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CHOMPStation2/code/game/objects/structures/extinguisher.dm
2021-09-27 18:31:54 +00:00

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/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher" // map preview sprite
layer = ABOVE_WINDOW_LAYER
anchored = TRUE
density = FALSE
var/obj/item/weapon/extinguisher/has_extinguisher
var/opened = 0
/obj/structure/extinguisher_cabinet/Initialize(var/mapload, var/dir, var/building = 0)
. = ..()
if(building)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
pixel_y = (dir & 3)? (dir ==1 ? -27 : 27) : 0
else
has_extinguisher = new/obj/item/weapon/extinguisher(src)
update_icon()
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
if(isrobot(user))
return
if(istype(O, /obj/item/weapon/extinguisher))
if(!has_extinguisher && opened)
user.remove_from_mob(O)
contents += O
has_extinguisher = O
to_chat(user, "<span class='notice'>You place [O] in [src].</span>")
else
opened = !opened
if(O.is_wrench())
if(!has_extinguisher)
to_chat(user, "<span class='notice'>You start to unwrench the extinguisher cabinet.</span>")
playsound(src, O.usesound, 50, 1)
if(do_after(user, 15 * O.toolspeed))
to_chat(user, "<span class='notice'>You unwrench the extinguisher cabinet.</span>")
new /obj/item/frame/extinguisher_cabinet( src.loc )
qdel(src)
return
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_hand(mob/living/user)
if(isrobot(user))
return
if (ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
if (user.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
return
if(has_extinguisher)
user.put_in_hands(has_extinguisher)
to_chat(user, "<span class='notice'>You take [has_extinguisher] from [src].</span>")
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
if(has_extinguisher)
has_extinguisher.loc = loc
to_chat(user, "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>")
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/update_icon()
var/suffix = "empty"
if(has_extinguisher)
if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini))
suffix = "mini"
if(istype(has_extinguisher, /obj/item/weapon/extinguisher/atmo))
suffix = "advanced"
else
suffix = "standard"
icon_state = "[initial(icon_state)][opened ? "" : "_closed"]_[suffix]"
/obj/structure/extinguisher_cabinet/old
name = "extinguisher cabinet"
desc = "A classic small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/closet.dmi'
icon_state = "oldextinguisher" // map preview sprite