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In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus Massive updates to the PA, with Invisty's new sprites, done by Sieve New sprites for field gens too, also by Invisty Borg and battery updates by Sieve Fake gloves by Sieve I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork) PROBABLY A BUNCH OF OTHER SHIT Revision: r3505 Author: petethegoat
1543 lines
60 KiB
Plaintext
1543 lines
60 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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- $metal (/obj/item/stack/metal). One sheet = 3750 units.
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- $glass (/obj/item/stack/glass). One sheet = 3750 units.
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- $plasma (/obj/item/stack/plasma). One sheet = 3750 units.
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- $silver (/obj/item/stack/silver). One sheet = 3750 units.
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- $gold (/obj/item/stack/gold). One sheet = 3750 units.
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- $uranium (/obj/item/stack/uranium). One sheet = 3750 units.
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- $diamond (/obj/item/stack/diamond). One sheet = 3750 units.
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- $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium")
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it +
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reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
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(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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*/
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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#define CRAFTLATHE 8 //Uses fuck if I know. For use eventually.
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#define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
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//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
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datum
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design //Datum for object designs, used in construction
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var
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name = "Name" //Name of the created object.
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desc = "Desc" //Description of the created object.
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id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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reliability_mod = 0 //Reliability modifier of the device at it's starting point.
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reliability_base = 100 //Base reliability of a device before modifiers.
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reliability = 100 //Reliability of the device.
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build_type = null //Flag as to what kind machine the design is built in. See defines.
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list/materials = list() //List of materials. Format: "id" = amount.
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build_path = "" //The file path of the object that gets created
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locked = 0 //If true it will spawn inside a lockbox with currently sec access
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proc
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//A proc to calculate the reliability of a design based on tech levels and innate modifiers.
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//Input: A list of /datum/tech; Output: The new reliabilty.
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CalcReliability(var/list/temp_techs)
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var/new_reliability = reliability_mod + reliability_base
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for(var/datum/tech/T in temp_techs)
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if(T.id in req_tech)
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new_reliability += T.level
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new_reliability = between(reliability_base, new_reliability, 100)
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reliability = new_reliability
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return
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///////////////////Computer Boards///////////////////////////////////
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camera
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name = "Circuit Design (Camera)"
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desc = "Allows for the construction of circuit boards used to build camera network computers."
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id = "camera"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/camera"
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aicore
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name = "Circuit Design (AI Core)"
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desc = "Allows for the construction of circuit boards used to build new AI cores."
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id = "aicore"
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req_tech = list("programming" = 4, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/aicore"
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aiupload
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name = "Circuit Design (AI Upload)"
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desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
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id = "aiupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/aiupload"
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borgupload
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name = "Circuit Design (Cyborg Upload)"
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desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
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id = "borgupload"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/borgupload"
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med_data
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name = "Circuit Design (Medical Records)"
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desc = "Allows for the construction of circuit boards used to build a medical records console."
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id = "med_data"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/med_data"
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operating
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name = "Circuit Design (Operating Computer)"
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desc = "Allows for the construction of circuit boards used to build an operating computer console."
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id = "operating"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/operating"
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pandemic
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name = "Circuit Design (PanD.E.M.I.C. 2200)"
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desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
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id = "pandemic"
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req_tech = list("programming" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/pandemic"
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scan_console
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name = "Circuit Design (DNA Machine)"
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desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
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id = "scan_console"
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req_tech = list("programming" = 2, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/scan_consolenew"
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comconsole
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name = "Circuit Design (Communications)"
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desc = "Allows for the construction of circuit boards used to build a communications console."
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id = "comconsole"
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req_tech = list("programming" = 2, "magnets" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/communications"
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idcardconsole
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name = "Circuit Design (ID Computer)"
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desc = "Allows for the construction of circuit boards used to build an ID computer."
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id = "idcardconsole"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/card"
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crewconsole
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name = "Circuit Design (Crew monitoring computer)"
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desc = "Allows for the construction of circuit boards used to build an Crew monitoring computer."
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id = "crewconsole"
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req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/crew"
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teleconsole
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name = "Circuit Design (Teleporter Console)"
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desc = "Allows for the construction of circuit boards used to build a teleporter control console."
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id = "teleconsole"
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req_tech = list("programming" = 3, "bluespace" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/teleporter"
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secdata
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name = "Circuit Design (Security Records Console)"
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desc = "Allows for the construction of circuit boards used to build a security records console."
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id = "secdata"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/secure_data"
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atmosalerts
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name = "Circuit Design (Atmosphere Alert)"
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desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.."
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id = "atmosalerts"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/atmos_alert"
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air_management
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name = "Circuit Design (Atmospheric Monitor)"
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desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
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id = "air_management"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/air_management"
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/* Uncomment if someone makes these buildable
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general_alert
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name = "Circuit Design (General Alert Console)"
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desc = "Allows for the construction of circuit boards used to build a General Alert console."
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id = "general_alert"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/general_alert"
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*/
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robocontrol
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name = "Circuit Design (Robotics Control Console)"
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desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
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id = "robocontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/robotics"
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clonecontrol
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name = "Circuit Design (Cloning Machine Console)"
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desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
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id = "clonecontrol"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/cloning"
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clonepod
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name = "Circuit Design (Clone Pod)"
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desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
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id = "clonepod"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/clonepod"
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clonescanner
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name = "Circuit Design (Cloning Scanner)"
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desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
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id = "clonescanner"
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req_tech = list("programming" = 3, "biotech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/clonescanner"
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arcademachine
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name = "Circuit Design (Arcade Machine)"
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desc = "Allows for the construction of circuit boards used to build a new arcade machine."
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id = "arcademachine"
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req_tech = list("programming" = 1)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/arcade"
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powermonitor
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name = "Circuit Design (Power Monitor)"
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desc = "Allows for the construction of circuit boards used to build a new power monitor"
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id = "powermonitor"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/powermonitor"
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solarcontrol
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name = "Circuit Design (Solar Control)"
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desc = "Allows for the construction of circuit boards used to build a solar control console"
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id = "solarcontrol"
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req_tech = list("programming" = 2, "powerstorage" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/solar_control"
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prisonmanage
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name = "Circuit Design (Prisoner Management Console)"
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desc = "Allows for the construction of circuit boards used to build a prisoner management console."
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id = "prisonmanage"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/prisoner"
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mechacontrol
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name = "Circuit Design (Exosuit Control Console)"
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desc = "Allows for the construction of circuit boards used to build an exosuit control console."
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id = "mechacontrol"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mecha_control"
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mechapower
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name = "Circuit Design (Mech Bay Power Control Console)"
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desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
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id = "mechapower"
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req_tech = list("programming" = 2, "powerstorage" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console"
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rdconsole
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name = "Circuit Design (R&D Console)"
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desc = "Allows for the construction of circuit boards used to build a new R&D console."
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id = "rdconsole"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/rdconsole"
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ordercomp
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name = "Circuit Design (Supply ordering console)"
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desc = "Allows for the construction of circuit boards used to build a Supply ordering console."
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id = "ordercomp"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/ordercomp"
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supplycomp
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name = "Circuit Design (Supply shuttle console)"
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desc = "Allows for the construction of circuit boards used to build a Supply shuttle console."
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id = "supplycomp"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/supplycomp"
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/* is not a thing
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mining
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name = "Circuit Design (Outpost Status Display)"
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desc = "Allows for the construction of circuit boards used to build an outpost status display console."
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id = "mining"
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req_tech = list("programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mining"
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*/
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firealarm
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name = "Circuit Design (Fire Alarm)"
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desc = "Allows for the construction of circuit boards used to build fire alarms."
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id = "firealarm"
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req_tech = list("engineering" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/firealarm"
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alarm
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name = "Circuit Design (Atmospheric Alarm)"
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desc = "Allows for the construction of circuit boards used to build atmos alarms."
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id = "alarm"
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req_tech = list("engineering" = 2, "programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/alarm"
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status_display
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name = "Circuit Design (Status Display)"
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desc = "Allows for the construction of circuit boards used to build status displays."
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id = "status_display"
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req_tech = list("engineering" = 2, "programming" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/status_display"
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light_switch
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name = "Circuit Design (Light Switch)"
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desc = "Allows for the construction of circuit boards used to build light switches."
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id = "light_switch"
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req_tech = list("engineering" = 2)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/light_switch"
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comm_monitor
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name = "Circuit Design (Telecommunications Monitoring Console)"
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desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
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id = "comm_monitor"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/comm_monitor"
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comm_server
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name = "Circuit Design (Telecommunications Server Monitoring Console)"
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desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
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id = "comm_server"
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req_tech = list("programming" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20)
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build_path = "/obj/item/weapon/circuitboard/comm_server"
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///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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safeguard_module
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name = "Module Design (Safeguard)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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req_tech = list("programming" = 3, "materials" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
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build_path = "/obj/item/weapon/aiModule/safeguard"
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onehuman_module
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name = "Module Design (OneCrewmember)"
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desc = "Allows for the construction of a OneCrewmember AI Module."
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id = "onehuman_module"
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req_tech = list("programming" = 4, "materials" = 6)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
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build_path = "/obj/item/weapon/aiModule/oneHuman"
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protectstation_module
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name = "Module Design (ProtectStation)"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/protectStation"
|
|
|
|
notele_module
|
|
name = "Module Design (TeleporterOffline Module)"
|
|
desc = "Allows for the construction of a TeleporterOffline AI Module."
|
|
id = "notele_module"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/teleporterOffline"
|
|
|
|
quarantine_module
|
|
name = "Module Design (Quarantine)"
|
|
desc = "Allows for the construction of a Quarantine AI Module."
|
|
id = "quarantine_module"
|
|
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/quarantine"
|
|
|
|
oxygen_module
|
|
name = "Module Design (OxygenIsToxicToCrew)"
|
|
desc = "Allows for the construction of a OxygenIsToxicToCrew AI Module."
|
|
id = "oxygen_module"
|
|
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/oxygen"
|
|
|
|
freeform_module
|
|
name = "Module Design (Freeform)"
|
|
desc = "Allows for the construction of a Freeform AI Module."
|
|
id = "freeform_module"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/freeform"
|
|
|
|
reset_module
|
|
name = "Module Design (Reset)"
|
|
desc = "Allows for the construction of a Reset AI Module."
|
|
id = "reset_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/reset"
|
|
|
|
purge_module
|
|
name = "Module Design (Purge)"
|
|
desc = "Allows for the construction of a Purge AI Module."
|
|
id = "purge_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/purge"
|
|
|
|
freeformcore_module
|
|
name = "Core Module Design (Freeform)"
|
|
desc = "Allows for the construction of a Freeform AI Core Module."
|
|
id = "freeformcore_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/freeformcore"
|
|
|
|
asimov
|
|
name = "Core Module Design (Asimov)"
|
|
desc = "Allows for the construction of a Asimov AI Core Module."
|
|
id = "asimov_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/asimov"
|
|
|
|
nanotrasen
|
|
name = "Core Module Design (NT Default)"
|
|
desc = "Allows for the construction of a NanoTrasen AI Core Module."
|
|
id = "nanotrasen_module"
|
|
req_tech = list("programming" = 3, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/nanotrasen"
|
|
|
|
paladin_module
|
|
name = "Core Module Design (P.A.L.A.D.I.N.)"
|
|
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
|
|
id = "paladin_module"
|
|
req_tech = list("programming" = 4, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/paladin"
|
|
|
|
tyrant_module
|
|
name = "Core Module Design (T.Y.R.A.N.T.)"
|
|
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
|
|
id = "tyrant_module"
|
|
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100)
|
|
build_path = "/obj/item/weapon/aiModule/tyrant"
|
|
|
|
|
|
|
|
///////////////////////////////////
|
|
/////Subspace Telecomms////////////
|
|
///////////////////////////////////
|
|
subspace_receiver
|
|
name = "Circuit Design (Subspace Receiver)"
|
|
desc = "Allows for the construction of Subspace Receiver equipment."
|
|
id = "s-receiver"
|
|
req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/receiver"
|
|
|
|
telecomms_bus
|
|
name = "Circuit Design (Bus Mainframe)"
|
|
desc = "Allows for the construction of Telecommunications Bus Mainframes."
|
|
id = "s-bus"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/bus"
|
|
|
|
telecomms_processor
|
|
name = "Circuit Design (Processor Unit)"
|
|
desc = "Allows for the construction of Telecommunications Processor equipment."
|
|
id = "s-processor"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/processor"
|
|
|
|
telecomms_server
|
|
name = "Circuit Design (Telecom Server)"
|
|
desc = "Allows for the construction of Telecommunications Servers."
|
|
id = "s-server"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/server"
|
|
|
|
subspace_broadcaster
|
|
name = "Circuit Design (Subspace Broadcaster)"
|
|
desc = "Allows for the construction of Subspace Broadcasting equipment."
|
|
id = "s-broadcaster"
|
|
req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/telecomms/broadcaster"
|
|
|
|
|
|
///////////////////////////////////
|
|
/////Non-Board Computer Stuff//////
|
|
///////////////////////////////////
|
|
|
|
intellicard
|
|
name = "Intellicard AI Transportation System"
|
|
desc = "Allows for the construction of an intellicard."
|
|
id = "intellicard"
|
|
req_tech = list("programming" = 4, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 1000, "$gold" = 200)
|
|
build_path = "/obj/item/device/aicard"
|
|
|
|
paicard
|
|
name = "Personal Artificial Intelligence Card"
|
|
desc = "Allows for the construction of a pAI Card"
|
|
id = "paicard"
|
|
req_tech = list("programming" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 500, "$metal" = 500)
|
|
build_path = "/obj/item/device/paicard"
|
|
|
|
///////////////////////////////////
|
|
//////////Mecha Module Disks///////
|
|
///////////////////////////////////
|
|
|
|
ripley_main
|
|
name = "Circuit Design (APLU \"Ripley\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Central Control module."
|
|
id = "ripley_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/main"
|
|
|
|
ripley_peri
|
|
name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
|
|
id = "ripley_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/ripley/peripherals"
|
|
|
|
odysseus_main
|
|
name = "Circuit Design (\"Odysseus\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Odysseus\" Central Control module."
|
|
id = "odysseus_main"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/main"
|
|
|
|
odysseus_peri
|
|
name = "Circuit Design (\"Odysseus\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Odysseus\" Peripheral Control module."
|
|
id = "odysseus_peri"
|
|
req_tech = list("programming" = 3,"biotech" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/odysseus/peripherals"
|
|
|
|
gygax_main
|
|
name = "Circuit Design (\"Gygax\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Central Control module."
|
|
id = "gygax_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/main"
|
|
|
|
gygax_peri
|
|
name = "Circuit Design (\"Gygax\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Peripheral Control module."
|
|
id = "gygax_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/peripherals"
|
|
|
|
gygax_targ
|
|
name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module."
|
|
id = "gygax_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/gygax/targeting"
|
|
|
|
durand_main
|
|
name = "Circuit Design (\"Durand\" Central Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Central Control module."
|
|
id = "durand_main"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/main"
|
|
|
|
durand_peri
|
|
name = "Circuit Design (\"Durand\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Peripheral Control module."
|
|
id = "durand_peri"
|
|
req_tech = list("programming" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/peripherals"
|
|
|
|
durand_targ
|
|
name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module."
|
|
id = "durand_targ"
|
|
req_tech = list("programming" = 4, "combat" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/durand/targeting"
|
|
|
|
|
|
honker_main
|
|
name = "Circuit Design (\"H.O.N.K\" Central Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Central Control module."
|
|
id = "honker_main"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/main"
|
|
|
|
honker_peri
|
|
name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module."
|
|
id = "honker_peri"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/peripherals"
|
|
|
|
honker_targ
|
|
name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)"
|
|
desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module."
|
|
id = "honker_targ"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting"
|
|
|
|
////////////////////////////////////////
|
|
/////////// Mecha Equpment /////////////
|
|
////////////////////////////////////////
|
|
|
|
mech_scattershot
|
|
name = "Exosuit Weapon Design (LBX AC 10 \"Scattershot\")"
|
|
desc = "Allows for the construction of LBX AC 10."
|
|
id = "mech_scattershot"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot"
|
|
|
|
mech_laser
|
|
name = "Exosuit Weapon Design (CH-PS \"Immolator\" Laser)"
|
|
desc = "Allows for the construction of CH-PS Laser."
|
|
id = "mech_laser"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3, "magnets" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser"
|
|
|
|
mech_laser_heavy
|
|
name = "Exosuit Weapon Design (CH-LC \"Solaris\" Laser Cannon)"
|
|
desc = "Allows for the construction of CH-LC Laser Cannon."
|
|
id = "mech_laser_heavy"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 4, "magnets" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy"
|
|
|
|
mech_grenade_launcher
|
|
name = "Exosuit Weapon Design (SGL-6 Grenade Launcher)"
|
|
desc = "Allows for the construction of SGL-6 Grenade Launcher."
|
|
id = "mech_grenade_launcher"
|
|
build_type = MECHFAB
|
|
req_tech = list("combat" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang"
|
|
|
|
mech_wormhole_gen
|
|
name = "Exosuit Module Design (Localized Wormhole Generator)"
|
|
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
|
|
id = "mech_wormhole_gen"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 3, "magnets" = 2)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator"
|
|
|
|
mech_teleporter
|
|
name = "Exosuit Module Design (Teleporter Module)"
|
|
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
|
id = "mech_teleporter"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 10, "magnets" = 5)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter"
|
|
|
|
mech_rcd
|
|
name = "Exosuit Module Design (RCD Module)"
|
|
desc = "An exosuit-mounted Rapid Construction Device."
|
|
id = "mech_rcd"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd"
|
|
|
|
mech_gravcatapult
|
|
name = "Exosuit Module Design (Gravitational Catapult Module)"
|
|
desc = "An exosuit mounted Gravitational Catapult."
|
|
id = "mech_gravcatapult"
|
|
build_type = MECHFAB
|
|
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
|
|
|
|
mech_repair_droid
|
|
name = "Exosuit Module Design (Repair Droid Module)"
|
|
desc = "Automated Repair Droid. BEEP BOOP"
|
|
id = "mech_repair_droid"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
|
|
|
|
mech_plasma_generator
|
|
name = "Exosuit Module Design (Plasma Converter Module)"
|
|
desc = "Exosuit-mounted plasma converter."
|
|
id = "mech_plasma_generator"
|
|
build_type = MECHFAB
|
|
req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/plasma_generator"
|
|
|
|
mech_energy_relay
|
|
name = "Exosuit Module Design (Tesla Energy Relay)"
|
|
desc = "Tesla Energy Relay"
|
|
id = "mech_energy_relay"
|
|
build_type = MECHFAB
|
|
req_tech = list("magnets" = 4, "syndicate" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay"
|
|
|
|
mech_ccw_armor
|
|
name = "Exosuit Module Design(Reactive Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_ccw_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 4)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster"
|
|
|
|
mech_proj_armor
|
|
name = "Exosuit Module Design(Reflective Armor Booster Module)"
|
|
desc = "Exosuit-mounted armor booster."
|
|
id = "mech_proj_armor"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 5, "combat" = 5, "engineering"=3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster"
|
|
|
|
mech_syringe_gun
|
|
name = "Exosuit Module Design(Syringe Gun)"
|
|
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
|
id = "mech_syringe_gun"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 3, "biotech"=4, "magnets"=4, "programming"=3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun"
|
|
|
|
mech_diamond_drill
|
|
name = "Exosuit Module Design (Diamond Mining Drill)"
|
|
desc = "An upgraded version of the standard drill"
|
|
id = "mech_diamond_drill"
|
|
build_type = MECHFAB
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill"
|
|
|
|
mech_generator_nuclear
|
|
name = "Exosuit Module Design (ExoNuclear Reactor)"
|
|
desc = "Compact nuclear reactor module"
|
|
id = "mech_generator_nuclear"
|
|
build_type = MECHFAB
|
|
req_tech = list("powerstorage"= 3, "engineering" = 3, "materials" = 3)
|
|
build_path = "/obj/item/mecha_parts/mecha_equipment/generator/nuclear"
|
|
|
|
|
|
////////////////////////////////////////
|
|
//////////Disk Construction Disks///////
|
|
////////////////////////////////////////
|
|
design_disk
|
|
name = "Design Storage Disk"
|
|
desc = "Produce additional disks for storing device designs."
|
|
id = "design_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = "/obj/item/weapon/disk/design_disk"
|
|
|
|
tech_disk
|
|
name = "Technology Data Storage Disk"
|
|
desc = "Produce additional disks for storing technology data."
|
|
id = "tech_disk"
|
|
req_tech = list("programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 10)
|
|
build_path = "/obj/item/weapon/disk/tech_disk"
|
|
|
|
////////////////////////////////////////
|
|
/////////////Stock Parts////////////////
|
|
////////////////////////////////////////
|
|
|
|
basic_capacitor
|
|
name = "Basic Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_capacitor"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor"
|
|
|
|
basic_sensor
|
|
name = "Basic Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_sensor"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module"
|
|
|
|
micro_mani
|
|
name = "Micro Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "micro_mani"
|
|
req_tech = list("materials" = 1, "programming" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 30)
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator"
|
|
|
|
basic_micro_laser
|
|
name = "Basic Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_micro_laser"
|
|
req_tech = list("magnets" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser"
|
|
|
|
basic_matter_bin
|
|
name = "Basic Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "basic_matter_bin"
|
|
req_tech = list("materials" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE
|
|
materials = list("$metal" = 80)
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin"
|
|
|
|
adv_capacitor
|
|
name = "Advanced Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_capacitor"
|
|
req_tech = list("powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor/adv"
|
|
|
|
adv_sensor
|
|
name = "Advanced Scanning Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_sensor"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module/adv"
|
|
|
|
nano_mani
|
|
name = "Nano Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "nano_mani"
|
|
req_tech = list("materials" = 3, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30)
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator/nano"
|
|
|
|
high_micro_laser
|
|
name = "High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "high_micro_laser"
|
|
req_tech = list("magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser/high"
|
|
|
|
adv_matter_bin
|
|
name = "Advanced Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "adv_matter_bin"
|
|
req_tech = list("materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80)
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin/adv"
|
|
|
|
super_capacitor
|
|
name = "Super Capacitor"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_capacitor"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
build_type = PROTOLATHE
|
|
reliability_base = 71
|
|
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/capacitor/super"
|
|
|
|
phasic_sensor
|
|
name = "Phasic Sensor Module"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "phasic_sensor"
|
|
req_tech = list("magnets" = 5, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
|
|
reliability_base = 72
|
|
build_path = "/obj/item/weapon/stock_parts/scanning_module/phasic"
|
|
|
|
pico_mani
|
|
name = "Pico Manipulator"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "pico_mani"
|
|
req_tech = list("materials" = 5, "programming" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30)
|
|
reliability_base = 73
|
|
build_path = "/obj/item/weapon/stock_parts/manipulator/pico"
|
|
|
|
ultra_micro_laser
|
|
name = "Ultra-High-Power Micro-Laser"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "ultra_micro_laser"
|
|
req_tech = list("magnets" = 5, "materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
|
|
reliability_base = 70
|
|
build_path = "/obj/item/weapon/stock_parts/micro_laser/ultra"
|
|
|
|
super_matter_bin
|
|
name = "Super Matter Bin"
|
|
desc = "A stock part used in the construction of various devices."
|
|
id = "super_matter_bin"
|
|
req_tech = list("materials" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80)
|
|
reliability_base = 75
|
|
build_path = "/obj/item/weapon/stock_parts/matter_bin/super"
|
|
|
|
|
|
|
|
subspace_ansible
|
|
name = "Subspace Ansible"
|
|
desc = "A compact module capable of sensing extradimensional activity."
|
|
id = "s-ansible"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 80, "$silver" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/ansible"
|
|
|
|
hyperwave_filter
|
|
name = "Hyperwave Filter"
|
|
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
|
id = "s-filter"
|
|
req_tech = list("programming" = 3, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 40, "$silver" = 10)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/filter"
|
|
|
|
subspace_amplifier
|
|
name = "Subspace Amplifier"
|
|
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
|
id = "s-amplifier"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/amplifier"
|
|
|
|
subspace_treatment
|
|
name = "Subspace Treatment Disk"
|
|
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
|
id = "s-treatment"
|
|
req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$silver" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/treatment"
|
|
|
|
subspace_analyzer
|
|
name = "Subspace Treatment Disk"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
id = "s-analyzer"
|
|
req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10, "$gold" = 15)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/analyzer"
|
|
|
|
subspace_crystal
|
|
name = "Ansible Crystal"
|
|
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
|
id = "s-crystal"
|
|
req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/crystal"
|
|
|
|
subspace_transmitter
|
|
name = "Subspace Transmitter"
|
|
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
|
id = "s-transmitter"
|
|
req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
|
|
build_path = "/obj/item/weapon/stock_parts/subspace/transmitter"
|
|
|
|
////////////////////////////////////////
|
|
//////////////////Power/////////////////
|
|
////////////////////////////////////////
|
|
|
|
basic_cell
|
|
name = "Basic Power Cell"
|
|
desc = "A basic power cell that holds 1000 units of energy"
|
|
id = "basic_cell"
|
|
req_tech = list("powerstorage" = 1)
|
|
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
|
|
materials = list("$metal" = 700, "$glass" = 50)
|
|
build_path = "/obj/item/weapon/cell"
|
|
|
|
high_cell
|
|
name = "High-Capacity Power Cell"
|
|
desc = "A power cell that holds 10000 units of energy"
|
|
id = "high_cell"
|
|
req_tech = list("powerstorage" = 2)
|
|
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
|
materials = list("$metal" = 700, "$glass" = 60)
|
|
build_path = "/obj/item/weapon/cell/high"
|
|
|
|
super_cell
|
|
name = "Super-Capacity Power Cell"
|
|
desc = "A power cell that holds 20000 units of energy"
|
|
id = "super_cell"
|
|
req_tech = list("powerstorage" = 3, "materials" = 2)
|
|
reliability_base = 90 //Else these things just fail all the time, goddamn. - Erthilo
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 700, "$glass" = 70)
|
|
build_path = "/obj/item/weapon/cell/super"
|
|
|
|
hyper_cell
|
|
name = "Hyper-Capacity Power Cell"
|
|
desc = "A power cell that holds 30000 units of energy"
|
|
id = "hyper_cell"
|
|
req_tech = list("powerstorage" = 5, "materials" = 4)
|
|
reliability_base = 85
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
|
|
build_path = "/obj/item/weapon/cell/hyper"
|
|
|
|
////////////////////////////////////////
|
|
//////////////MISC Boards///////////////
|
|
////////////////////////////////////////
|
|
|
|
destructive_analyzer
|
|
name = "Destructive Analyzer Board"
|
|
desc = "The circuit board for a destructive analyzer."
|
|
id = "destructive_analyzer"
|
|
req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/destructive_analyzer"
|
|
|
|
protolathe
|
|
name = "Protolathe Board"
|
|
desc = "The circuit board for a protolathe."
|
|
id = "protolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/protolathe"
|
|
|
|
circuit_imprinter
|
|
name = "Circuit Imprinter Board"
|
|
desc = "The circuit board for a circuit imprinter."
|
|
id = "circuit_imprinter"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/circuit_imprinter"
|
|
|
|
autolathe
|
|
name = "Autolathe Board"
|
|
desc = "The circuit board for a autolathe."
|
|
id = "autolathe"
|
|
req_tech = list("programming" = 2, "engineering" = 2)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/autolathe"
|
|
|
|
rdservercontrol
|
|
name = "R&D Server Control Console Board"
|
|
desc = "The circuit board for a R&D Server Control Console"
|
|
id = "rdservercontrol"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rdservercontrol"
|
|
|
|
rdserver
|
|
name = "R&D Server Board"
|
|
desc = "The circuit board for an R&D Server"
|
|
id = "rdserver"
|
|
req_tech = list("programming" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rdserver"
|
|
|
|
mechfab
|
|
name = "Exosuit Fabricator Board"
|
|
desc = "The circuit board for an Exosuit Fabricator"
|
|
id = "mechfab"
|
|
req_tech = list("programming" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/mechfab"
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Power Stuff//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
pacman
|
|
name = "PACMAN-type Generator Board"
|
|
desc = "The circuit board that for a PACMAN-type portable generator."
|
|
id = "pacman"
|
|
req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3)
|
|
build_type = IMPRINTER
|
|
reliability_base = 79
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman"
|
|
|
|
superpacman
|
|
name = "SUPERPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a SUPERPACMAN-type portable generator."
|
|
id = "superpacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
reliability_base = 76
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman/super"
|
|
|
|
mrspacman
|
|
name = "MRSPACMAN-type Generator Board"
|
|
desc = "The circuit board that for a MRSPACMAN-type portable generator."
|
|
id = "mrspacman"
|
|
req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5)
|
|
build_type = IMPRINTER
|
|
reliability_base = 74
|
|
materials = list("$glass" = 2000, "acid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/pacman/mrs"
|
|
|
|
|
|
/////////////////////////////////////////
|
|
////////////Medical Tools////////////////
|
|
/////////////////////////////////////////
|
|
|
|
mass_spectrometer
|
|
name = "Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood."
|
|
id = "mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/mass_spectrometer"
|
|
|
|
adv_mass_spectrometer
|
|
name = "Advanced Mass-Spectrometer"
|
|
desc = "A device for analyzing chemicals in the blood and their quantities."
|
|
id = "adv_mass_spectrometer"
|
|
req_tech = list("biotech" = 2, "magnets" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 30, "$glass" = 20)
|
|
reliability_base = 74
|
|
build_path = "/obj/item/device/mass_spectrometer/adv"
|
|
|
|
mmi
|
|
name = "Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
|
id = "mmi"
|
|
req_tech = list("programming" = 2, "biotech" = 3)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1000, "$glass" = 500)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/mmi"
|
|
|
|
mmi_radio
|
|
name = "Radio-enabled Man-Machine Interface"
|
|
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio."
|
|
id = "mmi_radio"
|
|
req_tech = list("programming" = 2, "biotech" = 4)
|
|
build_type = PROTOLATHE | MECHFAB
|
|
materials = list("$metal" = 1200, "$glass" = 500)
|
|
reliability_base = 74
|
|
build_path = "/obj/item/device/mmi/radio_enabled"
|
|
|
|
synthetic_flash
|
|
name = "Synthetic Flash"
|
|
desc = "When a problem arises, SCIENCE is the solution."
|
|
id = "sflash"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = MECHFAB
|
|
materials = list("$metal" = 750, "$glass" = 750)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/device/flash/synthetic"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Weapons/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
nuclear_gun
|
|
name = "Advanced Energy Gun"
|
|
desc = "An energy gun with an experimental miniaturized reactor."
|
|
id = "nuclear_gun"
|
|
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
|
|
reliability_base = 76
|
|
build_path = "/obj/item/weapon/gun/energy/gun/nuclear"
|
|
locked = 1
|
|
|
|
stunrevolver
|
|
name = "Stun Revolver"
|
|
desc = "The prize of the Head of Security."
|
|
id = "stunrevolver"
|
|
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = "/obj/item/weapon/gun/energy/stunrevolver"
|
|
locked = 1
|
|
|
|
lasercannon
|
|
name = "Laser Cannon"
|
|
desc = "A heavy duty laser cannon."
|
|
id = "lasercannon"
|
|
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
|
|
build_path = "/obj/item/weapon/gun/energy/lasercannon"
|
|
locked = 1
|
|
|
|
decloner
|
|
name = "Decloner"
|
|
desc = "Your opponent will bubble into a messy pile of goop."
|
|
id = "decloner"
|
|
req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
|
|
build_path = "/obj/item/weapon/gun/energy/decloner"
|
|
locked = 1
|
|
|
|
chemsprayer
|
|
name = "Chem Sprayer"
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
reliability_base = 100
|
|
build_path = "/obj/item/weapon/chemsprayer"
|
|
|
|
rapidsyringe
|
|
name = "Rapid Syringe Gun"
|
|
desc = "A gun that fires many syringes."
|
|
id = "rapidsyringe"
|
|
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000)
|
|
build_path = "/obj/item/weapon/gun/syringe/rapidsyringe"
|
|
/*
|
|
largecrossbow
|
|
name = "Energy Crossbow"
|
|
desc = "A weapon favoured by syndicate infiltration teams."
|
|
id = "largecrossbow"
|
|
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
|
|
build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow"
|
|
*/
|
|
temp_gun
|
|
name = "Temperature Gun"
|
|
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
|
|
id = "temp_gun"
|
|
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
|
|
build_path = "/obj/item/weapon/gun/energy/temperature"
|
|
locked = 1
|
|
|
|
flora_gun
|
|
name = "Floral Somatoray"
|
|
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
|
id = "flora_gun"
|
|
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
|
|
build_path = "/obj/item/weapon/gun/energy/floragun"
|
|
|
|
large_grenade
|
|
name = "Large Grenade"
|
|
desc = "A grenade that affects a larger area and use larger containers."
|
|
id = "large_Grenade"
|
|
req_tech = list("combat" = 3, "materials" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000)
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/chem_grenade/large"
|
|
|
|
smg
|
|
name = "Submachine Gun"
|
|
desc = "A lightweight, fast firing gun."
|
|
id = "smg"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
|
build_path = "/obj/item/weapon/gun/projectile/automatic"
|
|
locked = 1
|
|
|
|
ammo_9mm
|
|
name = "Ammunition Box (9mm)"
|
|
desc = "A box of prototype 9mm ammunition."
|
|
id = "ammo_9mm"
|
|
req_tech = list("combat" = 4, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3750, "$silver" = 100)
|
|
build_path = "/obj/item/ammo_magazine/c9mm"
|
|
|
|
stunshell
|
|
name = "Stun Shell"
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list("combat" = 3, "materials" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 4000)
|
|
build_path = "/obj/item/ammo_casing/shotgun/stunshell"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////Mining//////////////////
|
|
/////////////////////////////////////////
|
|
|
|
jackhammer
|
|
name = "Sonic Jackhammer"
|
|
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
|
id = "jackhammer"
|
|
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
|
build_path = "/obj/item/weapon/pickaxe/jackhammer"
|
|
|
|
drill
|
|
name = "Mining Drill"
|
|
desc = "Yours is the drill that will pierce through the rock walls."
|
|
id = "drill"
|
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
|
build_path = "/obj/item/weapon/pickaxe/drill"
|
|
|
|
plasmacutter
|
|
name = "Plasma Cutter"
|
|
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
|
id = "plasmacutter"
|
|
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/pickaxe/plasmacutter"
|
|
|
|
pick_diamond
|
|
name = "Diamond Pickaxe"
|
|
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
|
id = "pick_diamond"
|
|
req_tech = list("materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$diamond" = 3000)
|
|
build_path = "/obj/item/weapon/pickaxe/diamond"
|
|
|
|
drill_diamond
|
|
name = "Diamond Mining Drill"
|
|
desc = "Yours is the drill that will pierce the heavens!"
|
|
id = "drill_diamond"
|
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
|
reliability_base = 79
|
|
build_path = "/obj/item/weapon/pickaxe/diamonddrill"
|
|
|
|
/////////////////////////////////////////
|
|
//////////////Blue Space/////////////////
|
|
/////////////////////////////////////////
|
|
|
|
beacon
|
|
name = "Tracking Beacon"
|
|
desc = "A blue space tracking beacon."
|
|
id = "beacon"
|
|
req_tech = list("bluespace" = 1)
|
|
build_type = PROTOLATHE
|
|
materials = list ("$metal" = 20, "$glass" = 10)
|
|
build_path = "/obj/item/device/radio/beacon"
|
|
|
|
bag_holding
|
|
name = "Bag of Holding"
|
|
desc = "A backpack that opens into a localized pocket of Blue Space."
|
|
id = "bag_holding"
|
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
|
reliability_base = 80
|
|
build_path = "/obj/item/weapon/storage/backpack/holding"
|
|
|
|
/////////////////////////////////////////
|
|
/////////////////HUDs////////////////////
|
|
/////////////////////////////////////////
|
|
|
|
health_hud
|
|
name = "Health Scanner HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
|
id = "health_hud"
|
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/clothing/glasses/hud/health"
|
|
|
|
security_hud
|
|
name = "Security HUD"
|
|
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
id = "security_hud"
|
|
req_tech = list("magnets" = 3, "combat" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list("$metal" = 50, "$glass" = 50)
|
|
build_path = "/obj/item/clothing/glasses/hud/security"
|
|
locked = 1
|
|
|
|
/////////////////////////////////////////
|
|
//////////////////Test///////////////////
|
|
/////////////////////////////////////////
|
|
|
|
/* test
|
|
name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
|
|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500)
|
|
build_path = "/obj/item/weapon/banhammer" */
|
|
|
|
////////////////////////////////////////
|
|
//Disks for transporting design datums//
|
|
////////////////////////////////////////
|
|
|
|
/obj/item/weapon/disk/design_disk
|
|
name = "Component Design Disk"
|
|
desc = "A disk for storing device design data for construction in lathes."
|
|
icon = 'cloning.dmi'
|
|
icon_state = "datadisk2"
|
|
item_state = "card-id"
|
|
w_class = 1.0
|
|
m_amt = 30
|
|
g_amt = 10
|
|
var/datum/design/blueprint
|
|
New()
|
|
src.pixel_x = rand(-5.0, 5)
|
|
src.pixel_y = rand(-5.0, 5)
|
|
|
|
|