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CHOMPStation2/code/game/objects/items/weapons/tools/crowbar.dm
2024-11-06 19:28:16 +01:00

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/*
* Crowbar
*/
/obj/item/tool/crowbar
name = "crowbar"
desc = "Used to remove floors and to pry open doors."
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
slot_flags = SLOT_BELT
force = 6
throwforce = 7
pry = 1
item_state = "crowbar"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
toolspeed = 1
tool_qualities = list(TOOL_CROWBAR)
/obj/item/tool/crowbar/red
icon = 'icons/obj/tools.dmi'
icon_state = "red_crowbar"
item_state = "crowbar_red"
force = 10 //CHOMPedit
/obj/item/tool/crowbar/old
icon = 'icons/obj/tools.dmi'
icon_state = "old_crowbar"
item_state = "crowbar"
/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar
name = "Precursor Alpha Object - Hard Light Pry Tool"
desc = "An object which bears striking resemblence to the common crowbar. \
It appears to also serve a similar purpose, being used for prying. Unlike \
a crowbar, however, this object is made of some form of 'hard light'.\
<br><br>\
There is a visible switch on the base of the tool, which controls the \
hard light side of the tool. When the switch is used, the shape of \
the tool changes, with the hard light moving and making a prying motion. \
This allows the user to pry something with no physical effort beyond keeping \
the tool aligned while in use."
value = CATALOGUER_REWARD_EASY
/obj/item/tool/crowbar/alien
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar)
icon = 'icons/obj/abductor.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
icon_state = "crowbar"
toolspeed = 0.1
origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 4)
/obj/item/tool/crowbar/hybrid
name = "strange crowbar"
desc = "A crowbar whose head seems to phase in and out of view."
catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_crowbar)
icon_state = "hybcrowbar"
usesound = 'sound/weapons/sonic_jackhammer.ogg'
toolspeed = 0.4
origin_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 3)
reach = 2
/obj/item/tool/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbars in industrial synthetics."
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
/obj/item/tool/crowbar/power
name = "power pryer"
desc = "You shouldn't see this."
usesound = 'sound/items/jaws_pry.ogg'
force = 15
toolspeed = 0.25
/*
* Prybar
*/
/obj/item/tool/prybar
name = "pry bar"
desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!"
icon = 'icons/obj/tools_vr.dmi'
icon_state = "prybar"
item_state = "crowbar"
slot_flags = SLOT_BELT
force = 4
throwforce = 5
pry = 1
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 30)
attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit")
usesound = 'sound/items/crowbar.ogg'
toolspeed = 1
var/random_color = TRUE
/obj/item/tool/prybar/red
icon_state = "prybar_red"
item_state = "crowbar_red"
random_color = FALSE
/obj/item/tool/prybar/New()
if(random_color)
icon_state = "prybar[pick("","_green","_aubergine","_blue")]"
. = ..()