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https://github.com/CHOMPStation2/CHOMPStation2.git
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- Add additional can_atmos_pass value ATMOS_PASS_PROC which indicates custom behavior requiring calling the CanZASPass proc. - The benefit being for the other three values we DON'T need to call CanZASPass at all! We already know the behavior without the overhead of a proc call. - Obviously any atom with can_atmos_pass = ATMOS_PASS_PROC cannot now call ..() in CanZASPass() since the default behavior would be to (recursively) call CanZASPass() - This required re-numbering the constants, so I also fixed all code that assumed particular values for the constants. - Switched all types which overrode CanZASPass with custom logic to be can_atmos_pass = ATMOS_PASS_PROC - Changed /turf/c_airblock() to skip calling /atom/movable/c_airblock() for the three can_atmos_pass values that don't require calling the proc.
407 lines
14 KiB
Plaintext
407 lines
14 KiB
Plaintext
// TURBINE v2 AKA rev4407 Engine reborn!
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// How to use it? - Mappers
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//
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// This is a very good power generating mechanism. All you need is a blast furnace with soaring flames and output.
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// Not everything is included yet so the turbine can run out of fuel quiet quickly. The best thing about the turbine is that even
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// though something is on fire that passes through it, it won't be on fire as it passes out of it. So the exhaust fumes can still
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// containt unreacted fuel - plasma and oxygen that needs to be filtered out and re-routed back. This of course requires smart piping
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// For a computer to work with the turbine the compressor requires a comp_id matching with the turbine computer's id. This will be
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// subjected to a change in the near future mind you. Right now this method of generating power is a good backup but don't expect it
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// become a main power source unless some work is done. Have fun. At 50k RPM it generates 60k power. So more than one turbine is needed!
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//
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// - Numbers
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//
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// Example setup S - sparker
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// B - Blast doors into space for venting
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// *BBB****BBB* C - Compressor
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// S CT * T - Turbine
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// * ^ * * V * D - Doors with firedoor
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// **|***D**|** ^ - Fuel feed (Not vent, but a gas outlet)
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// | | V - Suction vent (Like the ones in atmos
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//
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/obj/machinery/compressor
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name = "compressor"
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desc = "The compressor stage of a gas turbine generator."
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icon = 'icons/obj/pipes.dmi'
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icon_state = "compressor"
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anchored = TRUE
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density = TRUE
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can_atmos_pass = ATMOS_PASS_PROC
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circuit = /obj/item/weapon/circuitboard/machine/power_compressor
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var/obj/machinery/power/turbine/turbine
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var/datum/gas_mixture/gas_contained
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var/turf/simulated/inturf
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var/starter = 0
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var/rpm = 0
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var/rpmtarget = 0
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var/capacity = 1e6
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var/comp_id = 0
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var/efficiency
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/obj/machinery/power/turbine
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name = "gas turbine generator"
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desc = "A gas turbine used for backup power generation."
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icon = 'icons/obj/pipes.dmi'
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icon_state = "turbine"
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anchored = TRUE
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density = TRUE
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circuit = /obj/item/weapon/circuitboard/machine/power_turbine
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var/obj/machinery/compressor/compressor
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var/turf/simulated/outturf
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var/lastgen
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var/productivity = 1
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/obj/machinery/computer/turbine_computer
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name = "gas turbine control computer"
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desc = "A computer to remotely control a gas turbine."
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icon_keyboard = "tech_key"
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icon_screen = "turbinecomp"
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circuit = /obj/item/weapon/circuitboard/turbine_control
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var/obj/machinery/compressor/compressor
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var/list/obj/machinery/door/blast/doors
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var/id = 0
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var/door_status = 0
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/obj/item/weapon/circuitboard/machine/power_compressor
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name = T_BOARD("power compressor")
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build_path = /obj/machinery/compressor
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_MATERIAL = 4, TECH_POWER = 2)
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req_components = list(/obj/item/stack/cable_coil = 5, /obj/item/weapon/stock_parts/manipulator = 6)
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/obj/item/weapon/circuitboard/machine/power_turbine
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name = T_BOARD("power turbine")
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build_path = /obj/machinery/power/turbine
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board_type = new /datum/frame/frame_types/machine
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origin_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 4)
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req_components = list(/obj/item/stack/cable_coil = 5, /obj/item/weapon/stock_parts/capacitor = 6)
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Compressor
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// the inlet stage of the gas turbine electricity generator
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define COMPFRICTION 5e5
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#define COMPSTARTERLOAD 2800
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/obj/machinery/compressor/Initialize()
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. = ..()
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default_apply_parts()
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gas_contained = new()
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inturf = get_step(src, dir)
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locate_machinery()
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if(!turbine)
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stat |= BROKEN
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// When anchored, don't let air past us.
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/obj/machinery/compressor/CanZASPass(turf/T, is_zone)
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return !anchored
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/obj/machinery/compressor/proc/locate_machinery()
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if(turbine)
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return
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turbine = locate() in get_step(src, get_dir(inturf, src))
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if(turbine)
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turbine.locate_machinery()
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/obj/machinery/compressor/RefreshParts()
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var/E = 0
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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E += M.rating
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efficiency = E / 6
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/obj/machinery/compressor/attackby(obj/item/W, mob/user)
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src.add_fingerprint(user)
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if(default_deconstruction_screwdriver(user, W))
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return
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if(default_part_replacement(user, W))
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return
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if(default_unfasten_wrench(user, W))
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return
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if(default_deconstruction_crowbar(user, W))
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return
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if(istype(W, /obj/item/device/multitool))
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var/new_ident = input("Enter a new ident tag.", name, comp_id) as null|text
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if(new_ident && user.Adjacent(src))
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comp_id = new_ident
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return
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return ..()
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/obj/machinery/compressor/default_unfasten_wrench(var/mob/user, var/obj/item/weapon/W, var/time = 20)
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if((. = ..()))
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turbine = null
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if(anchored)
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inturf = get_step(src, dir)
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locate_machinery()
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if(turbine)
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to_chat(user, "<span class='notice'>Turbine connected.</span>")
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stat &= ~BROKEN
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else
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to_chat(user, "<span class='alert'>Turbine not connected.</span>")
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stat |= BROKEN
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/obj/machinery/compressor/process()
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if(!turbine)
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stat = BROKEN
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if(stat & BROKEN || panel_open)
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return
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if(!starter)
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return
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overlays.Cut()
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rpm = 0.9* rpm + 0.1 * rpmtarget
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var/datum/gas_mixture/environment = inturf.return_air()
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// It's a simplified version taking only 1/10 of the moles from the turf nearby. It should be later changed into a better version
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var/transfer_moles = environment.total_moles / 10
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var/datum/gas_mixture/removed = inturf.remove_air(transfer_moles)
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gas_contained.merge(removed)
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// RPM function to include compression friction - be advised that too low/high of a compfriction value can make things screwy
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rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION*efficiency))
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if(starter && !(stat & NOPOWER))
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use_power(2800)
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if(rpm<1000)
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rpmtarget = 1000
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else
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if(rpm<1000)
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rpmtarget = 0
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if(rpm>50000)
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overlays += image('icons/obj/pipes.dmi', "comp-o4", FLY_LAYER)
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else if(rpm>10000)
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overlays += image('icons/obj/pipes.dmi', "comp-o3", FLY_LAYER)
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else if(rpm>2000)
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overlays += image('icons/obj/pipes.dmi', "comp-o2", FLY_LAYER)
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else if(rpm>500)
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overlays += image('icons/obj/pipes.dmi', "comp-o1", FLY_LAYER)
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//TODO: DEFERRED
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Turbine
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// These are crucial to working of a turbine - the stats modify the power output. TurbGenQ modifies how much raw energy can you get from
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// rpms, TurbGenG modifies the shape of the curve - the lower the value the less straight the curve is.
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#define TURBPRES 9000000
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#define TURBGENQ 100000
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#define TURBGENG 0.8
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/obj/machinery/power/turbine/Initialize()
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. = ..()
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default_apply_parts()
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// The outlet is pointed at the direction of the turbine component
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outturf = get_step(src, dir)
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locate_machinery()
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if(!compressor)
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stat |= BROKEN
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/obj/machinery/power/turbine/RefreshParts()
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var/P = 0
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for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
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P += C.rating
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productivity = P / 6
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/obj/machinery/power/turbine/proc/locate_machinery()
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if(compressor)
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return
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compressor = locate() in get_step(src, get_dir(outturf, src))
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if(compressor)
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compressor.locate_machinery()
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/obj/machinery/power/turbine/attackby(obj/item/W, mob/user)
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src.add_fingerprint(user)
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if(default_deconstruction_screwdriver(user, W))
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return
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if(default_part_replacement(user, W))
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return
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if(default_unfasten_wrench(user, W))
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return
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if(default_deconstruction_crowbar(user, W))
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return
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return ..()
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/obj/machinery/power/turbine/default_unfasten_wrench(var/mob/user, var/obj/item/weapon/W, var/time = 20)
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if((. = ..()))
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compressor = null
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if(anchored)
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outturf = get_step(src, dir)
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locate_machinery()
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if(compressor)
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to_chat(user, "<span class='notice'>Compressor connected.</span>")
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stat &= ~BROKEN
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else
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to_chat(user, "<span class='alert'>Compressor not connected.</span>")
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stat |= BROKEN
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/obj/machinery/power/turbine/process()
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if(!compressor)
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stat = BROKEN
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if((stat & BROKEN) || panel_open)
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return
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if(!compressor.starter)
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return
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overlays.Cut()
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// This is the power generation function. If anything is needed it's good to plot it in EXCEL before modifying
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// the TURBGENQ and TURBGENG values
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lastgen = ((compressor.rpm / TURBGENQ)**TURBGENG) * TURBGENQ * productivity
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add_avail(lastgen)
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// Weird function but it works. Should be something else...
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var/newrpm = ((compressor.gas_contained.temperature) * compressor.gas_contained.total_moles)/4
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newrpm = max(0, newrpm)
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if(!compressor.starter || newrpm > 1000)
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compressor.rpmtarget = newrpm
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if(compressor.gas_contained.total_moles>0)
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var/oamount = min(compressor.gas_contained.total_moles, (compressor.rpm+100)/35000*compressor.capacity)
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var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
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outturf.assume_air(removed)
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// If it works, put an overlay that it works!
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if(lastgen > 100)
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overlays += image('icons/obj/pipes.dmi', "turb-o", FLY_LAYER)
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updateDialog()
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/obj/machinery/power/turbine/attack_hand(var/mob/user as mob)
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if((. = ..()))
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return
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src.interact(user)
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/obj/machinery/power/turbine/interact(mob/user)
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if(!Adjacent(user) || (stat & (NOPOWER|BROKEN)) && !issilicon(user))
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user.unset_machine(src)
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user << browse(null, "window=turbine")
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return
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user.set_machine(src)
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var/t = "<TT><B>Gas Turbine Generator</B><HR><PRE>"
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t += "Generated power : [DisplayPower(lastgen)]<BR><BR>"
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t += "Turbine: [round(compressor.rpm)] RPM<BR>"
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t += "Starter: [ compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]"
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t += "</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>"
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t += "</TT>"
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var/datum/browser/popup = new(user, "turbine", name, 700, 500, src)
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popup.set_content(t)
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popup.open()
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return
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/obj/machinery/power/turbine/Topic(href, href_list)
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if(..())
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return
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if(href_list["close"])
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usr << browse(null, "window=turbine")
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usr.unset_machine(src)
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return
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else if(href_list["str"])
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if(compressor)
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compressor.starter = !compressor.starter
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updateDialog()
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Turbine Computer
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/machinery/computer/turbine_computer/Initialize()
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. = ..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/computer/turbine_computer/LateInitialize()
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locate_machinery()
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/obj/machinery/computer/turbine_computer/proc/locate_machinery()
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if(!id)
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return
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for(var/obj/machinery/compressor/C in machines)
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if(C.comp_id == id)
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compressor = C
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LAZYINITLIST(doors)
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for(var/obj/machinery/door/blast/P in machines)
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if(P.id == id)
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doors += P
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/obj/machinery/computer/turbine_computer/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/device/multitool))
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var/new_ident = input("Enter a new ident tag.", name, id) as null|text
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if(new_ident && user.Adjacent(src))
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id = new_ident
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return
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/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
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if((. = ..()))
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return
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src.interact(user)
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/obj/machinery/computer/turbine_computer/interact(mob/user)
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return ui_interact(user)
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/obj/machinery/computer/turbine_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/list/data = list()
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data["connected"] = (compressor && compressor.turbine) ? TRUE : FALSE
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data["compressor_broke"] = (!compressor || (compressor.stat & BROKEN)) ? TRUE : FALSE
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data["turbine_broke"] = (!compressor || !compressor.turbine || (compressor.turbine.stat & BROKEN)) ? TRUE : FALSE
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data["broken"] = (data["compressor_broke"] || data["turbine_broke"])
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data["door_status"] = door_status ? TRUE : FALSE
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if(compressor && compressor.turbine)
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data["online"] = compressor.starter
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data["power"] = DisplayPower(compressor.turbine.lastgen)
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data["rpm"] = compressor.rpm
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data["temp"] = compressor.gas_contained.temperature
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// update the ui if it exists, returns null if no ui is passed/found
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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// the ui does not exist, so we'll create a new() one
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// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
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ui = new(user, src, ui_key, "turbine_computer.tmpl", name, 520, 440)
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// when the ui is first opened this is the data it will use
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ui.set_initial_data(data)
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// open the new ui window
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ui.open()
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// auto update every Master Controller tick
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ui.set_auto_update(TRUE)
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/obj/machinery/computer/turbine_computer/Topic(href, href_list)
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if(..())
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return
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if(href_list["power-on"])
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if(compressor && compressor.turbine)
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compressor.starter = TRUE
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. = TRUE
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else if(href_list["power-off"])
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if(compressor && compressor.turbine)
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compressor.starter = FALSE
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. = TRUE
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else if(href_list["reconnect"])
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locate_machinery()
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. = TRUE
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else if(href_list["doors"])
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door_status = !door_status
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for(var/obj/machinery/door/blast/D in src.doors)
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if (door_status)
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spawn(0) D.close()
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else
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spawn(0)D.open()
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. = TRUE
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#undef COMPFRICTION
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#undef COMPSTARTERLOAD
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#undef TURBPRES
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#undef TURBGENQ
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#undef TURBGENG
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