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CHOMPStation2/code/game/gamemodes/technomancer/spells/resurrect.dm
Neerti b93bf797f4 Some More Technomancer Additions
Adds the Recycling and Summoner cores to the catalog, which I somehow forgot to do earlier.
Adds an instability modifer for different cores.
Adds several new healing spells, for dealing with internal organ troubles, as well as for dealing with robotic FBP healing.
Makes various healing spells cheaper in the catalog.
2016-07-15 12:18:31 -04:00

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/datum/technomancer/spell/resurrect
name = "Resurrect"
desc = "This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, \
however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn't \
resolve whatever caused them to die originally."
cost = 100
obj_path = /obj/item/weapon/spell/resurrect
ability_icon_state = "tech_resurrect"
/obj/item/weapon/spell/resurrect
name = "resurrect"
icon_state = "radiance"
desc = "Perhaps this can save a trip to cloning?"
cast_methods = CAST_MELEE
aspect = ASPECT_BIOMED
/obj/item/weapon/spell/resurrect/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(L == user)
user << "<span class='warning'>Clever as you may seem, this won't work on yourself while alive.</span>"
return 0
if(L.stat != DEAD)
user << "<span class='warning'>\The [L] isn't dead!</span>"
return 0
if(pay_energy(5000))
if(L.tod > world.time + 10 MINUTES)
user << "<span class='danger'>\The [L]'s been dead for too long, even this function cannot replace cloning at \
this point.</span>"
return 0
user << "<span class='notice'>You stab \the [L] with a hidden integrated hypo, attempting to bring them back...</span>"
if(istype(L, /mob/living/simple_animal))
var/mob/living/simple_animal/SM = L
SM.health = SM.maxHealth / 3
SM.stat = CONSCIOUS
dead_mob_list -= SM
living_mob_list += SM
SM.icon_state = SM.icon_living
owner.adjust_instability(30)
else if(ishuman(L))
var/mob/living/carbon/human/H = L
if(!H.client && H.mind) //Don't force the dead person to come back if they don't want to.
for(var/mob/observer/dead/ghost in player_list)
if(ghost.mind == H.mind)
ghost << "<b><font color = #330033><font size = 3>The Technomancer [user.real_name] is trying to \
revive you. Return to your body if you want to be resurrected!</b> \
(Verbs -> Ghost -> Re-enter corpse)</font></font>"
break
sleep(10 SECONDS)
if(H.client)
L.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
dead_mob_list -= H
living_mob_list += H
H.timeofdeath = null
visible_message("<span class='danger'>\The [H]'s eyes open!</span>")
user << "<span class='notice'>It's alive!</span>"
owner.adjust_instability(100)
else
user << "<span class='warning'>The body of \the [H] doesn't seem to respond, perhaps you could try again?</span>"
owner.adjust_instability(10)