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https://github.com/CHOMPStation2/CHOMPStation2.git
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Remember if your scrolling though the list and something is unchecked it should almost certainly be checked. Simple animals moved over to the actual mob code area and out of the defines. r2868 Also added a bunch of files I forgot.
247 lines
7.3 KiB
Plaintext
247 lines
7.3 KiB
Plaintext
/obj/item/powerarmor
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name = "Generic power armor component"
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desc = "This is the base object, you should never see one."
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var/obj/item/clothing/suit/powered/parent //so the component knows which armor it belongs to.
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var/slowdown = 0 //how much the component slows down the wearer
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proc/toggle()
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return
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//The child objects will use this proc
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/obj/item/powerarmor/power
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name = "Adminbus power armor power source"
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desc = "Runs on the rare Badminium molecule."
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process()
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return
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proc/checkpower()
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return 1
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plasma
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name = "Miniaturized plasma generator"
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desc = "Runs on plasma."
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slowdown = 1
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var/fuel = 0
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process()
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if (fuel > 0 && parent.active)
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fuel--
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spawn(50)
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process()
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return
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else if (parent.active)
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parent.powerdown(1)
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return
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checkpower()
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return fuel
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powercell
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name = "Powercell interface"
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desc = "Boring, but reliable."
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var/obj/item/weapon/cell/cell
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slowdown = 0.5
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process()
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if (cell && cell.charge > 0 && parent.active)
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cell.use(50)
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spawn(50)
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process()
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return
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else if (parent.active)
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parent.powerdown(1)
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return
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checkpower()
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return max(cell.charge, 0)
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nuclear
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name = "Miniaturized nuclear generator"
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desc = "For all your radioactive needs."
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slowdown = 1.5
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process()
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if(!crit_fail)
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if (prob(src.reliability)) return 1 //No failure
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if (prob(src.reliability))
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for (var/mob/M in range(0,src.parent)) //Only a minor failure, enjoy your radiation.
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if (src.parent in M.contents)
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M << "\red Your armor feels pleasantly warm for a moment."
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else
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M << "\red You feel a warm sensation."
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M.radiation += rand(1,40)
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else
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for (var/mob/M in range(rand(1,4),src.parent)) //Big failure, TIME FOR RADIATION BITCHES
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if (src.parent in M.contents)
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M << "\red Your armor's reactor overloads!"
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M << "\red You feel a wave of heat wash over you."
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M.radiation += 100
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crit_fail = 1 //broken~
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parent.powerdown(1)
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spawn(50)
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process()
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checkpower()
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return !crit_fail
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/obj/item/powerarmor/reactive
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name = "Adminbus power armor reactive plating"
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desc = "Made with the rare Badminium molecule."
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var/list/togglearmor = list(melee = 250, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
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//Good lord an active energy axe does 150 damage a swing? Anyway, barring var editing, this armor loadout should be impervious to anything. Enjoy, badmins~ --NEO
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toggle(sudden = 0)
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switch(parent.active)
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if(1)
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if(!sudden)
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usr << "\blue Reactive armor systems disengaged."
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if(0)
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usr << "\blue Reactive armor systems engaged."
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var/list/switchover = list()
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for (var/armorvar in parent.armor)
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switchover[armorvar] = togglearmor[armorvar]
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togglearmor[armorvar] = parent.armor[armorvar]
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parent.armor[armorvar] = switchover[armorvar]
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//Probably not the most elegant way to have the vars switch over, but it works. Also propagates the values to the other objects.
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if(parent.helm)
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parent.helm.armor[armorvar] = parent.armor[armorvar]
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if(parent.gloves)
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parent.gloves.armor[armorvar] = parent.armor[armorvar]
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if(parent.shoes)
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parent.shoes.armor[armorvar] = parent.armor[armorvar]
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centcomm
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name = "CentComm power armor reactive plating"
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desc = "Pretty effective against everything, not perfect though."
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togglearmor = list(melee = 90, bullet = 70, laser = 60,energy = 40, bomb = 75, bio = 75, rad = 75)
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slowdown = 2
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/obj/item/powerarmor/servos
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name = "Adminbus power armor movement servos"
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desc = "Made with the rare Badminium molecule."
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var/toggleslowdown = 9
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toggle(sudden = 0)
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switch(parent.active)
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if(1)
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if(!sudden)
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usr << "\blue Movement assist servos disengaged."
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parent.slowdown += toggleslowdown
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if(0)
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usr << "\blue Movement assist servos engaged."
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parent.slowdown -= toggleslowdown
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/obj/item/powerarmor/atmoseal
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name = "Power armor atmospheric seals"
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desc = "Keeps the bad stuff out."
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slowdown = 1
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var/sealed = 0
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toggle(sudden = 0)
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switch(parent.active)
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if(1)
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if(!sudden)
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usr << "\blue Atmospheric seals disengaged."
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parent.gas_transfer_coefficient = 1
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parent.permeability_coefficient = 1
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parent.heat_transfer_coefficient = 1
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parent.flags &= ~SUITSPACE
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if(parent.helmrequired)
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parent.helm.gas_transfer_coefficient = 1
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parent.helm.permeability_coefficient = 1
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parent.helm.heat_transfer_coefficient = 1
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parent.helm.flags &= ~HEADSPACE
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if(parent.glovesrequired)
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parent.gloves.gas_transfer_coefficient = 1
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parent.gloves.permeability_coefficient = 1
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parent.gloves.heat_transfer_coefficient = 1
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if(parent.shoesrequired)
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parent.shoes.gas_transfer_coefficient = 1
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parent.shoes.permeability_coefficient = 1
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parent.shoes.heat_transfer_coefficient = 1
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sealed = 0
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if(0)
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usr << "\blue Atmospheric seals engaged."
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parent.gas_transfer_coefficient = 0.01
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parent.permeability_coefficient = 0.02
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parent.heat_transfer_coefficient = 0.02
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parent.flags |= SUITSPACE
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if(parent.helmrequired)
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parent.helm.gas_transfer_coefficient = 0.01
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parent.helm.permeability_coefficient = 0.02
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parent.helm.heat_transfer_coefficient = 0.02
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parent.helm.flags |= HEADSPACE
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if(parent.glovesrequired)
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parent.gloves.gas_transfer_coefficient = 0.01
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parent.gloves.permeability_coefficient = 0.02
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parent.gloves.heat_transfer_coefficient = 0.02
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if(parent.shoesrequired)
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parent.shoes.gas_transfer_coefficient = 0.01
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parent.shoes.permeability_coefficient = 0.02
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parent.shoes.heat_transfer_coefficient = 0.02
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sealed = 1
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adminbus
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name = "Adminbus power armor atmospheric seals"
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desc = "Made with the rare Badminium molecule."
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slowdown = 0
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optional
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name = "Togglable power armor atmospheric seals"
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desc = "Keeps the bad stuff out, but lets you remove your helmet without having to turn the whole suit off."
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proc/helmtoggle(sudden = 0, manual = 0)
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var/mob/living/carbon/human/user = usr
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var/obj/item/clothing/head/powered/helm
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if(user.head && istype(user.head,/obj/item/clothing/head/powered))
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helm = user.head
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if(!sealed)
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user << "\red Unable to initialize helmet seal, armor seals not active."
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return
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if(!helm.parent)
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user << "\blue Helmet locked."
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helm.canremove = 0
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parent.helm = helm
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helm.parent = parent
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sleep(20)
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parent.helm.gas_transfer_coefficient = 0.01
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parent.helm.permeability_coefficient = 0.02
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parent.helm.heat_transfer_coefficient = 0.02
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parent.helm.flags |= HEADSPACE
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user << "\blue Helmet atmospheric seals engaged."
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if(manual)
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for (var/armorvar in helm.armor)
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helm.armor[armorvar] = parent.armor[armorvar]
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return
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else
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if(manual)
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user << "\blue Helmet atmospheric seals disengaged."
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parent.helm.gas_transfer_coefficient = 1
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parent.helm.permeability_coefficient = 1
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parent.helm.heat_transfer_coefficient = 1
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parent.helm.flags &= ~HEADSPACE
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if(manual)
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for (var/armorvar in helm.armor)
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helm.armor[armorvar] = parent.reactive.togglearmor[armorvar]
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if(!sudden)
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if(manual)
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sleep(20)
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user << "\blue Helmet unlocked."
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helm.canremove = 1
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parent.helm = null
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helm.parent = null
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adminbus
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name = "Adminbus togglable power armor atmospheric seals"
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desc = "Made with the rare Badminium molecule."
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slowdown = 0
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