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CHOMPStation2/code/modules/paperwork/photography.dm
2025-04-18 01:06:35 +02:00

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/* Photography!
* Contains:
* Camera
* Camera Film
* Photos
* Photo Albums
*/
/*******
* film *
*******/
/obj/item/camera_film
name = "film cartridge"
icon = 'icons/obj/items.dmi'
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "camera"
w_class = ITEMSIZE_TINY
/********
* photo *
********/
GLOBAL_VAR_INIT(photo_count, 0)
/obj/item/photo
name = "photo"
icon = 'icons/obj/items.dmi'
icon_state = "photo"
item_state = "paper"
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/paper.ogg'
pickup_sound = 'sound/items/pickup/paper.ogg'
var/id
var/icon/img //Big photo image
var/scribble //Scribble on the back.
var/icon/tiny
var/photo_size = 3
/obj/item/photo/Initialize(mapload)
. = ..()
id = GLOB.photo_count++
/obj/item/photo/attack_self(mob/user as mob)
user.examinate(src)
/obj/item/photo/attackby(obj/item/P as obj, mob/user as mob)
if(istype(P, /obj/item/pen))
var/txt = sanitize(tgui_input_text(user, "What would you like to write on the back?", "Photo Writing", null, 128), 128)
if(loc == user && user.stat == 0)
scribble = txt
..()
/obj/item/photo/examine(mob/user)
//This is one time we're not going to call parent, because photos are 'secret' unless you're close enough.
SHOULD_CALL_PARENT(FALSE)
if(in_range(user, src))
show(user)
return list(desc)
else
return list(span_notice("It is too far away to examine."))
/obj/item/photo/proc/show(mob/user as mob)
user << browse_rsc(img, "tmp_photo_[id].png")
user << browse("<html><head><title>[name]</title></head>" \
+ "<body style='overflow:hidden;margin:0;text-align:center'>" \
+ "<img src='tmp_photo_[id].png' width='[64*photo_size]' style='-ms-interpolation-mode:nearest-neighbor' />" \
+ "[scribble ? "<br>Written on the back:<br><i>[scribble]</i>" : ""]"\
+ "</body></html>", "window=book;size=[64*photo_size]x[scribble ? 400 : 64*photo_size]")
onclose(user, "[name]")
return
/obj/item/photo/verb/rename()
set name = "Rename photo"
set category = "Object"
set src in usr
var/n_name = sanitizeSafe(tgui_input_text(usr, "What would you like to label the photo?", "Photo Labelling", null, MAX_NAME_LEN), MAX_NAME_LEN)
//loc.loc check is for making possible renaming photos in clipboards
if(( (loc == usr || (loc.loc && loc.loc == usr)) && usr.stat == 0))
name = "[(n_name ? text("[n_name]") : "photo")]"
add_fingerprint(usr)
return
/**************
* photo album *
**************/
/obj/item/storage/photo_album
name = "Photo album"
icon = 'icons/obj/items.dmi'
icon_state = "album"
item_state = "briefcase"
can_hold = list(/obj/item/photo)
/obj/item/storage/photo_album/MouseDrop(obj/over_object as obj)
if(ishuman(usr))
var/mob/living/carbon/human/M = usr
if(!( istype(over_object, /obj/screen) ))
return ..()
playsound(src, "rustle", 50, 1, -5)
if((!( M.restrained() ) && !( M.stat ) && M.back == src))
switch(over_object.name)
if("r_hand")
M.unEquip(src)
M.put_in_r_hand(src)
if("l_hand")
M.unEquip(src)
M.put_in_l_hand(src)
add_fingerprint(usr)
return
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
show_to(usr)
return
return
/*********
* camera *
*********/
/obj/item/camera
name = "camera"
icon = 'icons/obj/items.dmi'
desc = "A polaroid camera. 10 photos left."
icon_state = "camera"
item_state = "camera"
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_BELT
matter = list(MAT_STEEL = 2000)
var/pictures_max = 10
var/pictures_left = 10
var/on = 1
var/icon_on = "camera"
var/icon_off = "camera_off"
var/size = 3
var/list/picture_planes = list()
/obj/item/camera/verb/change_size()
set name = "Set Photo Focus"
set category = "Object"
var/nsize = tgui_input_list(usr, "Photo Size","Pick a size of resulting photo.", list(1,3,5,7))
if(nsize)
size = nsize
to_chat(usr, span_notice("Camera will now take [size]x[size] photos."))
/obj/item/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/camera/attack_self(mob/user as mob)
on = !on
if(on)
src.icon_state = icon_on
else
src.icon_state = icon_off
to_chat(user, "You switch the camera [on ? "on" : "off"].")
return
/obj/item/camera/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/camera_film))
if(pictures_left)
to_chat(user, span_notice("[src] still has some film in it!"))
return
to_chat(user, span_notice("You insert [I] into [src]."))
user.drop_item()
qdel(I)
pictures_left = pictures_max
return
..()
/obj/item/camera/proc/get_icon(list/turfs, turf/center)
//Bigger icon base to capture those icons that were shifted to the next tile
//i.e. pretty much all wall-mounted machinery
var/icon/res = icon('icons/effects/96x96.dmi', "")
res.Scale(size*32, size*32)
// Initialize the photograph to black.
res.Blend("#000", ICON_OVERLAY)
var/atoms[] = list()
for(var/turf/the_turf in turfs)
// Add outselves to the list of stuff to draw
atoms.Add(the_turf);
// As well as anything that isn't invisible.
for(var/atom/A in the_turf)
if(A.invisibility) continue
if(A.plane > 0 && !(A.plane in picture_planes)) continue
atoms.Add(A)
// Sort the atoms into their layers
var/list/sorted = sort_atoms_by_layer(atoms)
var/center_offset = (size-1)/2 * 32 + 1
for(var/i; i <= sorted.len; i++)
var/atom/A = sorted[i]
if(A)
var/icon/img = getFlatIcon(A, no_anim = TRUE)//, picture_planes = picture_planes)//build_composite_icon(A) //VOREStation Edit
// If what we got back is actually a picture, draw it.
if(istype(img, /icon))
// Check if we're looking at a mob that's lying down
if(isliving(A) && A:lying)
// If they are, apply that effect to their picture.
img.BecomeLying()
// Calculate where we are relative to the center of the photo
var/xoff = (A.x - center.x) * 32 + center_offset
var/yoff = (A.y - center.y) * 32 + center_offset
if (istype(A,/atom/movable))
xoff+=A:pixel_x
yoff+=A:pixel_y
res.Blend(img, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
// Lastly, render any contained effects on top.
for(var/turf/the_turf in turfs)
// Calculate where we are relative to the center of the photo
var/xoff = (the_turf.x - center.x) * 32 + center_offset
var/yoff = (the_turf.y - center.y) * 32 + center_offset
res.Blend(getFlatIcon(the_turf.loc, no_anim = TRUE), blendMode2iconMode(the_turf.blend_mode),xoff,yoff)
return res
/obj/item/camera/proc/get_mobs(turf/the_turf as turf)
var/mob_detail
for(var/mob/living/carbon/A in the_turf)
if(A.invisibility) continue
var/holding = null
if(A.l_hand || A.r_hand)
if(A.l_hand) holding = "They are holding \a [A.l_hand]"
if(A.r_hand)
if(holding)
holding += " and \a [A.r_hand]"
else
holding = "They are holding \a [A.r_hand]"
if(!mob_detail)
mob_detail = "You can see [A] on the photo[(A:health / A.getMaxHealth()) < 0.75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [A] on the photo[(A:health / A.getMaxHealth()) < 0.75 ? " - [A] looks hurt":""].[holding ? " [holding]":"."]."
return mob_detail
/obj/item/camera/afterattack(atom/target as mob|obj|turf|area, mob/user as mob, flag)
if(!on || !pictures_left || ismob(target.loc)) return
captureimage(target, user, flag)
playsound(src, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3)
pictures_left--
desc = "A polaroid camera. It has [pictures_left] photos left."
to_chat(user, span_notice("[pictures_left] photos left."))
icon_state = icon_off
on = 0
spawn(64)
icon_state = icon_on
on = 1
/obj/item/camera/proc/can_capture_turf(turf/T, mob/user)
var/viewer = user
if(user.client) //To make shooting through security cameras possible
viewer = user.client.eye
var/can_see = (T in view(viewer))
return can_see
/obj/item/camera/proc/captureimage(atom/target, mob/user, flag)
var/x_c = target.x - (size-1)/2
var/y_c = target.y + (size-1)/2
var/z_c = target.z
var/list/turfs = list()
var/mobs = ""
for(var/i = 1 to size)
for(var/j = 1 to size)
var/turf/T = locate(x_c, y_c, z_c)
if(can_capture_turf(T, user))
turfs.Add(T)
mobs += get_mobs(T)
x_c++
y_c--
x_c = x_c - size
var/obj/item/photo/p = createpicture(target, user, turfs, mobs, flag)
printpicture(user, p)
/obj/item/camera/proc/createpicture(atom/target, mob/user, list/turfs, mobs, flag)
var/icon/photoimage = get_icon(turfs, target)
var/icon/small_img = icon(photoimage)
var/icon/tiny_img = icon(photoimage)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo")
small_img.Scale(8, 8)
tiny_img.Scale(4, 4)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
pc.Blend(tiny_img,ICON_OVERLAY, 12, 19)
var/obj/item/photo/p = new()
p.name = "photo"
p.icon = ic
p.tiny = pc
p.img = photoimage
p.desc = mobs
p.pixel_x = rand(-10, 10)
p.pixel_y = rand(-10, 10)
p.photo_size = size
return p
/obj/item/camera/proc/printpicture(mob/user, obj/item/photo/p)
p.loc = user.loc
if(!user.get_inactive_hand())
user.put_in_inactive_hand(p)
/obj/item/photo/proc/copy(var/copy_id = 0)
var/obj/item/photo/p = new/obj/item/photo()
p.name = name
p.icon = icon(icon, icon_state)
p.tiny = icon(tiny)
p.img = icon(img)
p.desc = desc
p.pixel_x = pixel_x
p.pixel_y = pixel_y
p.photo_size = photo_size
p.scribble = scribble
if(copy_id)
p.id = id
return p