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CHOMPStation2/code/game/objects/items/devices/scanners_vr.dm
2021-07-20 21:30:20 +00:00

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var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
//SleeveMate!
/obj/item/device/sleevemate
name = "\improper SleeveMate 3700"
desc = "A hand-held sleeve management tool for performing one-time backups and managing mindstates."
icon = 'icons/obj/device_alt.dmi'
icon_state = "sleevemate"
item_state = "healthanalyzer"
slot_flags = SLOT_BELT
throwforce = 3
w_class = ITEMSIZE_SMALL
throw_speed = 5
throw_range = 10
matter = list(MAT_STEEL = 200)
origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
var/datum/mind/stored_mind
var/ooc_notes = null //For holding prefs
// Resleeving database this machine interacts with. Blank for default database
// Needs a matching /datum/transcore_db with key defined in code
var/db_key
var/datum/transcore_db/our_db // These persist all round and are never destroyed, just keep a hard ref
/obj/item/device/sleevemate/Initialize()
. = ..()
our_db = SStranscore.db_by_key(db_key)
//These don't perform any checks and need to be wrapped by checks
/obj/item/device/sleevemate/proc/clear_mind()
stored_mind = null
ooc_notes = null
update_icon()
/obj/item/device/sleevemate/proc/get_mind(mob/living/M)
ASSERT(M.mind)
ooc_notes = M.ooc_notes
stored_mind = M.mind
M.ghostize()
stored_mind.current = null
update_icon()
/obj/item/device/sleevemate/proc/put_mind(mob/living/M)
stored_mind.active = TRUE
stored_mind.transfer_to(M)
M.ooc_notes = ooc_notes
clear_mind()
/obj/item/device/sleevemate/attack(mob/living/M, mob/living/user)
// Gather potential subtargets
var/list/choices = list(M)
if(istype(M))
for(var/obj/belly/B as anything in M.vore_organs)
for(var/mob/living/carbon/human/H in B) // I do want an istype
choices += H
// Subtargets
if(choices.len > 1)
var/mob/living/new_M = tgui_input_list(user, "Ambiguous target. Please validate target:", "Target Validation", choices, M)
if(!new_M || !M.Adjacent(user))
return
M = new_M
if(ishuman(M))
scan_mob(M, user)
else
to_chat(user,"<span class='warning'>Not a compatible subject to work with!</span>")
/obj/item/device/sleevemate/attack_self(mob/living/user)
if(!stored_mind)
to_chat(user,"<span class='warning'>No stored mind in \the [src].</span>")
return
var/choice = tgui_alert(user,"What would you like to do?","Stored: [stored_mind.name]",list("Delete","Backup","Cancel"))
if(!stored_mind || user.get_active_hand() != src)
return
switch(choice)
if("Delete")
to_chat(user,"<span class='notice'>Internal copy of [stored_mind.name] deleted.</span>")
clear_mind()
if("Backup")
to_chat(user,"<span class='notice'>Internal copy of [stored_mind.name] backed up to database.</span>")
our_db.m_backup(stored_mind,null,one_time = TRUE)
if("Cancel")
return
/obj/item/device/sleevemate/proc/scan_mob(mob/living/carbon/human/H, mob/living/user)
var/output = ""
output += "<br><br><span class='notice'><b>[src.name] Scan Results</b></span><br>"
//Mind name
output += "<b>Sleeved Mind:</b> "
if(H.mind)
output += "[H.mind.name]<br>"
else
output += "<span class='warning'>Unknown/None</span><br>"
//Mind status
output += "<b>Mind Status:</b> "
if(H.client)
output += "Healthy<br>"
else
output += "Space Sleep Disorder<br>"
//Body status
output += "<b>Sleeve Status:</b> "
switch(H.stat)
if(CONSCIOUS)
output += "Alive<br>"
if(UNCONSCIOUS)
output += "Unconscious<br>"
if(DEAD)
output += "<span class='warning'>Deceased</span><br>"
else
output += "<span class='warning'>Unknown</span><br>"
//Mind/body comparison
output += "<b>Sleeve Pair:</b> "
if(!H.ckey)
output += "<span class='warning'>No mind in that body</span> [stored_mind != null ? "\[<a href='?src=\ref[src];target=\ref[H];mindupload=1'>Upload</a>\]" : null]<br>"
else if(H.mind && ckey(H.mind.key) != H.ckey)
output += "<span class='warning'>May not be correct body</span><br>"
else if(H.mind && ckey(H.mind.key) == H.ckey)
output += "Appears to be correct mind in body<br>"
else
output += "Unable to perform comparison<br>"
//Actions
output += "<br><b>-- Possible Actions --</b><br>"
output += "<b>Mind-Scan (One Time): </b>\[<a href='?src=\ref[src];target=\ref[H];mindscan=1'>Perform</a>\]<br>"
output += "<b>Body-Scan (One Time): </b>\[<a href='?src=\ref[src];target=\ref[H];bodyscan=1'>Perform</a>\]<br>"
//Saving a mind
output += "<b>Store Full Mind: </b>"
if(stored_mind)
output += "<span class='notice'>Already Stored</span> ([stored_mind.name])<br>"
else if(H.mind)
output += "\[<a href='?src=\ref[src];target=\ref[H];mindsteal=1'>Perform</a>\]<br>"
else
output += "<span class='warning'>Unable</span><br>"
//Soulcatcher transfer
if(H.nif)
var/datum/nifsoft/soulcatcher/SC = H.nif.imp_check(NIF_SOULCATCHER)
if(SC)
output += "<br>"
output += "<b>Soulcatcher detected ([SC.brainmobs.len] minds)</b><br>"
for(var/mob/living/carbon/brain/caught_soul/mind in SC.brainmobs)
output += "<i>[mind.name]: </i> [mind.transient == FALSE ? "\[<a href='?src=\ref[src];target=\ref[H];mindrelease=[mind.name]'>Load</a>\]" : "<span class='warning'>Incompatible</span>"]<br>"
if(stored_mind)
output += "<b>Store in Soulcatcher: </b>\[<a href='?src=\ref[src];target=\ref[H];mindput=1'>Perform</a>\]<br>"
to_chat(user,output)
/obj/item/device/sleevemate/Topic(href, href_list)
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
//Sanity checking/href-hacking checking
if(usr.get_active_hand() != src)
to_chat(usr,"<span class='warning'>You're not holding \the [src].</span>")
return
var/target_ref = href_list["target"]
var/mob/living/target = locate(target_ref) in mob_list
if(!target)
to_chat(usr,"<span class='warning'>Unable to operate on that target.</span>")
return
if(!usr.Adjacent(target))
to_chat(usr,"<span class='warning'>You are too far from that target.</span>")
return
//The actual options
if(href_list["mindscan"])
if(!target.mind || (target.mind.name in prevent_respawns))
to_chat(usr,"<span class='warning'>Target seems totally braindead.</span>")
return
var/nif
if(ishuman(target))
var/mob/living/carbon/human/H = target
nif = H.nif
persist_nif_data(H)
usr.visible_message("[usr] begins scanning [target]'s mind.","<span class='notice'>You begin scanning [target]'s mind.</span>")
if(do_after(usr,8 SECONDS,target))
our_db.m_backup(target.mind,nif,one_time = TRUE)
to_chat(usr,"<span class='notice'>Mind backed up!</span>")
else
to_chat(usr,"<span class='warning'>You must remain close to your target!</span>")
return
if(href_list["bodyscan"])
if(!ishuman(target))
to_chat(usr,"<span class='warning'>Target is not of an acceeptable body type.</span>")
return
var/mob/living/carbon/human/H = target
usr.visible_message("[usr] begins scanning [target]'s body.","<span class='notice'>You begin scanning [target]'s body.</span>")
if(do_after(usr,8 SECONDS,target))
var/datum/transhuman/body_record/BR = new()
BR.init_from_mob(H, TRUE, TRUE, database_key = db_key)
to_chat(usr,"<span class='notice'>Body scanned!</span>")
else
to_chat(usr,"<span class='warning'>You must remain close to your target!</span>")
return
if(href_list["mindsteal"])
if(!target.mind || (target.mind.name in prevent_respawns))
to_chat(usr,"<span class='warning'>Target seems totally braindead.</span>")
return
if(stored_mind)
to_chat(usr,"<span class='warning'>There is already someone's mind stored inside</span>")
return
var/choice = tgui_alert(usr,"This will remove the target's mind from their body (and from the game as long as they're in the sleevemate). You can put them into a (mindless) body, a NIF, or back them up for normal resleeving, but you should probably have a plan in advance so you don't leave them unable to interact for too long. Continue?","Confirmation",list("Continue","Cancel"))
if(choice == "Continue" && usr.get_active_hand() == src && usr.Adjacent(target))
usr.visible_message("<span class='warning'>[usr] begins downloading [target]'s mind!</span>","<span class='notice'>You begin downloading [target]'s mind!</span>")
if(do_after(usr,35 SECONDS,target)) //This is powerful, yo.
if(!stored_mind && target.mind)
get_mind(target)
to_chat(usr,"<span class='notice'>Mind downloaded!</span>")
return
if(href_list["mindput"])
if(!stored_mind)
to_chat(usr,"<span class='warning'>\The [src] no longer has a stored mind.</span>")
return
var/mob/living/carbon/human/H = target
if(!istype(target))
return //href hacking only
if(!H.nif)
return //Lost it? or href hacking
var/datum/nifsoft/soulcatcher/SC = H.nif.imp_check(NIF_SOULCATCHER)
if(!SC)
return //Uninstalled it?
//Lazzzyyy.
if(!sleevemate_mob)
sleevemate_mob = new()
put_mind(sleevemate_mob)
SC.catch_mob(sleevemate_mob)
to_chat(usr,"<span class='notice'>Mind transferred into Soulcatcher!</span>")
if(href_list["mindupload"])
if(!stored_mind)
to_chat(usr,"<span class='warning'>\The [src] no longer has a stored mind.</span>")
return
if(!istype(target))
return
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
if(H.resleeve_lock && stored_mind.loaded_from_ckey != H.resleeve_lock)
to_chat(usr,"<span class='warning'>\The [H] is protected from impersonation!</span>")
return
usr.visible_message("<span class='warning'>[usr] begins uploading someone's mind into [target]!</span>","<span class='notice'>You begin uploading a mind into [target]!</span>")
if(do_after(usr,35 SECONDS,target))
if(!stored_mind)
to_chat(usr,"<span class='warning'>\The [src] no longer has a stored mind.</span>")
return
put_mind(target)
to_chat(usr,"<span class='notice'>Mind transferred into [target]!</span>")
if(href_list["mindrelease"])
if(stored_mind)
to_chat(usr,"<span class='warning'>There is already someone's mind stored inside</span>")
return
var/mob/living/carbon/human/H = target
var/datum/nifsoft/soulcatcher/SC = H.nif.imp_check(NIF_SOULCATCHER)
if(!SC)
return
for(var/mob/living/carbon/brain/caught_soul/soul in SC.brainmobs)
if(soul.name == href_list["mindrelease"])
get_mind(soul)
qdel(soul)
to_chat(usr,"<span class='notice'>Mind downloaded!</span>")
return
to_chat(usr,"<span class='notice'>Unable to find that mind in Soulcatcher!</span>")
/obj/item/device/sleevemate/update_icon()
if(stored_mind)
icon_state = "[initial(icon_state)]_on"
else
icon_state = initial(icon_state)