mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self(). -Detectives can now use the medical computer. -Removed the pda forensic scanning functionality. -Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards. -Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one. Other -Got rid of diseases magically moving down a stage. -Optimized playsound() -Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
130 lines
4.9 KiB
Plaintext
130 lines
4.9 KiB
Plaintext
//CONTAINS: Detective's Scanner
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/obj/item/device/detective_scanner
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name = "Scanner"
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desc = "Used to scan objects for DNA and fingerprints. Can print a report of the findings."
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icon_state = "forensic1"
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
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slot_flags = SLOT_BELT
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var/scanning = 0
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var/list/log = list()
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/obj/item/device/detective_scanner/attack_self(var/mob/user)
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if(log.len && !scanning)
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scanning = 1
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user << "<span class='notice'>Printing report, please wait...</span>"
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spawn(100)
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var/obj/item/weapon/paper/P = new(get_turf(src))
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P.info = "<center><font size='4'>Scanner Report</font></center><HR><BR>"
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P.info += dd_list2text(log, "<BR>")
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P.info_links = P.info
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user.put_in_hands(P)
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log = list()
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scanning = 0
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if(user)
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user << "<span class='notice'>Report printed. Log cleared.<span>"
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else
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user << "<span class='notice'>The scanner has no logs or is in use.</span>"
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/obj/item/device/detective_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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if(!scanning)
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scanning = 1
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spawn(0)
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add_log(user, "<font color='blue'>Scanning [M]...</font>")
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if (!ishuman(M))
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add_log(user, "<span class='warning'>[M] is not human and cannot have the fingerprints.</span>")
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else
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if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
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add_log(user, "<span class='info'>No fingerprints found on [M]</span>")
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else
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add_log(user, "<span class='info'>Fingerprints found on [M]. Analysing...</span>")
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sleep(30)
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add_log(user, "<span class='info'>[M]'s Fingerprints: [md5(M.dna.uni_identity)]</span>")
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if ( !M.blood_DNA || !M.blood_DNA.len )
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add_log(user, "<span class='info'>No blood found on [M]</span>")
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if(M.blood_DNA)
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del(M.blood_DNA)
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else
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add_log(user, "<span class='info'>Blood found on [M]. Analysing...</span>")
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sleep(30)
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for(var/blood in M.blood_DNA)
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add_log(user, "<span class='info'>Blood type: [M.blood_DNA[blood]]\nDNA: [blood]</span>")
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add_log(null, "<font color='blue'>Ending scan report.</font>")
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scanning = 0
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return
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/obj/item/device/detective_scanner/afterattack(atom/A as obj|turf|area, mob/user as mob)
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if(!in_range(A,user))
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return
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if(!isturf(A) && !isobj(A))
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return
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if(loc != user)
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return
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if(!scanning)
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scanning = 1
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add_fingerprint(user)
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spawn(0)
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add_log(user, "<font color='blue'>Scanning [A]...</font>")
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//PRINTS
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if(!A.fingerprints || !A.fingerprints.len)
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if(A.fingerprints)
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del(A.fingerprints)
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else
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var/list/completed_prints = list()
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// Bah this looks awful but basically it loop throught the last 15 entries.
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for(var/i in A.fingerprints)
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var/print = A.fingerprints[i]
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completed_prints += print
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if(completed_prints.len < 1)
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add_log(user, "<span class='info'>No intact prints found</span>")
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else
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add_log(user, "<span class='info'>Found [completed_prints.len] intact print[completed_prints.len == 1 ? "" : "s"]. Analysing...</span>")
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sleep(30)
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for(var/i in completed_prints)
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add_log(user, " [i]")
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//FIBERS
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if(A.suit_fibers && A.suit_fibers.len)
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add_log(user, "<span class='info'>Fibers found. Analysing...</span>")
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sleep(30)
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for(var/fiber in A.suit_fibers)
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add_log(user, " [fiber]")
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//Blood
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if (A.blood_DNA && A.blood_DNA.len)
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add_log(user, "<span class='info'>Blood found. Analysing...</span>")
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sleep(30)
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for(var/blood in A.blood_DNA)
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add_log(user, " Blood type: <font color='red'>[A.blood_DNA[blood]]</font> DNA: <font color='red'>[blood]</font>")
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//General
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if ((!A.fingerprints || !A.fingerprints.len) && (!A.suit_fibers || !A.suit_fibers.len) && (!A.blood_DNA || !A.blood_DNA.len))
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add_log(null, "Unable to locate any fingerprints, materials, fibers, or blood.")
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
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"<span class='notice'>Unable to locate any fingerprints, materials, fibers, or blood on [A]!</span>",\
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"You hear a faint hum of electrical equipment.")
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else
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
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"You finish scanning \the [A].",\
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"You hear a faint hum of electrical equipment.")
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add_log(null, "<font color='blue'>Ending scan report.</font>")
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scanning = 0
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return 0
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/obj/item/device/detective_scanner/proc/add_log(var/mob/user, var/msg)
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if(scanning)
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if(user)
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user << msg
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log += "<span class='prefix'>[time2text(world.time + 432000, "hh:mm:ss")]</span>: [msg]"
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else
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CRASH("[src] \ref[src] is adding a log when it was never put in scanning mode!") |