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CHOMPStation2/code/game/gamemodes/technomancer/spells/spawner/fire_blast.dm
Neerti 53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00

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/datum/technomancer/spell/fire_blast
name = "Fire Blast"
desc = "Causes a disturbance on a targeted tile. After two and a half seconds, it will explode in a small radius around it. Be \
sure to not be close to the disturbance yourself."
cost = 175
obj_path = /obj/item/weapon/spell/spawner/fire_blast
/obj/item/weapon/spell/spawner/fire_blast
name = "fire blast"
desc = "Leading your booms might be needed."
icon_state = "fire_blast"
cast_methods = CAST_RANGED
aspect = ASPECT_FIRE
spawner_type = /obj/effect/temporary_effect/fire_blast
/obj/item/weapon/spell/spawner/fire_blast/on_ranged_cast(atom/hit_atom, mob/user)
if(pay_energy(2000))
owner.adjust_instability(12)
..() // Makes the booms happen.
/obj/effect/temporary_effect/fire_blast
name = "fire blast"
desc = "Run!"
icon = 'icons/effects/effects.dmi'
icon_state = "at_shield1"
time_to_die = 2.5 SECONDS // After which we go boom.
invisibility = 0
new_light_range = 4
new_light_power = 5
new_light_color = "#FF6A00"
/obj/effect/temporary_effect/fire_blast/Destroy()
explosion(get_turf(src), -1, 1, 2, 5, adminlog = 1)
..()