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43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
/datum/technomancer/spell/overload
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name = "Overload"
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desc = "Fires a bolt of highly unstable energy, that does damaged equal to 1.5% of the technomancer's current reserve of energy. \
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This energy pierces all known armor."
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cost = 150
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obj_path = /obj/item/weapon/spell/projectile/overload
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/obj/item/weapon/spell/projectile/overload
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name = "overload"
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icon_state = "overload"
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desc = "Hope your Core's full."
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cast_methods = CAST_RANGED
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aspect = ASPECT_UNSTABLE
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spell_projectile = /obj/item/projectile/overload
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energy_cost_per_shot = 0 // Handled later
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instability_per_shot = 15
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cooldown = 10
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pre_shot_delay = 4
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/obj/item/projectile/overload
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name = "overloaded bolt"
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icon_state = "bluespace"
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// nodamage = 1
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damage_type = BURN
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armor_penetration = 100
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/obj/item/weapon/spell/projectile/overload/on_ranged_cast(atom/hit_atom, mob/living/user)
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energy_cost_per_shot = round(core.max_energy * 0.15)
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var/energy_before_firing = core.energy
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if(set_up(hit_atom, user))
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var/obj/item/projectile/overload/P = new spell_projectile(get_turf(user))
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P.launch(hit_atom)
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if(check_for_scepter())
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P.damage = round(energy_before_firing * 0.003) // 3% of their current energy pool.
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else
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P.damage = round(energy_before_firing * 0.002) // 2% of their current energy pool.
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owner.adjust_instability(instability_per_shot)
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return 1
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// muzzle_type = /obj/effect/projectile/lightning/muzzle
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// tracer_type = /obj/effect/projectile/lightning/tracer
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// impact_type = /obj/effect/projectile/lightning/impact |