Files
CHOMPStation2/code/game/objects/effects/landmarks_vr.dm

54 lines
1.2 KiB
Plaintext

/obj/effect/landmark
var/abductor = 0
/obj/effect/landmark/vines
name = "vinestart"
/obj/effect/landmark/vermin
name = "verminstart"
/obj/effect/landmark/wildlife
name = "wildlife"
var/wildlife_type = 2 //1 for water, 2 for land; thats all for now
/obj/effect/landmark/late_antag
name = "Antag Latespawn"
var/antag_id
/obj/effect/landmark/late_antag/Initialize()
. = ..()
var/datum/antagonist/A = all_antag_types[antag_id]
if(istype(A))
A.starting_locations |= get_turf(src)
var/list/allpoints = all_antag_spawnpoints[A.landmark_id]
allpoints |= get_turf(src)
/obj/effect/landmark/late_antag/ert
name = "Response Team - Lateload"
antag_id = MODE_ERT
/obj/effect/landmark/late_antag/trader
name = "Trader - Lateload"
antag_id = MODE_TRADE
/obj/effect/landmark/late_antag/wizard
name = "Wizard - Lateload"
antag_id = MODE_WIZARD
/obj/effect/landmark/late_antag/technomancer
name = "Technomancer - Lateload"
antag_id = MODE_TECHNOMANCER
/obj/effect/landmark/late_antag/mercenary
name = "Mercenary - Lateload"
antag_id = MODE_MERCENARY
/obj/effect/landmark/late_antag/ninja
name = "Ninja - Lateload"
antag_id = MODE_NINJA
/obj/effect/landmark/late_antag/raider
name = "Raider - Lateload"
antag_id = MODE_RAIDER