mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite. Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files! Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt Fixed a derp in isday where it was fetching the month instead of the day. Removed medal references from Gib() Removed the medal_hub global variables because they aren't used in any way shape or form. Revision: r3444 Author: elly1...@rocketmail.com Date: Apr 12, 2012
665 lines
20 KiB
Plaintext
665 lines
20 KiB
Plaintext
/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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w_class = 4.0
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flags = 259.0
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/obj/item/weapon/storage/trashbag
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name = "trash bag"
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desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
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icon_state = "trashbag"
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item_state = "trashbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 1
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max_combined_w_class = 20
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/*
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/obj/item/weapon/storage/lbe
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name = "Load Bearing Equipment"
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desc = "You wear these on your thighs, they help carry heavy loads."
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icon_state = "backpack" //PLACEHOLDER
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w_class = 2.0
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max_combined_w_class = 17
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*/
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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desc = "It's an airtight container for storing medication."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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var/mode = 1 // pickup mode
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/obj/item/weapon/storage/dice
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name = "pack of dice"
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desc = "It's a small container with dice inside."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/engineer
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/obj/item/weapon/storage/box/medic
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name = "anesthetic box"
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desc = "Full of masks and emergency anesthetic tanks."
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/obj/item/weapon/storage/box/syndicate
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/obj/item/weapon/storage/box/ert
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name = "medical box"
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desc = "Full of goodness."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/cupbox
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/pillbottlebox
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name = "box of pill bottles"
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desc = "It has pictures of pill bottles on its front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/blankbox
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/medic/full
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//Spawns with 2 boxes of ERT gear, a box of ERT gear and a hypo, and a box of anesthetic.
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New()
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..()
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new /obj/item/weapon/reagent_containers/hypospray/ert(src)
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for(var/i = 1, i <=2, i++)
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new /obj/item/weapon/storage/box/ert(src)
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new /obj/item/weapon/storage/box/medic(src)
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new /obj/item/weapon/storage/belt/medical(src)
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return
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel
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name = "satchel"
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desc = "It's a very robust satchel to wear on your back."
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icon_state = "satchel"
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New()
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..()
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/obj/item/weapon/storage/backpack/bandolier
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name = "bandolier"
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desc = "It's a very old bandolier to wear on your back."
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icon_state = "bandolier"
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/obj/item/weapon/storage/backpack/medicalsatchel
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name = "medic's satchel"
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desc = "Easy to access medical satchel for quick responses."
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icon_state = "medicalsatchel"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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/obj/item/weapon/storage/backpack/industrial/full
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name = "loaded industrial backpack"
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desc = "A tough backpack for the daily grind, full of gear"
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icon_state = "engiepack"
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//Spawns with 2 glass, 2 metal, 1 steel, and 2 special boxes.
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New()
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..()
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src)
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G.amount = 50
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G.loc = src
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src)
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G.amount = 50
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G.loc = src
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var/obj/item/stack/sheet/plasteel/R = new /obj/item/stack/sheet/plasteel(src)
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R.amount = 50
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R.loc = src
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var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src)
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B1.name = "power and airlock circuit box"
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B1.desc = "Bursting with repair gear"
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B1.w_class = 2
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/module/power_control/P = new /obj/item/weapon/module/power_control(B1)
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P.loc = B1
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if(i >= 4)
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var/obj/item/weapon/airlock_electronics/P = new /obj/item/weapon/airlock_electronics(B1)
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P.loc = B1
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var/obj/item/weapon/storage/box/B2 = new /obj/item/weapon/storage/box(src)
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B2.name = "power cells and wire box"
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B2.desc = "Bursting with repair gear"
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B2.w_class = 2
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var/color = pick("red","yellow","green","blue")
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/cable_coil/P = new /obj/item/weapon/cable_coil(B2,30,color)
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P.loc = B2
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if(i >= 4)
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var/obj/item/weapon/cell/P = new /obj/item/weapon/cell(B2)
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P.maxcharge = 15000
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P.charge = 15000
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P.updateicon()
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P.loc = B2
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return
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 16
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/obj/item/weapon/storage/wallet
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name = "wallet"
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desc = "It can hold a few small and personal things."
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storage_slots = 4
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icon_state = "wallet"
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can_hold = list(
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"/obj/item/weapon/spacecash",
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"/obj/item/weapon/card",
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"/obj/item/clothing/mask/cigarette",
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"/obj/item/device/flashlight/pen",
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"/obj/item/seeds",
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"/obj/item/stack/medical",
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"/obj/item/toy/crayon",
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"/obj/item/weapon/coin",
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"/obj/item/weapon/dice",
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"/obj/item/weapon/disk",
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"/obj/item/weapon/implanter",
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"/obj/item/weapon/lighter",
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"/obj/item/weapon/match",
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"/obj/item/weapon/paper",
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"/obj/item/weapon/pen",
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"/obj/item/weapon/photo",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/stamp")
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attackby(obj/item/A as obj, mob/user as mob)
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..()
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update_icon()
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return
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update_icon()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(ID.icon_state == "gold")
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icon_state = "walletid_gold"
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return
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else if(ID.icon_state == "id")
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icon_state = "walletid"
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return
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icon_state = "wallet"
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proc/get_id()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(istype(ID))
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return ID
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/obj/item/weapon/storage/wallet/random/New()
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..()
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var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item2_type
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if(prob(50))
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item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
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spawn(2)
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if(item1_type)
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new item1_type(src)
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if(item2_type)
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new item2_type(src)
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if(item3_type)
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new item3_type(src)
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/obj/item/weapon/storage/disk_kit
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name = "box of data disks"
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desc = "It has a picture of a data disk on it."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "box of fingerprint cards"
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desc = "It has a picture of a fingerprint on each of its faces."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "first-aid kit"
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desc = "In case of injury."
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "fire first-aid kit"
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desc = "Contains burn treatments."
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/syringes
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name = "syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/firstaid/toxin
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name = "toxin first aid"
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desc = "Contains anti-toxin medication."
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "oxygen deprivation first aid"
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desc = "Contains oxygen deprivation medication."
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/firstaid/adv
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name = "advanced first-aid kit"
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desc = "Contains advanced medical treatments."
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icon_state = "o2"
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item_state = "firstaid-advanced"
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/obj/item/weapon/storage/flashbang_kit
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name = "flashbangs (WARNING)"
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desc = ""
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/emp_kit
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains vison correcting glasses."
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icon_state = "glasses"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/seccart_kit
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name = "Spare R.O.B.U.S.T. Cartridges"
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desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
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icon = 'pda.dmi'
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icon_state = "pdabox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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desc = "Has many empty IDs."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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desc = "This box contains injectors it seems."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/stma_kit
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name = "Sterile Masks"
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desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal
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icon_state = "mask"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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desc = "Box full of tracking implants."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/deathalarm_kit
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name = "Death Alarm Kit"
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desc = "Box of stuff used to implant death alarms."
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icon_state = "implant"
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item_state = "syringe_kit"
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New()
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..()
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very heavy."
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icon = 'storage.dmi'
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
force = 10.0
|
|
throwforce = 10.0
|
|
throw_speed = 1
|
|
throw_range = 7
|
|
w_class = 4.0
|
|
origin_tech = "combat=1"
|
|
|
|
var/selfdamage = 0
|
|
|
|
/obj/item/weapon/storage/toolbox/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
|
if(contents.len && istype(user.loc, /turf) && prob(10))
|
|
// have a chance to swing open
|
|
user.visible_message("\red \The [src] swings wide open and its contents are scattered on the floor!")
|
|
for(var/obj/O in contents)
|
|
O.loc = user.loc
|
|
O.layer = OBJ_LAYER
|
|
if(prob(50)) step_rand(O)
|
|
..()
|
|
|
|
/obj/item/weapon/storage/toolbox/emergency
|
|
name = "emergency toolbox"
|
|
desc = "A toolbox for emergencies"
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
|
|
|
|
/obj/item/weapon/storage/toolbox/mechanical
|
|
name = "mechanical toolbox"
|
|
desc = "A toolbox for holding tools about machinery."
|
|
icon_state = "blue"
|
|
item_state = "toolbox_blue"
|
|
|
|
/obj/item/weapon/storage/toolbox/electrical
|
|
name = "electrical toolbox"
|
|
desc = "A toolbox for holding tools about electronics."
|
|
icon_state = "yellow"
|
|
item_state = "toolbox_yellow"
|
|
|
|
/obj/item/weapon/storage/PCMBox
|
|
name = "spare power control modules"
|
|
desc = "A box of spare power control module circuit boards."
|
|
icon = 'storage.dmi'
|
|
icon_state = "circuit"
|
|
item_state = "syringe_kit"
|
|
|
|
/obj/item/weapon/storage/toolbox/syndicate
|
|
name = "suspicious looking toolbox"
|
|
desc = "You have no idea what this is."
|
|
icon_state = "syndicate"
|
|
item_state = "toolbox_syndi"
|
|
origin_tech = "combat=1;syndicate=1"
|
|
force = 14.0
|
|
|
|
/obj/item/weapon/storage/book
|
|
name = "book"
|
|
icon = 'library.dmi'
|
|
icon_state ="book"
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
max_w_class = 1
|
|
max_combined_w_class = 3
|
|
storage_slots = 3
|
|
flags = FPRINT | TABLEPASS
|
|
|
|
/obj/item/weapon/storage/bible
|
|
name = "bible"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="bible"
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
max_w_class = 1
|
|
max_combined_w_class = 7
|
|
storage_slots = 7
|
|
flags = FPRINT | TABLEPASS
|
|
var/mob/affecting = null
|
|
var/deity_name = "Christ"
|
|
|
|
/obj/item/weapon/storage/bible/booze
|
|
name = "bible"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="bible"
|
|
|
|
/obj/item/weapon/storage/bible/tajaran
|
|
name = "The Holy Book of S'rendarr"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="koran"
|
|
|
|
/obj/item/weapon/storage/mousetraps
|
|
name = "box of Pest-B-Gon Mousetraps"
|
|
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/donkpocket_kit
|
|
name = "box of donk-pockets"
|
|
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
|
icon_state = "donk_kit"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/condimentbottles
|
|
name = "box of condiment bottles"
|
|
desc = "It has a large ketchup smear on it."
|
|
icon_state = "box"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/drinkingglasses
|
|
name = "box of drinking glasses"
|
|
desc = "It has a picture of drinking glasses on it."
|
|
icon_state = "box"
|
|
item_state = "syringe_kit"
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/syndicate/resources/
|
|
desc = "It's an emergency storage closet for repairs."
|
|
|
|
/obj/structure/closet/syndicate/resources/New()
|
|
..()
|
|
|
|
var/list/resources_common = list(
|
|
|
|
/obj/item/stack/sheet/metal,
|
|
/obj/item/stack/sheet/glass,
|
|
/obj/item/stack/sheet/plasteel,
|
|
/obj/item/stack/rods
|
|
)
|
|
|
|
var/list/resources_rare = list(
|
|
|
|
/obj/item/stack/sheet/gold,
|
|
/obj/item/stack/sheet/silver,
|
|
/obj/item/stack/sheet/plasma,
|
|
/obj/item/stack/sheet/uranium,
|
|
/obj/item/stack/sheet/diamond
|
|
|
|
)
|
|
|
|
sleep(2)
|
|
|
|
for(var/i = 0, i<2, i++)
|
|
for(var/res in resources_common)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(40,R.max_amount)
|
|
|
|
for(var/res in resources_rare)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(10,25)
|
|
|
|
return
|
|
|
|
/obj/structure/closet/syndicate/resources/everything
|
|
desc = "It's an emergency storage closet for repairs."
|
|
|
|
/obj/structure/closet/syndicate/resources/everything/New()
|
|
|
|
|
|
var/list/resources = list(
|
|
|
|
/obj/item/stack/sheet/metal,
|
|
/obj/item/stack/sheet/glass,
|
|
/obj/item/stack/sheet/gold,
|
|
/obj/item/stack/sheet/silver,
|
|
/obj/item/stack/sheet/plasma,
|
|
/obj/item/stack/sheet/uranium,
|
|
/obj/item/stack/sheet/diamond,
|
|
// /obj/item/stack/sheet/clown,
|
|
/obj/item/stack/sheet/plasteel,
|
|
/obj/item/stack/rods
|
|
|
|
)
|
|
|
|
sleep(2)
|
|
|
|
for(var/i = 0, i<2, i++)
|
|
for(var/res in resources)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = R.max_amount
|
|
|
|
return
|
|
|
|
// Belt Bags/Satchels
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_norm
|
|
name = "satchel"
|
|
desc = "A trendy looking satchel."
|
|
icon_state = "satchel-norm"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_eng
|
|
name = "industrial satchel"
|
|
desc = "A tough satchel with extra pockets."
|
|
icon_state = "satchel-eng"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_med
|
|
name = "medical satchel"
|
|
desc = "A sterile satchel used in medical departments."
|
|
icon_state = "satchel-med"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_vir
|
|
name = "virologist satchel"
|
|
desc = "A sterile satchel with virologist colours."
|
|
icon_state = "satchel-vir"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_chem
|
|
name = "chemist satchel"
|
|
desc = "A sterile satchel with chemist colours."
|
|
icon_state = "satchel-chem"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_gen
|
|
name = "geneticist satchel"
|
|
desc = "A sterile satchel with geneticist colours."
|
|
icon_state = "satchel-gen"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_tox
|
|
name = "scientist satchel"
|
|
desc = "Useful for holding research materials."
|
|
icon_state = "satchel-tox"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_sec
|
|
name = "security satchel"
|
|
desc = "A robust satchel for security related needs."
|
|
icon_state = "satchel-sec"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_hyd
|
|
name = "hydroponics satchel"
|
|
desc = "A green satchel for plant related work."
|
|
icon_state = "satchel_hyd"
|