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CHOMPStation2/code/game/dna/genes/monkey.dm
CHOMPStation2StaffMirrorBot f46d700e64 [MIRROR] some more grep checks (#11414)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-14 20:22:06 +02:00

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/datum/dna/gene/monkey
name="Monkey"
/datum/dna/gene/monkey/New()
block=MONKEYBLOCK
/datum/dna/gene/monkey/can_activate(var/mob/M,var/flags)
return ishuman(M) || istype(M,/mob/living/carbon/monkey)
/datum/dna/gene/monkey/activate(var/mob/living/M, var/connected, var/flags)
if(!ishuman(M))
//testing("Cannot monkey-ify [M], type is [M.type].")
return
var/mob/living/carbon/human/H = M
H.transforming = 1
var/list/implants = list() //Try to preserve implants.
for(var/obj/item/implant/W in H)
implants += W
W.loc = null
if(!connected)
for(var/obj/item/W in (H.contents-implants))
if (W==H.w_uniform) // will be teared
continue
H.drop_from_inventory(W)
M.transforming = 1
M.canmove = 0
M.icon = null
M.invisibility = INVISIBILITY_ABSTRACT
var/atom/movable/overlay/animation = new( M.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("h2monkey", animation)
sleep(48)
qdel(animation)
var/mob/living/carbon/monkey/O = null
if(H.species.primitive)
O = new H.species.primitive(src)
else
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
return
if(M)
if (M.dna)
QDEL_SWAP(O.dna, M.dna.Clone())
QDEL_NULL(M.dna)
if (M.suiciding)
O.suiciding = M.suiciding
M.suiciding = null
for(var/obj/T in (M.contents-implants))
qdel(T)
O.loc = M.loc
if(M.mind)
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
if (connected) //inside dna thing
var/obj/machinery/dna_scannernew/C = connected
O.loc = C
C.occupant = O
connected = null
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
O.adjustToxLoss(M.getToxLoss() + 20)
O.adjustOxyLoss(M.getOxyLoss())
O.set_stat(M.stat)
O.a_intent = I_HURT
for (var/obj/item/implant/I in implants)
I.loc = O
I.implanted = O
// O.update_icon = 1 //queue a full icon update at next life() call
qdel(M)
return
/datum/dna/gene/monkey/deactivate(var/mob/living/M, var/connected, var/flags)
if(!istype(M,/mob/living/carbon/monkey))
//testing("Cannot humanize [M], type is [M.type].")
return
var/mob/living/carbon/monkey/Mo = M
Mo.transforming = 1
var/list/implants = list() //Still preserving implants
for(var/obj/item/implant/W in Mo)
implants += W
W.loc = null
if(!connected)
for(var/obj/item/W in (Mo.contents-implants))
Mo.drop_from_inventory(W)
M.transforming = 1
M.canmove = 0
M.icon = null
M.invisibility = INVISIBILITY_ABSTRACT
var/atom/movable/overlay/animation = new( M.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("monkey2h", animation)
sleep(48)
qdel(animation)
var/mob/living/carbon/human/O
if(Mo.greaterform)
O = new(src, Mo.greaterform)
else
O = new(src)
if (M.dna.GetUIState(DNA_UI_GENDER))
O.gender = FEMALE
else
O.gender = MALE
if (M)
if (M.dna)
QDEL_SWAP(O.dna, M.dna.Clone())
QDEL_NULL(M.dna)
if (M.suiciding)
O.suiciding = M.suiciding
M.suiciding = null
//for(var/obj/T in M)
// qdel(T)
O.loc = M.loc
if(M.mind)
M.mind.transfer_to(O) //transfer our mind to the human
if (connected) //inside dna thing
var/obj/machinery/dna_scannernew/C = connected
O.loc = C
C.occupant = O
connected = null
var/i
while (!i)
var/randomname
if (O.gender == MALE)
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
else
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
if (findname(randomname))
continue
else
O.real_name = randomname
O.dna.real_name = randomname
i++
O.UpdateAppearance()
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
O.adjustToxLoss(M.getToxLoss())
O.adjustOxyLoss(M.getOxyLoss())
O.set_stat(M.stat)
for (var/obj/item/implant/I in implants)
I.loc = O
I.implanted = O
// O.update_icon = 1 //queue a full icon update at next life() call
qdel(M)
return