable there unless the floor tiles are removed.")
|
|
return
|
|
|
|
var/dirn
|
|
if(user.loc == F)
|
|
dirn = user.dir // if laying on the tile we're on, lay in the direction we're facing
|
|
else
|
|
dirn = get_dir(F, user)
|
|
|
|
var/end_dir = 0
|
|
if(istype(F, /turf/simulated/open))
|
|
if(!can_use(2))
|
|
to_chat(user, "You don't have enough cable to do this!")
|
|
return
|
|
end_dir = DOWN
|
|
|
|
for(var/obj/structure/cable/LC in F)
|
|
if((LC.d1 == dirn && LC.d2 == end_dir ) || ( LC.d2 == dirn && LC.d1 == end_dir))
|
|
to_chat(user, "<span class='warning'>There's already a cable at that position.</span>")
|
|
return
|
|
|
|
put_cable(F, user, end_dir, dirn)
|
|
if(end_dir == DOWN)
|
|
put_cable(GetBelow(F), user, UP, 0)
|
|
to_chat(user, "You slide some cable downward.")
|
|
|
|
/obj/item/stack/cable_coil/proc/put_cable(turf/simulated/F, mob/user, d1, d2)
|
|
if(!istype(F))
|
|
return
|
|
|
|
var/obj/structure/cable/C = new(F)
|
|
C.cableColor(color)
|
|
C.d1 = d1
|
|
C.d2 = d2
|
|
C.add_fingerprint(user)
|
|
C.update_icon()
|
|
|
|
//create a new powernet with the cable, if needed it will be merged later
|
|
var/datum/powernet/PN = new()
|
|
PN.add_cable(C)
|
|
|
|
C.mergeConnectedNetworks(C.d1) //merge the powernets...
|
|
C.mergeConnectedNetworks(C.d2) //...in the two new cable directions
|
|
C.mergeConnectedNetworksOnTurf()
|
|
|
|
if(C.d1 & (C.d1 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d1)
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
use(1)
|
|
if (C.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(C.loc, 1, C.color)
|
|
qdel(C)
|
|
|
|
// called when cable_coil is click on an installed obj/cable
|
|
// or click on a turf that already contains a "node" cable
|
|
/obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user)
|
|
var/turf/U = user.loc
|
|
if(!isturf(U))
|
|
return
|
|
|
|
var/turf/T = C.loc
|
|
|
|
if(!isturf(T) || !T.is_plating()) // sanity checks, also stop use interacting with T-scanner revealed cable
|
|
return
|
|
|
|
if(get_dist(C, user) > 1) // make sure it's close enough
|
|
to_chat(user, "You can't lay cable at a place that far away.")
|
|
return
|
|
|
|
if(U == T) //if clicked on the turf we're standing on, try to put a cable in the direction we're facing
|
|
turf_place(T,user)
|
|
return
|
|
|
|
var/dirn = get_dir(C, user)
|
|
|
|
// one end of the clicked cable is pointing towards us
|
|
if(C.d1 == dirn || C.d2 == dirn)
|
|
if(!U.is_plating()) // can't place a cable if the floor is complete
|
|
to_chat(user, "You can't lay cable there unless the floor tiles are removed.")
|
|
return
|
|
else
|
|
// cable is pointing at us, we're standing on an open tile
|
|
// so create a stub pointing at the clicked cable on our tile
|
|
|
|
var/fdirn = turn(dirn, 180) // the opposite direction
|
|
|
|
for(var/obj/structure/cable/LC in U) // check to make sure there's not a cable there already
|
|
if(LC.d1 == fdirn || LC.d2 == fdirn)
|
|
to_chat(user, "There's already a cable at that position.")
|
|
return
|
|
put_cable(U,user,0,fdirn)
|
|
return
|
|
|
|
// exisiting cable doesn't point at our position, so see if it's a stub
|
|
else if(C.d1 == 0)
|
|
// if so, make it a full cable pointing from it's old direction to our dirn
|
|
var/nd1 = C.d2 // these will be the new directions
|
|
var/nd2 = dirn
|
|
|
|
|
|
if(nd1 > nd2) // swap directions to match icons/states
|
|
nd1 = dirn
|
|
nd2 = C.d2
|
|
|
|
|
|
for(var/obj/structure/cable/LC in T) // check to make sure there's no matching cable
|
|
if(LC == C) // skip the cable we're interacting with
|
|
continue
|
|
if((LC.d1 == nd1 && LC.d2 == nd2) || (LC.d1 == nd2 && LC.d2 == nd1) ) // make sure no cable matches either direction
|
|
to_chat(user, "There's already a cable at that position.")
|
|
return
|
|
|
|
|
|
C.cableColor(color)
|
|
|
|
C.d1 = nd1
|
|
C.d2 = nd2
|
|
|
|
C.add_fingerprint()
|
|
C.update_icon()
|
|
|
|
|
|
C.mergeConnectedNetworks(C.d1) //merge the powernets...
|
|
C.mergeConnectedNetworks(C.d2) //...in the two new cable directions
|
|
C.mergeConnectedNetworksOnTurf()
|
|
|
|
if(C.d1 & (C.d1 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d1)
|
|
|
|
if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions
|
|
C.mergeDiagonalsNetworks(C.d2)
|
|
|
|
use(1)
|
|
|
|
if (C.shock(user, 50))
|
|
if (prob(50)) //fail
|
|
new/obj/item/stack/cable_coil(C.loc, 2, C.color)
|
|
qdel(C)
|
|
return
|
|
|
|
C.denode()// this call may have disconnected some cables that terminated on the centre of the turf, if so split the powernets.
|
|
return
|
|
|
|
//////////////////////////////
|
|
// Misc.
|
|
/////////////////////////////
|
|
|
|
/obj/item/stack/cable_coil/cut
|
|
item_state = "coil2"
|
|
|
|
/obj/item/stack/cable_coil/cut/New(loc)
|
|
..()
|
|
src.amount = rand(1,2)
|
|
pixel_x = rand(-2,2)
|
|
pixel_y = rand(-2,2)
|
|
update_icon()
|
|
update_wclass()
|
|
|
|
/obj/item/stack/cable_coil/yellow
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_YELLOW
|
|
|
|
/obj/item/stack/cable_coil/blue
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_BLUE
|
|
|
|
/obj/item/stack/cable_coil/green
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_LIME
|
|
|
|
/obj/item/stack/cable_coil/pink
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_PINK
|
|
|
|
/obj/item/stack/cable_coil/orange
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_ORANGE
|
|
|
|
/obj/item/stack/cable_coil/cyan
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_CYAN
|
|
|
|
/obj/item/stack/cable_coil/white
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_WHITE
|
|
|
|
/obj/item/stack/cable_coil/silver
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_SILVER
|
|
|
|
/obj/item/stack/cable_coil/gray
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_GRAY
|
|
|
|
/obj/item/stack/cable_coil/black
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_BLACK
|
|
|
|
/obj/item/stack/cable_coil/maroon
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_MAROON
|
|
|
|
/obj/item/stack/cable_coil/olive
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_OLIVE
|
|
|
|
/obj/item/stack/cable_coil/lime
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_LIME
|
|
|
|
/obj/item/stack/cable_coil/teal
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_TEAL
|
|
|
|
/obj/item/stack/cable_coil/navy
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_NAVY
|
|
|
|
/obj/item/stack/cable_coil/purple
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_PURPLE
|
|
|
|
/obj/item/stack/cable_coil/beige
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_BEIGE
|
|
|
|
/obj/item/stack/cable_coil/brown
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = COLOR_BROWN
|
|
|
|
/obj/item/stack/cable_coil/random/New()
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = pick(COLOR_RED, COLOR_BLUE, COLOR_LIME, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN, COLOR_SILVER, COLOR_GRAY, COLOR_BLACK, COLOR_MAROON, COLOR_OLIVE, COLOR_LIME, COLOR_TEAL, COLOR_NAVY, COLOR_PURPLE, COLOR_BEIGE, COLOR_BROWN)
|
|
..()
|
|
|
|
/obj/item/stack/cable_coil/random_belt/New()
|
|
stacktype = /obj/item/stack/cable_coil
|
|
color = pick(COLOR_RED, COLOR_YELLOW, COLOR_ORANGE)
|
|
amount = 30
|
|
..()
|
|
|
|
//Endless alien cable coil
|
|
|
|
|
|
/datum/category_item/catalogue/anomalous/precursor_a/alien_wire
|
|
name = "Precursor Alpha Object - Recursive Spool"
|
|
desc = "Upon visual inspection, this merely appears to be a \
|
|
spool for silver-colored cable. If one were to use this for \
|
|
some time, however, it would become apparent that the cables \
|
|
inside the spool appear to coil around the spool endlessly, \
|
|
suggesting an infinite length of wire.\
|
|
<br><br>\
|
|
In reality, an infinite amount of something within a finite space \
|
|
would likely not be able to exist. Instead, the spool likely has \
|
|
some method of creating new wire as it is unspooled. How this is \
|
|
accomplished without an apparent source of material would require \
|
|
further study."
|
|
value = CATALOGUER_REWARD_EASY
|
|
|
|
/obj/item/stack/cable_coil/alien
|
|
name = "alien spool"
|
|
desc = "A spool of cable. No matter how hard you try, you can never seem to get to the end."
|
|
catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_wire)
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "coil"
|
|
amount = MAXCOIL
|
|
max_amount = MAXCOIL
|
|
color = COLOR_SILVER
|
|
throwforce = 10
|
|
w_class = ITEMSIZE_SMALL
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
|
|
slot_flags = SLOT_BELT
|
|
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
|
stacktype = null
|
|
toolspeed = 0.25
|
|
|
|
/obj/item/stack/cable_coil/alien/New(loc, length = MAXCOIL, var/param_color = null) //There has to be a better way to do this.
|
|
if(embed_chance == -1) //From /obj/item, don't want to do what the normal cable_coil does
|
|
if(sharp)
|
|
embed_chance = force/w_class
|
|
else
|
|
embed_chance = force/(w_class*3)
|
|
update_icon()
|
|
|
|
/obj/item/stack/cable_coil/alien/update_icon()
|
|
icon_state = initial(icon_state)
|
|
|
|
/obj/item/stack/cable_coil/alien/can_use(var/used)
|
|
return 1
|
|
|
|
/obj/item/stack/cable_coil/alien/use() //It's endless
|
|
return 1
|
|
|
|
/obj/item/stack/cable_coil/alien/add() //Still endless
|
|
return 0
|
|
|
|
/obj/item/stack/cable_coil/alien/update_wclass()
|
|
return 0
|
|
|
|
/obj/item/stack/cable_coil/alien/examine(mob/user)
|
|
var/msg = "A spool of cable."
|
|
|
|
if(get_dist(src, user) <= 1)
|
|
msg += " It doesn't seem to have a beginning, or an end."
|
|
|
|
to_chat(user, msg)
|
|
|
|
/obj/item/stack/cable_coil/alien/attack_hand(mob/user as mob)
|
|
if (user.get_inactive_hand() == src)
|
|
var/N = input("How many units of wire do you want to take from [src]? You can only take up to [amount] at a time.", "Split stacks", 1) as num|null
|
|
if(N && N <= amount)
|
|
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
|
CC.amount = N
|
|
CC.update_icon()
|
|
to_chat(user,"<font color='blue'>You take [N] units of wire from the [src].</font>")
|
|
if (CC)
|
|
user.put_in_hands(CC)
|
|
src.add_fingerprint(user)
|
|
CC.add_fingerprint(user)
|
|
spawn(0)
|
|
if (src && usr.machine==src)
|
|
src.interact(usr)
|
|
else
|
|
return
|
|
else
|
|
..()
|
|
return
|