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https://github.com/CHOMPStation2/CHOMPStation2.git
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103 lines
3.2 KiB
Plaintext
103 lines
3.2 KiB
Plaintext
/client/var/inquisitive_ghost = 1
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/mob/observer/dead/verb/toggle_inquisition() // warning: unexpected inquisition
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set name = "Toggle Inquisitiveness"
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set desc = "Sets whether your ghost examines everything on click by default"
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set category = "Ghost.Settings"
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if(!client) return
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client.inquisitive_ghost = !client.inquisitive_ghost
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if(client.inquisitive_ghost)
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to_chat(src, span_notice("You will now examine everything you click on."))
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else
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to_chat(src, span_notice("You will no longer examine things you click on."))
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/mob/observer/dead/DblClickOn(var/atom/A, var/params)
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if(client.buildmode)
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build_click(src, client.buildmode, params, A)
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return
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if(can_reenter_corpse && mind && mind.current)
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if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
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reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
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return
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// Things you might plausibly want to follow
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if(istype(A,/atom/movable))
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ManualFollow(A)
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// Otherwise jump
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else
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if(following)
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stop_following()
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forceMove(get_turf(A))
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/mob/observer/dead/ClickOn(var/atom/A, var/params)
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if(client.buildmode)
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build_click(src, client.buildmode, params, A)
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return
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if(!checkClickCooldown()) return
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setClickCooldown(4)
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var/list/modifiers = params2list(params)
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if(modifiers["shift"])
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examinate(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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var/turf/T = get_turf(A)
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if(T && TurfAdjacent(T))
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T.click_alt(src)
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return
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// You are responsible for checking config.ghost_interaction when you override this function
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// Not all of them require checking, see below
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A.attack_ghost(src)
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// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
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/atom/proc/attack_ghost(mob/observer/dead/user as mob)
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if(user.client && user.client.inquisitive_ghost)
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user.examinate(src)
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return
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// ---------------------------------------
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// And here are some good things for free:
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// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
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/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
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var/atom/l = loc
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var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
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if(com?.teleport_control.locked)
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user.loc = get_turf(com.teleport_control.locked)
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/obj/effect/portal/attack_ghost(mob/user as mob)
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if(target)
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user.loc = get_turf(target)
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// VOREStation Edit Begin
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/obj/machinery/gateway/centerstation/attack_ghost(mob/user as mob)
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if(awaygate)
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if(check_rights_for(user.client, R_HOLDER))
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user.loc = awaygate.loc
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else if(active)
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user.loc = awaygate.loc
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else
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return
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else
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to_chat(user, "[src] has no destination.")
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// VOREStation Edit End
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/obj/machinery/gateway/centeraway/attack_ghost(mob/user as mob)
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if(stationgate)
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user.loc = stationgate.loc
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else
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to_chat(user, "[src] has no destination.")
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// -------------------------------------------
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// This was supposed to be used by adminghosts
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// I think it is a *terrible* idea
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// but I'm leaving it here anyway
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// commented out, of course.
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/*
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/atom/proc/attack_admin(mob/user as mob)
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if(!user || !user.client || !check_rights_for(user.client, R_HOLDER))
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return
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attack_hand(user)
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*/
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