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Allows you to debug via breakpoints when a runtime occurs, and chase the proc call stack in VSCode. Run by hitting F5 and allowing the game to run from there, then when it hits a runtime, the game will pause, allowing you to view what caused/led up to the runtime.
10 lines
167 B
TOML
10 lines
167 B
TOML
[langserver]
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dreamchecker = true
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[code_standards]
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disallow_relative_type_definitions = true
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disallow_relative_proc_definitions = true
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[debugger]
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engine = "auxtools"
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