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https://github.com/CHOMPStation2/CHOMPStation2.git
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59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
//Defines file for byond click related parameters
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//this is mostly for ease of use and for finding all the things that use say RIGHT_CLICK rather then just searching "right"
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//Mouse buttons held
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#define RIGHT_CLICK "right"
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#define MIDDLE_CLICK "middle"
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#define LEFT_CLICK "left"
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#define BUTTON4 "xbutton1"
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#define BUTTON5 "xbutton2"
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///Mouse button that was just clicked/released
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///if(modifiers[BUTTON] == LEFT_CLICK)
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#define BUTTON "button"
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//Keys held down during the mouse action
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#define CTRL_CLICK "ctrl"
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#define ALT_CLICK "alt"
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#define SHIFT_CLICK "shift"
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//Cells involved if using a Grid control
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#define DRAG_CELL "drag-cell"
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#define DROP_CELL "drop-cell"
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//The button used for dragging (only sent for unrelated mouse up/down messages during a drag)
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#define DRAG "drag"
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//If the mouse is over a link in maptext, or this event is related to clicking such a link
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#define LINK "link"
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//Pixel coordinates relative to the icon's position on screen
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#define VIS_X "vis-x"
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#define VIS_Y "vis-y"
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//Pixel coordinates within the icon, in the icon's coordinate space
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#define ICON_X "icon-x"
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#define ICON_Y "icon-y"
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//Pixel coordinates in screen_loc format ("[tile_x]:[pixel_x],[tile_y]:[pixel_y]")
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#define SCREEN_LOC "screen-loc"
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//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
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/// Objects will ignore being clicked on regardless of their transparency (used in parallax, lighting effects, holograms, lasers, etc.)
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#define MOUSE_OPACITY_TRANSPARENT 0
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/// Objects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects)
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#define MOUSE_OPACITY_ICON 1
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/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, storage containers)
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#define MOUSE_OPACITY_OPAQUE 2
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/// Whatever the base action datum thinks is best
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#define SCRN_OBJ_DEFAULT "default"
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/// Floating somewhere on the hud, not in any predefined place
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#define SCRN_OBJ_FLOATING "floating"
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/// In the list of buttons stored at the top of the screen
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#define SCRN_OBJ_IN_LIST "list"
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/// In the collapseable palette
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#define SCRN_OBJ_IN_PALETTE "palette"
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/// In cult spell list
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#define SCRN_OBJ_CULT_LIST "cult_list"
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