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CHOMPStation2/code/game/objects/structures/ghost_pods/human.dm
CHOMPStation2StaffMirrorBot 4e2361f8df [MIRROR] Encode changes (#11301)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-05 01:23:19 +02:00

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// Ghost variant.
/obj/structure/ghost_pod/ghost_activated/human
name = "mysterious cryopod"
desc = "This is a pod which appears to contain a body."
description_info = "This contains a body, which may wake at any time. The external controls\
seem to be malfunctioning."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_1"
icon_state_opened = "sleeper_0"
density = FALSE
ghost_query_type = /datum/ghost_query/stowaway
anchored = TRUE
invisibility = INVISIBILITY_OBSERVER
var/occupant_type = "stowaway"
var/allow_appearance_change = TRUE
var/make_antag = MODE_STOWAWAY
var/start_injured = FALSE
var/spawn_with_emag = TRUE
var/list/clothing_possibilities
/obj/structure/ghost_pod/ghost_activated/human/Initialize(mapload)
. = ..()
handle_clothing_setup()
/obj/structure/ghost_pod/ghost_activated/human/proc/handle_clothing_setup()
clothing_possibilities = list()
clothing_possibilities |= subtypesof(/obj/item/clothing/under/color)
clothing_possibilities |= subtypesof(/obj/item/clothing/head/soft)
clothing_possibilities |= /obj/item/clothing/shoes/black
clothing_possibilities |= /obj/item/radio/headset
/obj/structure/ghost_pod/ghost_activated/human/create_occupant(var/mob/M)
..()
var/turf/T = get_turf(src)
var/mob/living/carbon/human/H = new(src)
H.adjustCloneLoss(rand(1,5))
if(M.mind)
M.mind.transfer_to(H)
to_chat(M, span_notice("You are a [occupant_type]!"))
if(make_antag)
to_chat(M, span_warning("Your intent may not be completely beneficial."))
H.ckey = M.ckey
visible_message(span_warning("As \the [src] opens, the pipes on \the [src] surge, before it grows dark."))
log_and_message_admins("successfully opened \a [src] and became a [occupant_type].")
var/list/uniform_options
var/list/shoe_options
var/list/head_options
var/list/headset_options
if(clothing_possibilities && clothing_possibilities.len)
for(var/path in clothing_possibilities)
if(ispath(path, /obj/item/clothing/under))
if(!uniform_options)
uniform_options = list()
uniform_options |= path
if(ispath(path, /obj/item/clothing/shoes))
if(!shoe_options)
shoe_options = list()
shoe_options |= path
if(ispath(path, /obj/item/clothing/head))
if(!head_options)
head_options = list()
head_options |= path
if(ispath(path, /obj/item/radio/headset))
if(!headset_options)
headset_options = list()
headset_options |= path
if(uniform_options && uniform_options.len)
var/newpath = pick(uniform_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(shoe_options && shoe_options.len)
var/newpath = pick(shoe_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(head_options && head_options.len)
var/newpath = pick(head_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(headset_options && headset_options.len)
var/newpath = pick(headset_options)
var/obj/item/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(spawn_with_emag)
var/obj/item/card/emag/E = new(H)
E.name = "broken card"
E.description_antag = "This is a 'disguised' emag, to make your escape from wherever you happen to be trapped."
H.equip_to_appropriate_slot(E)
var/newname = tgui_input_text(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change", null, MAX_NAME_LEN)
if (newname)
H.real_name = newname
icon_state = icon_state_opened
H.forceMove(T)
if(make_antag)
var/datum/antagonist/antag = GLOB.all_antag_types[make_antag]
if(antag)
if(antag.add_antagonist(H.mind, 1, 1, 0, 1, 1))
log_admin("\The [src] made [key_name(src)] into a [antag.role_text].")
if(start_injured) // Done 3 different times to disperse damage.
H.adjustBruteLoss(rand(1,20))
H.adjustBruteLoss(rand(1,20))
H.adjustBruteLoss(rand(1,20))
if(allow_appearance_change)
H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 1)
// visible_message(span_alien("\The [src] [pick("gurgles", "seizes", "clangs")] before releasing \the [H]!"))
qdel(src)
// Manual Variant
// This one lacks the emag option due to the fact someone has to activate it, and they will probably help the person.
/obj/structure/ghost_pod/manual/human
name = "mysterious cryopod"
desc = "This is a pod which appears to contain a body."
description_info = "This contains a body, which may wake at any time. The external controls\
seem to be functioning, though the warning lights that flash give no solace.."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_1"
icon_state_opened = "sleeper_0"
density = TRUE
ghost_query_type = /datum/ghost_query/lost_passenger
anchored = FALSE
var/occupant_type = "lost passenger"
var/allow_appearance_change = TRUE
var/make_antag = MODE_STOWAWAY
var/start_injured = TRUE
var/list/clothing_possibilities
/obj/structure/ghost_pod/manual/human/Initialize(mapload)
. = ..()
handle_clothing_setup()
/obj/structure/ghost_pod/manual/human/proc/handle_clothing_setup()
clothing_possibilities = list()
clothing_possibilities |= subtypesof(/obj/item/clothing/under/utility)
clothing_possibilities |= subtypesof(/obj/item/clothing/head/beret)
clothing_possibilities |= /obj/item/clothing/shoes/black
clothing_possibilities |= /obj/item/radio/headset
/obj/structure/ghost_pod/manual/human/create_occupant(var/mob/M)
..()
var/turf/T = get_turf(src)
var/mob/living/carbon/human/H = new(src)
H.adjustCloneLoss(rand(1,5))
if(M.mind)
M.mind.transfer_to(H)
to_chat(M, span_notice("You are a [occupant_type]!"))
if(make_antag)
to_chat(M, span_warning("Your intent may not be completely beneficial."))
H.ckey = M.ckey
visible_message(span_warning("As \the [src] opens, the pipes on \the [src] surge, before it grows dark."))
log_and_message_admins("successfully opened \a [src] and got a [occupant_type].")
var/list/uniform_options
var/list/shoe_options
var/list/head_options
var/list/headset_options
if(clothing_possibilities && clothing_possibilities.len)
for(var/path in clothing_possibilities)
if(ispath(path, /obj/item/clothing/under))
if(!uniform_options)
uniform_options = list()
uniform_options |= path
if(ispath(path, /obj/item/clothing/shoes))
if(!shoe_options)
shoe_options = list()
shoe_options |= path
if(ispath(path, /obj/item/clothing/head))
if(!head_options)
head_options = list()
head_options |= path
if(ispath(path, /obj/item/radio/headset))
if(!headset_options)
headset_options = list()
headset_options |= path
if(uniform_options && uniform_options.len)
var/newpath = pick(uniform_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(shoe_options && shoe_options.len)
var/newpath = pick(shoe_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(head_options && head_options.len)
var/newpath = pick(head_options)
var/obj/item/clothing/C = new newpath(H)
H.equip_to_appropriate_slot(C)
if(headset_options && headset_options.len)
var/newpath = pick(headset_options)
var/obj/item/C = new newpath(H)
H.equip_to_appropriate_slot(C)
var/newname = tgui_input_text(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change", null, MAX_NAME_LEN)
if (newname)
H.real_name = newname
icon_state = icon_state_opened
H.forceMove(T)
if(make_antag)
var/datum/antagonist/antag = GLOB.all_antag_types[make_antag]
if(antag)
if(antag.add_antagonist(H.mind, 1, 1, 0, 1, 1))
log_admin("\The [src] made [key_name(src)] into a [antag.role_text].")
if(start_injured) // Done 3 different times to disperse damage.
H.adjustBruteLoss(rand(1,20))
H.adjustBruteLoss(rand(1,20))
H.adjustBruteLoss(rand(1,20))
if(allow_appearance_change)
H.change_appearance(APPEARANCE_ALL, H, check_species_whitelist = 1)
visible_message(span_alien("\The [src] [pick("gurgles", "seizes", "clangs")] before releasing \the [H]!"))