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CHOMPStation2/code/game/machinery/syndicatebeacon.dm

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
// Beacon randomly spawns in space
// When a non-traitor (no special role in /mind) uses it, he is given the choice to become a traitor
// If he accepts there is a random chance he will be accepted, rejected, or rejected and killed
// Bringing certain items can help improve the chance to become a traitor
/obj/machinery/syndicate_beacon
name = "ominous beacon"
desc = "This looks suspicious..."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = 1
density = 1
var/temptext = ""
var/selfdestructing = 0
var/charges = 1
attack_hand(var/mob/user as mob)
usr.set_machine(src)
var/dat = "<font color=#005500><i>Scanning [pick("retina pattern", "voice print", "fingerprints", "dna sequence")]...<br>Identity confirmed,<br></i></font>"
if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
if(is_special_character(user))
dat += "<font color=#07700><i>Operative record found. Greetings, Agent [user.name].</i></font><br>"
else if(charges < 1)
dat += "<TT>Connection severed.</TT><BR>"
else
var/honorific = "Mr."
if(user.gender == FEMALE)
honorific = "Ms."
dat += "<font color=red><i>Identity not found in operative database. What can the Syndicate do for you today, [honorific] [user.name]?</i></font><br>"
if(!selfdestructing)
dat += "<br><br><A href='?src=\ref[src];betraitor=1;traitormob=\ref[user]'>\"[pick("I want to switch teams.", "I want to work for you.", "Let me join you.", "I can be of use to you.", "You want me working for you, and here's why...", "Give me an objective.", "How's the 401k over at the Syndicate?")]\"</A><BR>"
dat += temptext
user << browse(dat, "window=syndbeacon")
onclose(user, "syndbeacon")
Topic(href, href_list)
if(href_list["betraitor"])
if(charges < 1)
src.updateUsrDialog()
return
var/mob/M = locate(href_list["traitormob"])
if(M.mind.special_role)
temptext = "<i>We have no need for you at this time. Have a pleasant day.</i><br>"
src.updateUsrDialog()
return
charges -= 1
switch(rand(1,2))
if(1)
temptext = "<font color=red><i><b>Double-crosser. You planned to betray us from the start. Allow us to repay the favor in kind.</b></i></font>"
src.updateUsrDialog()
spawn(rand(50,200)) selfdestruct()
return
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/N = M
ticker.mode.equip_traitor(N)
ticker.mode.traitors += N.mind
N.mind.special_role = "traitor"
var/objective = "Free Objective"
switch(rand(1,100))
if(1 to 50)
objective = "Steal [pick("a hand teleporter", "the Captain's antique laser gun", "a jetpack", "the Captain's ID", "the Captain's jumpsuit")]."
if(51 to 60)
objective = "Destroy 70% or more of the station's phoron tanks."
if(61 to 70)
objective = "Cut power to 80% or more of the station's tiles."
if(71 to 80)
objective = "Destroy the AI."
if(81 to 90)
objective = "Kill all monkeys aboard the station."
else
objective = "Make certain at least 80% of the station evacuates on the shuttle."
var/datum/objective/custom_objective = new(objective)
custom_objective.owner = N.mind
N.mind.objectives += custom_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = N.mind
N.mind.objectives += escape_objective
M << "<B>You have joined the ranks of the Syndicate and become a traitor to the station!</B>"
message_admins("[N]/([N.ckey]) has accepted a traitor objective from a syndicate beacon.")
show_objectives(M.mind)
src.add_fingerprint(usr)
src.updateUsrDialog()
return
proc/selfdestruct()
selfdestructing = 1
spawn() explosion(src.loc, rand(3,8), rand(1,3), 1, 10)
#define SCREWED 32
/obj/machinery/singularity_beacon //not the best place for it but it's a hack job anyway -- Urist
name = "ominous beacon"
desc = "This looks suspicious..."
icon = 'icons/obj/singularity.dmi'
icon_state = "beacon"
anchored = 0
density = 1
layer = MOB_LAYER - 0.1 //so people can't hide it and it's REALLY OBVIOUS
stat = 0
var/active = 0 //It doesn't use up power, so use_power wouldn't really suit it
var/icontype = "beacon"
var/obj/structure/cable/attached = null
proc/Activate(mob/user = null)
if(!checkWirePower())
if(user) user << "\blue The connected wire doesn't have enough current."
return
for(var/obj/machinery/singularity/singulo in world)
if(singulo.z == z)
singulo.target = src
icon_state = "[icontype]1"
active = 1
if(user) user << "\blue You activate the beacon."
proc/Deactivate(mob/user = null)
for(var/obj/machinery/singularity/singulo in world)
if(singulo.target == src)
singulo.target = null
icon_state = "[icontype]0"
active = 0
if(user) user << "\blue You deactivate the beacon."
attack_ai(mob/user as mob)
return
attack_hand(var/mob/user as mob)
if(stat & SCREWED)
return active ? Deactivate(user) : Activate(user)
else
user << "\red You need to screw the beacon to the floor first!"
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/screwdriver))
if(active)
user << "\red You need to deactivate the beacon first!"
return
if(stat & SCREWED)
stat &= ~SCREWED
anchored = 0
user << "\blue You unscrew the beacon from the floor."
attached = null
return
else
var/turf/T = loc
if(isturf(T) && !T.intact)
attached = locate() in T
if(!attached)
user << "This device must be placed over an exposed cable."
return
stat |= SCREWED
anchored = 1
user << "\blue You screw the beacon to the floor and attach the cable."
return
..()
return
Del()
if(active) Deactivate()
..()
/*
* Added for a simple way to check power. Verifies that the beacon
* is connected to a wire, the wire is part of a powernet (that part's
* sort of redundant, since all wires either join or create one when placed)
* and that the powernet has at least 1500 power units available for use.
* Doesn't use them, though, just makes sure they're there.
* - QualityVan, Aug 11 2012
*/
proc/checkWirePower()
if(!attached)
return 0
var/datum/powernet/PN = attached.get_powernet()
if(!PN)
return 0
if(PN.avail < 1500)
return 0
return 1
process()
if(!active)
return
else
if(!checkWirePower())
Deactivate()
return
/obj/machinery/singularity_beacon/syndicate
icontype = "beaconsynd"
icon_state = "beaconsynd0"
#undef SCREWED