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https://github.com/CHOMPStation2/CHOMPStation2.git
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60 lines
2.5 KiB
Plaintext
60 lines
2.5 KiB
Plaintext
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/mob/proc/rightandwrong()
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usr << "<B>You summoned guns!</B>"
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message_admins("[key_name_admin(usr, 1)] summoned guns!")
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for(var/mob/living/carbon/human/H in player_list)
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if(H.stat == 2 || !(H.client)) continue
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if(is_special_character(H)) continue
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if(prob(25))
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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var/datum/objective/survive/survive = new
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survive.owner = H.mind
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H.mind.objectives += survive
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H << "<B>You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing...</B>"
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show_objectives(H.mind)
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var/randomize = pick("taser","egun","laser","revolver","detective","smg","nuclear","deagle","gyrojet","pulse","silenced","cannon","doublebarrel","shotgun","combatshotgun","mateba","smg","uzi","crossbow","saw")
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switch (randomize)
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if("taser")
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new /obj/item/weapon/gun/energy/taser(get_turf(H))
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if("egun")
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new /obj/item/weapon/gun/energy/gun(get_turf(H))
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if("laser")
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new /obj/item/weapon/gun/energy/laser(get_turf(H))
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if("revolver")
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new /obj/item/weapon/gun/projectile(get_turf(H))
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if("detective")
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new /obj/item/weapon/gun/projectile/detective(get_turf(H))
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if("smg")
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new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H))
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if("nuclear")
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new /obj/item/weapon/gun/energy/gun/nuclear(get_turf(H))
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if("deagle")
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new /obj/item/weapon/gun/projectile/deagle/camo(get_turf(H))
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if("gyrojet")
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new /obj/item/weapon/gun/projectile/gyropistol(get_turf(H))
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if("pulse")
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new /obj/item/weapon/gun/energy/pulse_rifle(get_turf(H))
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if("silenced")
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new /obj/item/weapon/gun/projectile/pistol(get_turf(H))
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new /obj/item/weapon/silencer(get_turf(H))
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if("cannon")
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new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
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if("doublebarrel")
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new /obj/item/weapon/gun/projectile/shotgun/pump/(get_turf(H))
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if("shotgun")
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new /obj/item/weapon/gun/projectile/shotgun/pump/(get_turf(H))
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if("combatshotgun")
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new /obj/item/weapon/gun/projectile/shotgun/pump/combat(get_turf(H))
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if("mateba")
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new /obj/item/weapon/gun/projectile/mateba(get_turf(H))
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if("smg")
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new /obj/item/weapon/gun/projectile/automatic(get_turf(H))
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if("uzi")
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new /obj/item/weapon/gun/projectile/automatic/mini_uzi(get_turf(H))
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if("crossbow")
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new /obj/item/weapon/gun/energy/crossbow(get_turf(H))
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if("saw")
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new /obj/item/weapon/gun/projectile/automatic/l6_saw(get_turf(H)) |