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https://github.com/CHOMPStation2/CHOMPStation2.git
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moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load. Moves /area/entered to its own file. Adds a new area var called has_gravity. Determines if floor tiles count for movement control (planning on adding more, currently can only be badmined) Adds a new mob var called lastarea that is updated with the area you're in every time /area/entered is called. r2917 Moves /obj/special/stop into /obj/effect/stop. Thunks people when gravity changes. r2918
80 lines
3.8 KiB
Plaintext
80 lines
3.8 KiB
Plaintext
/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num)
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//Frequency stuff only works with 45kbps oggs.
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switch(soundin)
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if ("shatter") soundin = pick('Glassbr1.ogg','Glassbr2.ogg','Glassbr3.ogg')
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if ("explosion") soundin = pick('Explosion1.ogg','Explosion2.ogg')
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if ("sparks") soundin = pick('sparks1.ogg','sparks2.ogg','sparks3.ogg','sparks4.ogg')
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if ("rustle") soundin = pick('rustle1.ogg','rustle2.ogg','rustle3.ogg','rustle4.ogg','rustle5.ogg')
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if ("punch") soundin = pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg')
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if ("clownstep") soundin = pick('clownstep1.ogg','clownstep2.ogg')
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if ("swing_hit") soundin = pick('genhit1.ogg', 'genhit2.ogg', 'genhit3.ogg')
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if ("hiss") soundin = pick('hiss1.ogg','hiss2.ogg','hiss3.ogg','hiss4.ogg')
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if ("pageturn") soundin = pick('pageturn1.ogg', 'pageturn2.ogg','pageturn3.ogg')
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var/sound/S = sound(soundin)
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S.wait = 0 //No queue
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S.channel = 0 //Any channel
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S.volume = vol
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if (vary)
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S.frequency = rand(32000, 55000)
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for (var/mob/M in range(world.view+extrarange, source)) // Plays for people in range.
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if (M.client)
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if(M.ear_deaf <= 0 || !M.ear_deaf)
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if(isturf(source))
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var/dx = source.x - M.x
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S.pan = max(-100, min(100, dx/8.0 * 100))
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M << S
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for(var/obj/structure/closet/L in range(world.view+extrarange, source))
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if(locate(/mob/, L))
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for(var/mob/M in L)
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if (M.client)
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if(M.ear_deaf <= 0 || !M.ear_deaf)
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if(isturf(source))
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var/dx = source.x - M.x
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S.pan = max(-100, min(100, dx/8.0 * 100))
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M << S
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// Now plays for people in lockers! -- Polymorph
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/mob/proc/playsound_local(var/atom/source, soundin, vol as num, vary, extrarange as num)
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if(!src.client || ear_deaf > 0) return
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switch(soundin)
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if ("shatter") soundin = pick('Glassbr1.ogg','Glassbr2.ogg','Glassbr3.ogg')
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if ("explosion") soundin = pick('Explosion1.ogg','Explosion2.ogg')
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if ("sparks") soundin = pick('sparks1.ogg','sparks2.ogg','sparks3.ogg','sparks4.ogg')
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if ("rustle") soundin = pick('rustle1.ogg','rustle2.ogg','rustle3.ogg','rustle4.ogg','rustle5.ogg')
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if ("punch") soundin = pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg')
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if ("clownstep") soundin = pick('clownstep1.ogg','clownstep2.ogg')
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if ("swing_hit") soundin = pick('genhit1.ogg', 'genhit2.ogg', 'genhit3.ogg')
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if ("hiss") soundin = pick('hiss1.ogg','hiss2.ogg','hiss3.ogg','hiss4.ogg')
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var/sound/S = sound(soundin)
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S.wait = 0 //No queue
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S.channel = 0 //Any channel
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S.volume = vol
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if (vary)
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S.frequency = rand(32000, 55000)
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if(isturf(source))
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var/dx = source.x - src.x
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S.pan = max(-100, min(100, dx/8.0 * 100))
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src << S
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client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
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set category = "Special Verbs"
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set name = "Toggle Ambience"
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usr:client:no_ambi = !usr:client:no_ambi
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if(usr:client:no_ambi)
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usr << sound(pick('shipambience.ogg','ambigen1.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen14.ogg','ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg','ambimalf.ogg','ambispace.ogg','ambimine.ogg','title2.ogg'), repeat = 0, wait = 0, volume = 0, channel = 2)
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else
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usr << sound(pick('shipambience.ogg','ambigen1.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen14.ogg','ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg','ambimalf.ogg','ambispace.ogg','ambimine.ogg','title2.ogg'), repeat = 1, wait = 0, volume = 35, channel = 2)
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usr << "Toggled ambience sound."
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return
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