Files
CHOMPStation2/code/modules/projectiles/guns/projectile/dartgun.dm
Kelenius 35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00

206 lines
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Plaintext

/obj/item/projectile/bullet/chemdart
name = "dart"
icon_state = "dart"
damage = 5
sharp = 1
embed = 1 //the dart is shot fast enough to pierce space suits, so I guess splintering inside the target can be a thing. Should be rare due to low damage.
var/reagent_amount = 15
kill_count = 15 //shorter range
muzzle_type = null
/obj/item/projectile/bullet/chemdart/New()
reagents = new/datum/reagents(reagent_amount)
reagents.my_atom = src
/obj/item/projectile/bullet/chemdart/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null)
if(blocked < 2 && isliving(target))
var/mob/living/L = target
if(L.can_inject(target_zone=def_zone))
reagents.trans_to_mob(L, reagent_amount, CHEM_BLOOD)
/obj/item/ammo_casing/chemdart
name = "chemical dart"
desc = "A small hardened, hollow dart."
icon_state = "dart"
caliber = "dart"
projectile_type = /obj/item/projectile/bullet/chemdart
/obj/item/ammo_casing/chemdart/expend()
qdel(src)
/obj/item/ammo_magazine/chemdart
name = "dart cartridge"
desc = "A rack of hollow darts."
icon_state = "darts"
item_state = "rcdammo"
origin_tech = list(TECH_MATERIAL = 2)
mag_type = MAGAZINE
caliber = "dart"
ammo_type = /obj/item/ammo_casing/chemdart
max_ammo = 5
multiple_sprites = 1
/obj/item/weapon/gun/projectile/dartgun
name = "dart gun"
desc = "A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances."
icon_state = "dartgun-empty"
item_state = null
caliber = "dart"
fire_sound = 'sound/weapons/empty.ogg'
fire_sound_text = "a metallic click"
recoil = 0
silenced = 1
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/chemdart
auto_eject = 0
var/list/beakers = list() //All containers inside the gun.
var/list/mixing = list() //Containers being used for mixing.
var/max_beakers = 3
var/dart_reagent_amount = 15
var/container_type = /obj/item/weapon/reagent_containers/glass/beaker
var/list/starting_chems = null
/obj/item/weapon/gun/projectile/dartgun/dartgun/New()
..()
if(starting_chems)
for(var/chem in starting_chems)
var/obj/B = new container_type(src)
B.reagents.add_reagent(chem, 60)
beakers += B
update_icon()
/obj/item/weapon/gun/projectile/dartgun/update_icon()
if(!ammo_magazine)
icon_state = "dartgun-empty"
return 1
if(!ammo_magazine.stored_ammo || ammo_magazine.stored_ammo.len)
icon_state = "dartgun-0"
else if(ammo_magazine.stored_ammo.len > 5)
icon_state = "dartgun-5"
else
icon_state = "dartgun-[ammo_magazine.stored_ammo.len]"
return 1
/obj/item/weapon/gun/projectile/dartgun/consume_next_projectile()
. = ..()
var/obj/item/projectile/bullet/chemdart/dart = .
if(istype(dart))
fill_dart(dart)
/obj/item/weapon/gun/projectile/dartgun/examine(mob/user)
//update_icon()
//if (!..(user, 2))
// return
..()
if (beakers.len)
user << "\blue [src] contains:"
for(var/obj/item/weapon/reagent_containers/glass/beaker/B in beakers)
if(B.reagents && B.reagents.reagent_list.len)
for(var/datum/reagent/R in B.reagents.reagent_list)
user << "\blue [R.volume] units of [R.name]"
/obj/item/weapon/gun/projectile/dartgun/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(!istype(I, container_type))
user << "\blue [I] doesn't seem to fit into [src]."
return
if(beakers.len >= max_beakers)
user << "\blue [src] already has [max_beakers] beakers in it - another one isn't going to fit!"
return
var/obj/item/weapon/reagent_containers/glass/beaker/B = I
user.drop_item()
B.loc = src
beakers += B
user << "\blue You slot [B] into [src]."
src.updateUsrDialog()
return 1
..()
//fills the given dart with reagents
/obj/item/weapon/gun/projectile/dartgun/proc/fill_dart(var/obj/item/projectile/bullet/chemdart/dart)
if(mixing.len)
var/mix_amount = dart.reagent_amount/mixing.len
for(var/obj/item/weapon/reagent_containers/glass/beaker/B in mixing)
B.reagents.trans_to_obj(dart, mix_amount)
/obj/item/weapon/gun/projectile/dartgun/attack_self(mob/user)
user.set_machine(src)
var/dat = "<b>[src] mixing control:</b><br><br>"
if (beakers.len)
var/i = 1
for(var/obj/item/weapon/reagent_containers/glass/beaker/B in beakers)
dat += "Beaker [i] contains: "
if(B.reagents && B.reagents.reagent_list.len)
for(var/datum/reagent/R in B.reagents.reagent_list)
dat += "<br> [R.volume] units of [R.name], "
if (check_beaker_mixing(B))
dat += text("<A href='?src=\ref[src];stop_mix=[i]'><font color='green'>Mixing</font></A> ")
else
dat += text("<A href='?src=\ref[src];mix=[i]'><font color='red'>Not mixing</font></A> ")
else
dat += "nothing."
dat += " \[<A href='?src=\ref[src];eject=[i]'>Eject</A>\]<br>"
i++
else
dat += "There are no beakers inserted!<br><br>"
if(ammo_magazine)
if(ammo_magazine.stored_ammo && ammo_magazine.stored_ammo.len)
dat += "The dart cartridge has [ammo_magazine.stored_ammo.len] shots remaining."
else
dat += "<font color='red'>The dart cartridge is empty!</font>"
dat += " \[<A href='?src=\ref[src];eject_cart=1'>Eject</A>\]"
user << browse(dat, "window=dartgun")
onclose(user, "dartgun", src)
/obj/item/weapon/gun/projectile/dartgun/proc/check_beaker_mixing(var/obj/item/B)
if(!mixing || !beakers)
return 0
for(var/obj/item/M in mixing)
if(M == B)
return 1
return 0
/obj/item/weapon/gun/projectile/dartgun/Topic(href, href_list)
if(..()) return 1
src.add_fingerprint(usr)
if(href_list["stop_mix"])
var/index = text2num(href_list["stop_mix"])
if(index <= beakers.len)
for(var/obj/item/M in mixing)
if(M == beakers[index])
mixing -= M
break
else if (href_list["mix"])
var/index = text2num(href_list["mix"])
if(index <= beakers.len)
mixing += beakers[index]
else if (href_list["eject"])
var/index = text2num(href_list["eject"])
if(index <= beakers.len)
if(beakers[index])
var/obj/item/weapon/reagent_containers/glass/beaker/B = beakers[index]
usr << "You remove [B] from [src]."
mixing -= B
beakers -= B
B.loc = get_turf(src)
else if (href_list["eject_cart"])
unload_ammo(usr)
src.updateUsrDialog()
return
/obj/item/weapon/gun/projectile/dartgun/vox
name = "alien dart gun"
desc = "A small gas-powered dartgun, fitted for nonhuman hands."
/obj/item/weapon/gun/projectile/dartgun/vox/medical
starting_chems = list("kelotane","bicaridine","anti_toxin")
/obj/item/weapon/gun/projectile/dartgun/vox/raider
starting_chems = list("space_drugs","stoxin","impedrezene")