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CHOMPStation2/code/game/mecha/components/hull.dm
CHOMPStation2StaffMirrorBot e1f4380716 [MIRROR] Fighter Update 2 (#9858)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-01-12 15:36:09 +01:00

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/obj/item/mecha_parts/component/hull
name = "mecha hull"
icon = 'icons/mecha/mech_component.dmi'
icon_state = "hull"
w_class = ITEMSIZE_HUGE
origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
component_type = MECH_HULL
emp_resistance = 0 // Amount of emp 'levels' removed.
required_type = null // List, if it exists. Exosuits meant to use the component.
integrity_danger_mod = 0.5 // Multiplier for comparison to max_integrity before problems start.
max_integrity = 50
internal_damage_flag = MECHA_INT_FIRE
step_delay = 2
/obj/item/mecha_parts/component/hull/durable
name = "durable mecha hull"
step_delay = 4
integrity_danger_mod = 0.3
max_integrity = 100
/obj/item/mecha_parts/component/hull/lightweight
name = "lightweight mecha hull"
step_delay = 1
integrity_danger_mod = 0.3
/obj/item/mecha_parts/component/hull/fighter
name = "fighter hull"
step_delay = 0
integrity_danger_mod = 0.5
required_type = list(/obj/mecha/combat/fighter)