Files
CHOMPStation2/code/game/machinery/overview.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

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//#define AMAP
/obj/machinery/computer/security/verb/station_map()
set name = ".map"
set category = "Object"
set src in view(1)
usr.machine = src
log_game("[usr]([usr.key]) used station map L[maplevel] in [src.loc.loc]")
src.drawmap(usr)
/obj/machinery/computer/security/proc/drawmap(var/mob/user as mob)
var/icx = round(world.maxx/16) + 1
var/icy = round(world.maxy/16) + 1
var/xoff = round( (icx*16-world.maxx)-2)
var/yoff = round( (icy*16-world.maxy)-2)
var/icount = icx * icy
var/list/imap = list()
#ifdef AMAP
for(var/i = 0; i<icount; i++)
imap += icon('imap.dmi', "blank")
imap += icon('imap.dmi', "blank")
//world << "[icount] images in list"
for(var/wx = 1 ; wx <= world.maxx; wx++)
for(var/wy = 1; wy <= world.maxy; wy++)
var/turf/T = locate(wx, wy, maplevel)
var/colour
var/colour2
if(!T)
colour = rgb(0,0,0)
else
var/sense = 1
switch("[T.type]")
if("/turf/space")
colour = rgb(10,10,10)
sense = 0
if("/turf/simulated/floor")
colour = rgb(150,150,150)
var/turf/simulated/floor/TF = T
if(TF.burnt == 1)
sense = 0
colour = rgb(130,130,130)
if("/turf/simulated/floor/engine")
colour = rgb(128,128,128)
if("/turf/simulated/wall")
colour = rgb(96,96,96)
if("/turf/simulated/wall/r_wall")
colour = rgb(128,96,96)
if("/turf/unsimulated/floor")
colour = rgb(240,240,240)
if("/turf/unsimulated/wall", "/turf/unsimulated/wall/other")
colour = rgb(140,140,140)
else
colour = rgb(0,40,0)
if(sense)
for(var/atom/AM in T.contents)
if(istype(AM, /obj/machinery/door) && !istype(AM, /obj/machinery/door/window))
if(AM.density)
colour = rgb(96,96,192)
colour2 = colour
else
colour = rgb(128,192,128)
if(istype(AM, /obj/machinery/alarm))
colour = rgb(0,255,0)
colour2 = colour
if(AM.icon_state=="alarm:1")
colour = rgb(255,255,0)
colour2 = rgb(255,128,0)
if(istype(AM, /mob))
if(AM:client)
colour = rgb(255,0,0)
else
colour = rgb(255,128,128)
colour2 = rgb(192,0,0)
var/area/A = T.loc
if(A.fire)
var/red = getr(colour)
var/green = getg(colour)
var/blue = getb(colour)
green = min(255, green+40)
blue = min(255, blue+40)
colour = rgb(red, green, blue)
if(!colour2 && !T.density)
var/turf_total = T.co2 + T.oxygen + T.poison + T.sl_gas + T.n2
var/t1 = turf_total / MOLES_CELLSTANDARD * 150
if(t1<=100)
colour2 = rgb(t1*2.55,0,0)
else
t1 = min(100, t1-100)
colour2 = rgb(255, t1*2.55, t1*2.55)
if(!colour2)
colour2 = colour
var/ix = round((wx*2+xoff)/32)
var/iy = round((wy*2+yoff)/32)
var/rx = ((wx*2+xoff)%32) + 1
var/ry = ((wy*2+yoff)%32) + 1
//world << "trying [ix],[iy] : [ix+icx*iy]"
var/icon/I = imap[1+(ix + icx*iy)*2]
var/icon/I2 = imap[2+(ix + icx*iy)*2]
//world << "icon: \icon[I]"
I.DrawBox(colour, rx, ry, rx+1, ry+1)
I2.DrawBox(colour2, rx, ry, rx+1, ry+1)
user.clearmap()
user.mapobjs = list()
for(var/i=0; i<icount;i++)
var/obj/screen/H = new /obj/screen()
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//world<<"\icon[I] at [H.screen_loc]"
H.name = (i==0)?"maprefresh":"map"
var/icon/HI = new/icon
var/icon/I = imap[i*2+1]
var/icon/J = imap[i*2+2]
HI.Insert(I, frame=1, delay = 5)
HI.Insert(J, frame=2, delay = 5)
del(I)
del(J)
H.icon = HI
H.layer = 25
usr.mapobjs += H
#else
for(var/i = 0; i<icount; i++)
imap += icon('imap.dmi', "blank")
for(var/wx = 1 ; wx <= world.maxx; wx++)
for(var/wy = 1; wy <= world.maxy; wy++)
var/turf/T = locate(wx, wy, maplevel)
var/colour
if(!T)
colour = rgb(0,0,0)
else
var/sense = 1
switch("[T.type]")
if("/turf/space")
colour = rgb(10,10,10)
sense = 0
if("/turf/simulated/floor", "/turf/simulated/floor/engine")
var/datum/gas_mixture/environment = T.return_air()
var/turf_total = environment.total_moles()
var/t1 = turf_total / MOLES_CELLSTANDARD * 175
if(t1<=100)
colour = rgb(0,0,t1*2.55)
else
t1 = min(100, t1-100)
colour = rgb( t1*2.55, t1*2.55, 255)
if("/turf/simulated/wall")
colour = rgb(96,96,96)
if("/turf/simulated/wall/r_wall")
colour = rgb(128,96,96)
if("/turf/unsimulated/floor")
colour = rgb(240,240,240)
if("/turf/unsimulated/wall", "/turf/unsimulated/wall/other")
colour = rgb(140,140,140)
else
colour = rgb(0,40,0)
if(sense)
for(var/atom/AM in T.contents)
if(istype(AM, /obj/machinery/door) && !istype(AM, /obj/machinery/door/window))
if(AM.density)
colour = rgb(0,96,192)
else
colour = rgb(96,192,128)
if(istype(AM, /obj/machinery/alarm))
colour = rgb(0,255,0)
if(AM.icon_state=="alarm:1")
colour = rgb(255,255,0)
if(istype(AM, /mob))
if(AM:client)
colour = rgb(255,0,0)
else
colour = rgb(255,128,128)
//if(istype(AM, /obj/effect/blob))
// colour = rgb(255,0,255)
var/area/A = T.loc
if(A.fire)
var/red = getr(colour)
var/green = getg(colour)
var/blue = getb(colour)
green = min(255, green+40)
blue = min(255, blue+40)
colour = rgb(red, green, blue)
var/ix = round((wx*2+xoff)/32)
var/iy = round((wy*2+yoff)/32)
var/rx = ((wx*2+xoff)%32) + 1
var/ry = ((wy*2+yoff)%32) + 1
//world << "trying [ix],[iy] : [ix+icx*iy]"
var/icon/I = imap[1+(ix + icx*iy)]
//world << "icon: \icon[I]"
I.DrawBox(colour, rx, ry, rx+1, ry+1)
user.clearmap()
user.mapobjs = list()
for(var/i=0; i<icount;i++)
var/obj/screen/H = new /obj/screen()
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//world<<"\icon[I] at [H.screen_loc]"
H.name = (i==0)?"maprefresh":"map"
var/icon/I = imap[i+1]
H.icon = I
del(I)
H.layer = 25
usr.mapobjs += H
#endif
user.client.screen += user.mapobjs
src.close(user)
/* if(seccomp == src)
drawmap(user)
else
user.clearmap()*/
return
/obj/machinery/computer/security/proc/close(mob/user)
spawn(20)
var/using = null
if(user.mapobjs)
for(var/obj/machinery/computer/security/seccomp in oview(1,user))
if(seccomp == src)
using = 1
break
if(using)
close(user)
else
user.clearmap()
return
proc/getr(col)
return hex2num( copytext(col, 2,4))
proc/getg(col)
return hex2num( copytext(col, 4,6))
proc/getb(col)
return hex2num( copytext(col, 6))
/mob/proc/clearmap()
src.client.screen -= src.mapobjs
for(var/obj/screen/O in mapobjs)
del(O)
mapobjs = null
src.machine = null