Files
CHOMPStation2/code/game/objects/items/devices/radio/radio.dm
2021-07-07 19:02:05 +00:00

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// Access check is of the type requires one. These have been carefully selected to avoid allowing the janitor to see channels he shouldn't
//VOREStation Edit Start - Updating this for Virgo
var/global/list/default_internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(AI_FREQ) = list(access_synth),
num2text(ENT_FREQ) = list(),
num2text(ERT_FREQ) = list(access_cent_specops),
num2text(COMM_FREQ)= list(access_heads),
num2text(ENG_FREQ) = list(access_engine_equip, access_atmospherics),
num2text(MED_FREQ) = list(access_medical_equip),
num2text(MED_I_FREQ)=list(access_medical_equip),
num2text(SEC_FREQ) = list(access_security),
num2text(SEC_I_FREQ)=list(access_security),
num2text(SCI_FREQ) = list(access_tox, access_robotics, access_xenobiology),
num2text(SUP_FREQ) = list(access_cargo, access_mining_station),
num2text(SRV_FREQ) = list(access_janitor, access_library, access_hydroponics, access_bar, access_kitchen),
num2text(EXP_FREQ) = list(access_explorer, access_pilot)
)
var/global/list/default_medbay_channels = list(
num2text(PUB_FREQ) = list(),
num2text(MED_FREQ) = list(),
num2text(MED_I_FREQ) = list()
)
//VOREStation Edit End
/obj/item/device/radio
icon = 'icons/obj/radio_vr.dmi' //VOREStation Edit
name = "shortwave radio" //VOREStation Edit
desc = "Used to talk to people when headsets don't function. Range is limited."
suffix = "\[3\]"
icon_state = "walkietalkie"
item_state = "radio"
var/on = 1 // 0 for off
var/last_transmission
var/frequency = PUB_FREQ //common chat
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
var/canhear_range = 3 // the range which mobs can hear this radio from
var/loudspeaker = TRUE // Allows borgs to disable canhear_range.
var/datum/wires/radio/wires = null
var/b_stat = 0
var/broadcasting = 0
var/listening = 1
var/list/channels = list() //see communications.dm for full list. First channel is a "default" for :h
var/subspace_transmission = 0
var/subspace_switchable = FALSE
var/adhoc_fallback = FALSE //Falls back to 'radio' mode if subspace not available
var/syndie = 0//Holder to see if it's a syndicate encrypted radio
var/centComm = 0//Holder to see if it's a CentCom encrypted radio
slot_flags = SLOT_BELT
throw_speed = 2
throw_range = 9
w_class = ITEMSIZE_SMALL
show_messages = 1
// Bluespace radios talk directly to telecomms equipment
var/bluespace_radio = FALSE
var/weakref/bs_tx_weakref //Maybe misleading, this is the device to TRANSMIT TO
// For mappers or subtypes, to start them prelinked to these devices
var/bs_tx_preload_id
var/bs_rx_preload_id
matter = list(MAT_GLASS = 25,MAT_STEEL = 75)
var/const/FREQ_LISTENING = 1
var/list/internal_channels
var/datum/radio_frequency/radio_connection
var/list/datum/radio_frequency/secure_radio_connections = new
/obj/item/device/radio/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
/obj/item/device/radio/New()
..()
wires = new(src)
internal_channels = default_internal_channels.Copy()
listening_objects += src
/obj/item/device/radio/Destroy()
qdel(wires)
wires = null
listening_objects -= src
if(radio_controller)
radio_controller.remove_object(src, frequency)
for (var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
return ..()
/obj/item/device/radio/Initialize()
. = ..()
if(frequency < RADIO_LOW_FREQ || frequency > RADIO_HIGH_FREQ)
frequency = sanitize_frequency(frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
set_frequency(frequency)
for (var/ch_name in channels)
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
if(bluespace_radio)
if(bs_tx_preload_id)
//Try to find a receiver
for(var/obj/machinery/telecomms/receiver/RX in telecomms_list)
if(RX.id == bs_tx_preload_id) //Again, bs_tx is the thing to TRANSMIT TO, so a receiver.
bs_tx_weakref = weakref(RX)
RX.link_radio(src)
break
//Hmm, howabout an AIO machine
if(!bs_tx_weakref)
for(var/obj/machinery/telecomms/allinone/AIO in telecomms_list)
if(AIO.id == bs_tx_preload_id)
bs_tx_weakref = weakref(AIO)
AIO.link_radio(src)
break
if(!bs_tx_weakref)
testing("A radio [src] at [x],[y],[z] specified bluespace prelink IDs, but the machines with corresponding IDs ([bs_tx_preload_id], [bs_rx_preload_id]) couldn't be found.")
if(bs_rx_preload_id)
var/found = 0
//Try to find a transmitter
for(var/obj/machinery/telecomms/broadcaster/TX in telecomms_list)
if(TX.id == bs_rx_preload_id) //Again, bs_rx is the thing to RECEIVE FROM, so a transmitter.
TX.link_radio(src)
found = 1
break
//Hmm, howabout an AIO machine
if(!found)
for(var/obj/machinery/telecomms/allinone/AIO in telecomms_list)
if(AIO.id == bs_rx_preload_id)
AIO.link_radio(src)
found = 1
break
if(!found)
testing("A radio [src] at [x],[y],[z] specified bluespace prelink IDs, but the machines with corresponding IDs ([bs_tx_preload_id], [bs_rx_preload_id]) couldn't be found.")
/obj/item/device/radio/proc/recalculateChannels()
return
/obj/item/device/radio/attack_self(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/item/device/radio/interact(mob/user)
if(!user)
return FALSE
if(b_stat)
wires.Interact(user)
return tgui_interact(user)
/obj/item/device/radio/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Radio", name, parent_ui)
ui.open()
/obj/item/device/radio/tgui_data(mob/user)
var/data[0]
data["rawfreq"] = frequency
data["listening"] = listening
data["broadcasting"] = broadcasting
data["subspace"] = subspace_transmission
data["subspaceSwitchable"] = subspace_switchable
data["loudspeaker"] = loudspeaker
data["mic_cut"] = (wires.is_cut(WIRE_RADIO_TRANSMIT) || wires.is_cut(WIRE_RADIO_SIGNAL))
data["spk_cut"] = (wires.is_cut(WIRE_RADIO_RECEIVER) || wires.is_cut(WIRE_RADIO_SIGNAL))
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
data["chan_list"] = chanlist
else
data["chan_list"] = null
if(syndie)
data["useSyndMode"] = 1
data["minFrequency"] = PUBLIC_LOW_FREQ
data["maxFrequency"] = PUBLIC_HIGH_FREQ
return data
/obj/item/device/radio/proc/list_channels(var/mob/user)
return list_internal_channels(user)
/obj/item/device/radio/proc/list_secure_channels(var/mob/user)
var/dat[0]
for(var/ch_name in channels)
var/chan_stat = channels[ch_name]
var/listening = !!(chan_stat & FREQ_LISTENING) != 0
dat.Add(list(list("chan" = ch_name, "display_name" = ch_name, "secure_channel" = 1, "sec_channel_listen" = !listening, "freq" = radiochannels[ch_name])))
return dat
/obj/item/device/radio/proc/list_internal_channels(var/mob/user)
var/dat[0]
for(var/internal_chan in internal_channels)
if(has_channel_access(user, internal_chan))
dat.Add(list(list("chan" = internal_chan, "display_name" = get_frequency_name(text2num(internal_chan)), "freq" = text2num(internal_chan))))
return dat
/obj/item/device/radio/proc/has_channel_access(var/mob/user, var/freq)
if(!user)
return FALSE
if(!(freq in internal_channels))
return FALSE
return user.has_internal_radio_channel_access(internal_channels[freq])
/mob/proc/has_internal_radio_channel_access(var/list/req_one_accesses)
var/obj/item/weapon/card/id/I = GetIdCard()
return has_access(list(), req_one_accesses, I ? I.GetAccess() : list())
/mob/observer/dead/has_internal_radio_channel_access(var/list/req_one_accesses)
return can_admin_interact()
/obj/item/device/radio/proc/text_sec_channel(var/chan_name, var/chan_stat)
var/list = !!(chan_stat&FREQ_LISTENING)!=0
return {"
<B>[chan_name]</B><br>
Speaker: <A href='byond://?src=\ref[src];ch_name=[chan_name];listen=[!list]'>[list ? "Engaged" : "Disengaged"]</A><BR>
"}
/obj/item/device/radio/proc/ToggleBroadcast()
broadcasting = !broadcasting && !(wires.is_cut(WIRE_RADIO_TRANSMIT) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/device/radio/proc/ToggleReception()
listening = !listening && !(wires.is_cut(WIRE_RADIO_RECEIVER) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/device/radio/CanUseTopic()
if(!on)
return STATUS_CLOSE
return ..()
/obj/item/device/radio/tgui_act(action, params)
if(..())
return TRUE
switch(action)
if("setFrequency")
var/new_frequency = (text2num(params["freq"]))
if((new_frequency < PUBLIC_LOW_FREQ || new_frequency > PUBLIC_HIGH_FREQ))
new_frequency = sanitize_frequency(new_frequency)
set_frequency(new_frequency)
if(hidden_uplink)
if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency))
usr << browse(null, "window=radio")
. = TRUE
if("broadcast")
ToggleBroadcast()
. = TRUE
if("listen")
ToggleReception()
. = TRUE
if("channel")
var/chan_name = params["channel"]
if(channels[chan_name] & FREQ_LISTENING)
channels[chan_name] &= ~FREQ_LISTENING
else
channels[chan_name] |= FREQ_LISTENING
. = TRUE
if("specFreq")
var/freq = params["channel"]
if(has_channel_access(usr, freq))
set_frequency(text2num(freq))
. = TRUE
if("subspace")
if(subspace_switchable)
subspace_transmission = !subspace_transmission
if(!subspace_transmission)
channels = list()
to_chat(usr, "<span class='notice'>Subspace Transmission is disabled</span>")
else
recalculateChannels()
to_chat(usr, "<span class='notice'>Subspace Transmission is enabled</span>")
. = TRUE
if("toggleLoudspeaker")
if(!subspace_switchable)
return
loudspeaker = !loudspeaker
if(loudspeaker)
to_chat(usr, "<span class='notice'>Loadspeaker enabled.</span>")
else
to_chat(usr, "<span class='notice'>Loadspeaker disabled.</span>")
. = TRUE
if(. && iscarbon(usr))
playsound(src, "button", 10)
GLOBAL_DATUM(autospeaker, /mob/living/silicon/ai/announcer)
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel, var/list/zlevels)
if(!GLOB.autospeaker)
return
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if(channel == "department")
channel = channels[1]
connection = secure_radio_connections[channel]
else
connection = radio_connection
channel = null
if(!istype(connection))
return
if(!LAZYLEN(zlevels))
zlevels = list(0)
GLOB.autospeaker.SetName(from)
Broadcast_Message(connection, GLOB.autospeaker,
0, "*garbled automated announcement*", src,
message_to_multilingual(message), from, "Automated Announcement", from, "synthesized voice",
DATA_FAKE, 0, zlevels, connection.frequency, "states")
// Interprets the message mode when talking into a radio, possibly returning a connection datum
/obj/item/device/radio/proc/handle_message_mode(mob/living/M as mob, list/message_pieces, message_mode)
// If a channel isn't specified, send to common.
if(!message_mode || message_mode == "headset")
return radio_connection
// Otherwise, if a channel is specified, look for it.
if(channels && channels.len > 0)
if (message_mode == "department") // Department radio shortcut
message_mode = channels[1]
if (channels[message_mode]) // only broadcast if the channel is set on
return secure_radio_connections[message_mode]
// If we were to send to a channel we don't have, drop it.
return RADIO_CONNECTION_FAIL
/obj/item/device/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, var/verb = "says")
if(!on)
return FALSE // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
if(!M || !message_pieces)
return FALSE
if(istype(M))
M.trigger_aiming(TARGET_CAN_RADIO)
// Uncommenting this. To the above comment:
// The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom
if(wires.is_cut(WIRE_RADIO_TRANSMIT)) // The device has to have all its wires and shit intact
return FALSE
if(!radio_connection)
set_frequency(frequency)
/* Quick introduction:
This new radio system uses a very robust FTL signaling technology unoriginally
dubbed "subspace" which is somewhat similar to 'blue-space' but can't
actually transmit large mass. Headsets are the only radio devices capable
of sending subspace transmissions to the Communications Satellite.
A headset sends a signal to a subspace listener/reciever elsewhere in space,
the signal gets processed and logged, and an audible transmission gets sent
to each individual headset.
*/
//#### Grab the connection datum ####//
var/message_mode = handle_message_mode(M, message_pieces, channel)
switch(message_mode)
if(RADIO_CONNECTION_FAIL)
return FALSE
if(RADIO_CONNECTION_NON_SUBSPACE)
return TRUE
if(!istype(message_mode, /datum/radio_frequency))
return FALSE
var/pos_z = get_z(src)
var/datum/radio_frequency/connection = message_mode
//#### Tagging the signal with all appropriate identity values ####//
// ||-- The mob's name identity --||
var/displayname = M.name // grab the display name (name you get when you hover over someone's icon)
var/real_name = M.real_name // mob's real name
var/mobkey = "none" // player key associated with mob
var/voicemask = 0 // the speaker is wearing a voice mask
if(M.client)
mobkey = M.key // assign the mob's key
var/jobname // the mob's "job"
// --- Human: use their actual job ---
if (ishuman(M))
var/mob/living/carbon/human/H = M
jobname = H.get_assignment()
// --- Carbon Nonhuman ---
else if (iscarbon(M)) // Nonhuman carbon mob
jobname = "No id"
// --- AI ---
else if (isAI(M))
jobname = "AI"
// --- Cyborg ---
else if (isrobot(M))
jobname = "Cyborg"
// --- Personal AI (pAI) ---
else if (istype(M, /mob/living/silicon/pai))
jobname = "Personal AI"
// --- Unidentifiable mob ---
else
jobname = "Unknown"
// --- Modifications to the mob's identity ---
// The mob is disguising their identity:
if (ishuman(M) && M.GetVoice() != real_name)
displayname = M.GetVoice()
jobname = "Unknown"
voicemask = 1
// First, we want to generate a new radio signal
var/datum/signal/signal = new
// --- Finally, tag the actual signal with the appropriate values ---
signal.data = list(
// Identity-associated tags:
"mob" = M, // store a reference to the mob
"mobtype" = M.type, // the mob's type
"realname" = real_name, // the mob's real name
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = message_to_multilingual(pick(M.speak_emote)), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mask
// We store things that would otherwise be kept in the actual mob
// so that they can be logged even AFTER the mob is deleted or something
// Other tags:
"compression" = rand(45,50), // compressed radio signal
"message" = message_pieces, // the actual sent message
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = SIGNAL_NORMAL, // determines what type of radio input it is: normal broadcast
"server" = null, // the last server to log this signal
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
"level" = pos_z, // The source's z level
"verb" = verb
)
signal.frequency = connection.frequency // Quick frequency set
var/filter_type = DATA_LOCAL //If we end up having to send it the old fashioned way, it's with this data var.
/* ###### Bluespace radios talk directly to receivers (and only directly to receivers) ###### */
if(bluespace_radio)
//Nothing to transmit to
if(!bs_tx_weakref)
to_chat(loc, "<span class='warning'>\The [src] buzzes to inform you of the lack of a functioning connection.</span>")
return FALSE
var/obj/machinery/telecomms/tx_to = bs_tx_weakref.resolve()
//Was linked, now destroyed or something
if(!tx_to)
bs_tx_weakref = null
to_chat(loc, "<span class='warning'>\The [src] buzzes to inform you of the lack of a functioning connection.</span>")
return FALSE
//Transmitted in the blind. If we get a message back, cool. If not, oh well.
signal.transmission_method = TRANSMISSION_BLUESPACE
return tx_to.receive_signal(signal)
/* ###### Radios with subspace_transmission can only broadcast through subspace (unless they have adhoc_fallback) ###### */
else if(subspace_transmission)
var/list/jamming = is_jammed(src)
if(jamming)
var/distance = jamming["distance"]
to_chat(M, "<span class='danger'>[bicon(src)] You hear the [distance <= 2 ? "loud hiss" : "soft hiss"] of static.</span>")
return FALSE
// First, we want to generate a new radio signal
signal.transmission_method = TRANSMISSION_SUBSPACE
//#### Sending the signal to all subspace receivers ####//
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
// Allinone can act as receivers.
for(var/obj/machinery/telecomms/allinone/R in telecomms_list)
R.receive_signal(signal)
// Receiving code can be located in Telecommunications.dm
if(signal.data["done"] && (pos_z in signal.data["level"]))
return TRUE //Huzzah, sent via subspace
else if(adhoc_fallback) //Less huzzah, we have to fallback
to_chat(loc, "<span class='warning'>\The [src] pings as it falls back to local radio transmission.</span>")
subspace_transmission = FALSE
else //Oh well
return FALSE
/* ###### Intercoms and station-bounced radios ###### */
else
/* --- Intercoms can only broadcast to other intercoms, but bounced radios can broadcast to bounced radios and intercoms --- */
if(istype(src, /obj/item/device/radio/intercom))
filter_type = DATA_INTERCOM
/* --- Try to send a normal subspace broadcast first */
signal.transmission_method = TRANSMISSION_SUBSPACE
signal.data["compression"] = 0
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
// Allinone can act as receivers.
for(var/obj/machinery/telecomms/allinone/R in telecomms_list)
R.receive_signal(signal)
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
R.receive_signal(signal)
if(signal.data["done"] && (pos_z in signal.data["level"]))
if(adhoc_fallback)
to_chat(loc, "<span class='notice'>\The [src] pings as it reestablishes subspace communications.</span>")
subspace_transmission = TRUE
// we're done here.
return TRUE
//Nothing handled any sort of remote radio-ing and returned before now, just squawk on this zlevel.
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message_pieces, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], using_map.get_map_levels(pos_z), connection.frequency, verb)
/obj/item/device/radio/hear_talk(mob/M as mob, list/message_pieces, var/verb = "says")
if(broadcasting)
if(get_dist(src, M) <= canhear_range)
talk_into(M, message_pieces, null, verb)
/obj/item/device/radio/proc/receive_range(freq, level)
// check if this radio can receive on the given frequency, and if so,
// what the range is in which mobs will hear the radio
// returns: -1 if can't receive, range otherwise
if(wires.is_cut(WIRE_RADIO_RECEIVER))
return -1
if(!listening)
return -1
if(is_jammed(src))
return -1
if(!(0 in level))
var/pos_z = get_z(src)
if(!(pos_z in level))
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
return -1
if(freq in CENT_FREQS)
if(!(src.centComm))//Checks to see if it's allowed on that frequency, based on the encryption keys
return -1
if (!on)
return -1
if (!freq) //recieved on main frequency
if (!listening)
return -1
else
var/accept = (freq==frequency && listening)
if (!accept)
for (var/ch_name in channels)
var/datum/radio_frequency/RF = secure_radio_connections[ch_name]
if (RF && RF.frequency==freq && (channels[ch_name]&FREQ_LISTENING))
accept = 1
break
if (!accept)
return -1
return canhear_range
/obj/item/device/radio/proc/send_hear(freq, level)
var/range = receive_range(freq, level)
if(range > -1 && loudspeaker)
return get_mobs_or_objects_in_view(range, src)
/obj/item/device/radio/examine(mob/user)
. = ..()
if((in_range(src, user) || loc == user))
if(b_stat)
. += "<span class='notice'>\The [src] can be attached and modified!</span>"
else
. += "<span class='notice'>\The [src] can not be modified or attached!</span>"
/obj/item/device/radio/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
user.set_machine(src)
if (!W.is_screwdriver())
return
b_stat = !( b_stat )
if(!istype(src, /obj/item/device/radio/beacon))
if (b_stat)
user.show_message("<span class='notice'>\The [src] can now be attached and modified!</span>")
else
user.show_message("<span class='notice'>\The [src] can no longer be modified or attached!</span>")
updateDialog()
//Foreach goto(83)
add_fingerprint(user)
return
else return
/obj/item/device/radio/emp_act(severity)
broadcasting = 0
listening = 0
for (var/ch_name in channels)
channels[ch_name] = 0
..()
///////////////////////////////
//////////Borg Radios//////////
///////////////////////////////
//Giving borgs their own radio to have some more room to work with -Sieve
/obj/item/device/radio/borg
var/mob/living/silicon/robot/myborg = null // Cyborg which owns this radio. Used for power checks
var/obj/item/device/encryptionkey/keyslot = null//Borg radios can handle a single encryption key
icon = 'icons/obj/robot_component.dmi' // Cyborgs radio icons should look like the component.
icon_state = "radio"
canhear_range = 0
subspace_transmission = TRUE
subspace_switchable = TRUE
/obj/item/device/radio/borg/Destroy()
myborg = null
return ..()
/obj/item/device/radio/borg/list_channels(var/mob/user)
return list_secure_channels(user)
/obj/item/device/radio/borg/talk_into()
. = ..()
if (isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
var/datum/robot_component/C = R.components["radio"]
R.cell_use_power(C.active_usage)
/obj/item/device/radio/borg/attackby(obj/item/weapon/W as obj, mob/user as mob)
// ..()
user.set_machine(src)
if (!(W.is_screwdriver() || istype(W, /obj/item/device/encryptionkey)))
return
if(W.is_screwdriver())
if(keyslot)
for(var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot)
var/turf/T = get_turf(user)
if(T)
keyslot.loc = T
keyslot = null
recalculateChannels()
to_chat(user, "You pop out the encryption key in the radio!")
playsound(src, W.usesound, 50, 1)
else
to_chat(user, "This radio doesn't have any encryption keys!")
if(istype(W, /obj/item/device/encryptionkey/))
if(keyslot)
to_chat(user, "The radio can't hold another key!")
return
if(!keyslot)
user.drop_item()
W.loc = src
keyslot = W
recalculateChannels()
return
/obj/item/device/radio/borg/recalculateChannels()
src.channels = list()
src.syndie = 0
var/mob/living/silicon/robot/D = src.loc
if(D.module)
for(var/ch_name in D.module.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] += D.module.channels[ch_name]
if(keyslot)
for(var/ch_name in keyslot.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] += keyslot.channels[ch_name]
if(keyslot.syndie)
src.syndie = 1
for (var/ch_name in src.channels)
if(!radio_controller)
sleep(30) // Waiting for the radio_controller to be created.
if(!radio_controller)
src.name = "broken radio"
return
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
return
/obj/item/device/radio/proc/config(op)
if(radio_controller)
for (var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
secure_radio_connections = new
channels = op
if(radio_controller)
for (var/ch_name in op)
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
return
/obj/item/device/radio/off
listening = 0
/obj/item/device/radio/phone
broadcasting = 0
icon = 'icons/obj/items.dmi'
icon_state = "red_phone"
listening = 1
name = "phone"
anchored = FALSE
/obj/item/device/radio/phone/medbay
frequency = MED_I_FREQ
/obj/item/device/radio/phone/medbay/New()
..()
internal_channels = default_medbay_channels.Copy()