mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-17 21:03:34 +00:00
Map additions, Phorochem interface fix, some phoreagents fixed, Added gauss weaponry and blueshield x01, added blueshield role with uniform/closet.
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
obj/item/weapon/shield/riot/stun
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name = "stun shield"
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desc = "An advanced riot shield made of conductive materials on one side, that can be used to stun personnel."
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icon = 'icons/obj/guns_yw.dmi'
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icon_state = "stunshieldoff"
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slot_flags = null
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force = 3
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throwforce = 3
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throw_speed = 3
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throw_range = 4
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w_class = ITEMSIZE_NORMAL
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var/active = 0
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/*
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/obj/item/weapon/shield/energy/IsShield()
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if(active)
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return 1
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else
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return 0
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*/
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/obj/item/weapon/shield/riot/tele/attack_self(mob/living/user)
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active = !active
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icon_state = "teleriot[active]"
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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if(active)
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force = 8
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throwforce = 5
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throw_speed = 2
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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user << "<span class='notice'>You extend \the [src].</span>"
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else
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force = 3
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throwforce = 3
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throw_speed = 3
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w_class = ITEMSIZE_NORMAL
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slot_flags = null
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user << "<span class='notice'>[src] can now be concealed.</span>"
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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