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Cleanbot autopatrols now Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner) Display case can be repaired. More update_clothing() calls Disabilities have their own window, now. Removed the genetics scanner, go use yer penlights!
109 lines
2.6 KiB
Plaintext
109 lines
2.6 KiB
Plaintext
/obj/structure/displaycase/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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occupied = 0
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del(src)
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if (2)
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if (prob(50))
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src.health -= 15
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src.healthcheck()
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if (3)
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if (prob(50))
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src.health -= 5
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src.healthcheck()
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/obj/structure/displaycase/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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src.healthcheck()
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return
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/obj/structure/displaycase/blob_act()
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if (prob(75))
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new /obj/item/weapon/shard( src.loc )
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if (occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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occupied = 0
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del(src)
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/obj/structure/displaycase/meteorhit(obj/O as obj)
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new /obj/item/weapon/shard( src.loc )
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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del(src)
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/obj/structure/displaycase/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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update_icon()
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else
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playsound(src.loc, 'Glasshit.ogg', 75, 1)
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return
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/obj/structure/displaycase/update_icon()
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if(src.destroyed)
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src.icon_state = "glassboxb[src.occupied]"
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else
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src.icon_state = "glassbox[src.occupied]"
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return
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/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/gun/energy/laser/captain))
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if(!src.occupied)
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user << "\b You put the [W] back into the display case."
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del(W)
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src.occupied = 1
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update_icon()
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return
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if(istype(W, /obj/item/stack/sheet/glass))
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if(src.occupied && src.destroyed)
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var/obj/item/stack/sheet/glass/G = W
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user << "\b You repair the display case."
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G.amount--
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if (G.amount <= 0)
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user.update_clothing()
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del(G)
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src.destroyed = 0
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src.density = 1
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src.health = 30
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update_icon()
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return
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src.health -= W.force
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src.healthcheck()
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..()
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return
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/obj/structure/displaycase/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/structure/displaycase/attack_hand(mob/user as mob)
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if (src.destroyed && src.occupied)
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new /obj/item/weapon/gun/energy/laser/captain( src.loc )
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user << "\b You deactivate the hover field built into the case."
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src.occupied = 0
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src.add_fingerprint(user)
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update_icon()
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return
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else
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usr << text("\blue You kick the display case.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the display case.", usr)
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src.health -= 2
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src.add_fingerprint(user)
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healthcheck()
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return
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