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* :( * Ports https://github.com/PolarisSS13/Polaris/pull/2571 early. Need this for a map I wanna do. * need sleep * Emergency meds added Resolves https://github.com/VOREStation/VOREStation/issues/600 * Fixes Fax Machine showing Sif Government * Updates Tajaran lore to match Polaris. * Sleeping for tonight * Fixes #623 * Added more to the map * Fox sprites from Paradise added * Vore bee added * Technical stuff no one cares about. * Another update * Reverts Pull #508 https://github.com/VOREStation/VOREStation/pull/508 messed up digesting dead mobs and mice. * Sergaling are now Saru. * Saru * Zoo map update, near completion * Zoo map finished, plus Station Vault updated * Revert "Ports https://github.com/PolarisSS13/Polaris/pull/2571 early." This reverts commit 59e2bb211759604a95319ce6b1c74219a4b60800. * Buzz off, Travis. * Removed microwaves entirely so Travis stops bitching * Travis stop being dumb * Fix the zoo map once and for all..? * Removes backup files.
132 lines
6.5 KiB
Plaintext
132 lines
6.5 KiB
Plaintext
/obj/random/weapon // For Gateway maps and Syndicate. Can possibly spawn almost any gun in the game.
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name = "Random Illegal Weapon"
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desc = "This is a random illegal weapon."
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icon = 'icons/obj/gun.dmi'
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icon_state = "p08"
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spawn_nothing_percentage = 50
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item_to_spawn()
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return pick(prob(11);/obj/random/ammo_all,\
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prob(11);/obj/item/weapon/gun/energy/laser,\
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prob(11);/obj/item/weapon/gun/projectile/pirate,\
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prob(10);/obj/item/weapon/material/twohanded/spear,\
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prob(10);/obj/item/weapon/gun/energy/stunrevolver,\
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prob(10);/obj/item/weapon/gun/energy/taser,\
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prob(10);/obj/item/weapon/gun/launcher/crossbow,\
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prob(10);/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet,\
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prob(10);/obj/item/weapon/material/knife,\
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prob(10);/obj/item/weapon/material/hatchet/tacknife/combatknife,\
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prob(10);/obj/item/weapon/material/butterfly/switchblade,\
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prob(10);/obj/item/weapon/gun/projectile/luger,\
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prob(10);/obj/item/weapon/gun/projectile/luger/brown,\
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/* prob(10);/obj/item/weapon/gun/projectile/pipegun,\ */
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prob(10);/obj/item/weapon/gun/projectile/revolver,\
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prob(10);/obj/item/weapon/gun/projectile/revolver/detective,\
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prob(10);/obj/item/weapon/gun/projectile/revolver/mateba,\
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prob(10);/obj/item/weapon/gun/projectile/revolver/judge,\
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prob(10);/obj/item/weapon/gun/projectile/colt,\
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prob(10);/obj/item/weapon/gun/projectile/shotgun/pump,\
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prob(10);/obj/item/weapon/gun/projectile/shotgun/pump/rifle,\
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prob(10);/obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin,\
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prob(10);/obj/item/weapon/melee/baton,\
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prob(10);/obj/item/weapon/melee/telebaton,\
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prob(10);/obj/item/weapon/melee/classic_baton,\
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prob(10);/obj/item/weapon/melee/energy/sword,\
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prob(9);/obj/item/weapon/gun/projectile/automatic/wt550/lethal,\
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prob(9);/obj/item/weapon/gun/projectile/automatic/pdw,\
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prob(9);/obj/item/weapon/gun/projectile/derringer,\
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prob(9);/obj/item/weapon/gun/energy/crossbow/largecrossbow,\
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prob(9);/obj/item/weapon/gun/projectile/automatic/mini_uzi,\
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prob(9);/obj/item/weapon/gun/projectile/pistol,\
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prob(9);/obj/item/weapon/gun/projectile/shotgun/pump/combat,\
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prob(9);/obj/item/weapon/twohanded/fireaxe,\
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prob(9);/obj/item/weapon/cane/concealed,\
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prob(9);/obj/item/weapon/gun/energy/gun,\
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prob(8);/obj/item/weapon/gun/energy/ionrifle,\
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prob(8);/obj/item/weapon/gun/energy/retro,\
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prob(8);/obj/item/weapon/gun/energy/gun/eluger,\
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prob(8);/obj/item/weapon/gun/energy/xray,\
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prob(8);/obj/item/weapon/gun/projectile/automatic/c20r,\
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prob(8);/obj/item/weapon/gun/projectile/automatic/stg,\
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prob(8);/obj/item/weapon/melee/energy/sword,\
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/* prob(8);/obj/item/weapon/gun/projectile/automatic/m41a,\ */
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prob(7);/obj/item/weapon/gun/energy/captain,\
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prob(7);/obj/item/weapon/gun/energy/sniperrifle,\
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prob(7);/obj/item/weapon/gun/projectile/automatic/p90,\
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prob(7);/obj/item/weapon/gun/projectile/automatic/as24,\
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prob(7);/obj/item/weapon/gun/projectile/automatic/sts35,\
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prob(7);/obj/item/weapon/gun/projectile/automatic/z8,\
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prob(7);/obj/item/weapon/gun/energy/gun/burst,\
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prob(7);/obj/item/weapon/gun/projectile/shotgun/pump/unsc,\
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prob(7);/obj/item/weapon/gun/projectile/deagle,\
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prob(7);/obj/item/weapon/gun/launcher/grenade,\
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prob(6);/obj/item/weapon/gun/projectile/SVD,\
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prob(6);/obj/item/weapon/gun/projectile/automatic/l6_saw,\
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prob(6);/obj/item/weapon/gun/energy/lasercannon,\
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prob(5);/obj/item/weapon/gun/projectile/automatic/carbine,\
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prob(5);/obj/item/weapon/gun/energy/pulse_rifle,\
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/* prob(4);/obj/item/weapon/gun/projectile/automatic/battlerifle,\ */
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prob(3);/obj/item/weapon/gun/projectile/deagle/camo,\
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prob(3);/obj/item/weapon/gun/energy/gun/nuclear,\
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prob(2);/obj/item/weapon/gun/projectile/deagle/gold,\
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prob(1);/obj/item/weapon/gun/launcher/rocket,\
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prob(1);/obj/item/weapon/gun/launcher/grenade,\
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prob(1);/obj/item/weapon/gun/projectile/gyropistol,\
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prob(1);/obj/item/weapon/gun/projectile/heavysniper,\
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prob(1);/obj/item/weapon/plastique,\
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prob(1);/obj/item/weapon/material/sword,\
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prob(1);/obj/item/weapon/cane/concealed,\
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prob(1);/obj/item/weapon/material/sword/katana)
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/obj/random/weapon/guarenteed
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spawn_nothing_percentage = 0
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/obj/random/ammo_all
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name = "Random Ammunition (All)"
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desc = "This is random ammunition. Spawns all ammo types."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "666"
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item_to_spawn()
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return pick(prob(5);/obj/item/weapon/storage/box/shotgunammo,\
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prob(5);/obj/item/weapon/storage/box/shotgunshells,\
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prob(5);/obj/item/ammo_magazine/a357,\
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prob(5);/obj/item/ammo_magazine/clip/a762,\
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prob(5);/obj/item/ammo_magazine/c45m,\
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prob(5);/obj/item/ammo_magazine/c45m/rubber,\
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prob(5);/obj/item/ammo_magazine/c38,\
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prob(5);/obj/item/ammo_magazine/c38/rubber,\
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prob(5);/obj/item/weapon/storage/box/flashbangs,\
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prob(5);/obj/item/ammo_magazine/s762,\
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prob(4);/obj/item/ammo_magazine/clip/a556,\
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prob(4);/obj/item/ammo_magazine/clip/c45,\
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prob(4);/obj/item/ammo_magazine/clip/c9mm,\
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prob(4);/obj/item/ammo_magazine/c45uzi,\
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prob(4);/obj/item/ammo_magazine/c762,\
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prob(4);/obj/item/ammo_magazine/mc9mm,\
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prob(4);/obj/item/ammo_magazine/mc9mml,\
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prob(4);/obj/item/ammo_magazine/mc9mmt,\
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prob(4);/obj/item/ammo_magazine/mc9mmt/rubber,\
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prob(4);/obj/item/ammo_magazine/a10mm,\
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prob(4);/obj/item/ammo_magazine/p90,\
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/* prob(4);/obj/item/ammo_magazine/m14,\
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prob(4);/obj/item/ammo_magazine/m14/large,\ */
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prob(4);/obj/item/ammo_magazine/c762,\
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prob(4);/obj/item/ammo_magazine/a556,\
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prob(4);/obj/item/ammo_magazine/a556m,\
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prob(3);/obj/item/ammo_magazine/clip/a10mm,\
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prob(3);/obj/item/ammo_magazine/clip/a50,\
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prob(3);/obj/item/ammo_magazine/s762,\
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prob(2);/obj/item/ammo_magazine/a50,\
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prob(2);/obj/item/ammo_magazine/a762,\
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prob(1);/obj/item/weapon/storage/box/frags,\
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/* prob(1);/obj/item/ammo_magazine/battlerifle,\ */
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prob(1);/obj/item/ammo_casing/rocket,\
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prob(1);/obj/item/weapon/storage/box/sniperammo,\
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prob(1);/obj/item/weapon/storage/box/flashshells,\
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prob(1);/obj/item/weapon/storage/box/beanbags,\
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prob(1);/obj/item/weapon/storage/box/practiceshells,\
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prob(1);/obj/item/weapon/storage/box/stunshells,\
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prob(1);/obj/item/weapon/storage/box/blanks,\
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prob(1);/obj/item/ammo_magazine/stg,\
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prob(1);/obj/item/ammo_magazine/tommydrum,\
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prob(1);/obj/item/ammo_magazine/tommymag
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) |