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CHOMPStation2/code/game/objects/items/devices/aicard.dm
CHOMPStation2StaffMirrorBot 1b8f394a14 [MIRROR] Makes uses of do_after sane (#11582)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-07 23:02:27 -04:00

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/obj/item/aicard
name = "intelliCore"
desc = "Used to preserve and transport an AI."
icon = 'icons/obj/pda.dmi'
icon_state = "aicard" // aicard-full
item_state = "aicard"
w_class = ITEMSIZE_NORMAL
slot_flags = SLOT_BELT
show_messages = 0
preserve_item = 1
var/flush = null
origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
var/mob/living/silicon/ai/carded_ai
/obj/item/aicard/attack(mob/living/silicon/decoy/M as mob, mob/user as mob)
if (!istype (M, /mob/living/silicon/decoy))
return ..()
else
M.death()
to_chat(user, span_infoplain(span_bold("ERROR ERROR ERROR")))
/obj/item/aicard/attack_self(mob/user)
tgui_interact(user)
/obj/item/aicard/tgui_interact(mob/user, datum/tgui/ui = null, datum/tgui_state/custom_state)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AICard", "[name]") // 600, 394
ui.open()
if(custom_state)
ui.set_state(custom_state)
/obj/item/aicard/tgui_state(mob/user)
return GLOB.tgui_inventory_state
/obj/item/aicard/tgui_data(mob/user)
var/data[0]
data["has_ai"] = carded_ai != null
if(carded_ai)
data["name"] = carded_ai.name
data["integrity"] = carded_ai.hardware_integrity()
data["backup_capacitor"] = carded_ai.backup_capacitor()
data["radio"] = !carded_ai.aiRadio.disabledAi
data["wireless"] = !carded_ai.control_disabled
data["operational"] = carded_ai.stat != DEAD
data["flushing"] = flush
var/laws[0]
for(var/datum/ai_law/law in carded_ai.laws.all_laws())
if(law in carded_ai.laws.ion_laws) // If we're an ion law, give it an ion index code
laws.Add(ionnum() + ". " + law.law)
else
laws.Add(num2text(law.get_index()) + ". " + law.law)
data["laws"] = laws
data["has_laws"] = length(carded_ai.laws.all_laws())
return data
/obj/item/aicard/tgui_act(action, params, datum/tgui/ui)
if(..())
return TRUE
if(!carded_ai)
return
switch(action)
if("wipe")
msg_admin_attack("[key_name_admin(ui.user)] wiped [key_name_admin(AI_DEPT)] with \the [src].")
add_attack_logs(ui.user,carded_ai,"Purged from AI Card")
INVOKE_ASYNC(src, PROC_REF(wipe_ai))
if("radio")
carded_ai.aiRadio.disabledAi = !carded_ai.aiRadio.disabledAi
to_chat(carded_ai, span_warning("Your Subspace Transceiver has been [carded_ai.aiRadio.disabledAi ? "disabled" : "enabled"]!"))
to_chat(ui.user, span_notice("You [carded_ai.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver."))
if("wireless")
carded_ai.control_disabled = !carded_ai.control_disabled
to_chat(carded_ai, span_warning("Your wireless interface has been [carded_ai.control_disabled ? "disabled" : "enabled"]!"))
to_chat(ui.user, span_notice("You [carded_ai.control_disabled ? "disable" : "enable"] the AI's wireless interface."))
if(carded_ai.control_disabled && carded_ai.deployed_shell)
carded_ai.disconnect_shell("Disconnecting from remote shell due to [src] wireless access interface being disabled.")
update_icon()
return TRUE
/obj/item/aicard/update_icon()
cut_overlays()
if(carded_ai)
if (!carded_ai.control_disabled)
add_overlay("aicard-on")
if(carded_ai.stat)
icon_state = "aicard-404"
else
icon_state = "aicard-full"
else
icon_state = "aicard"
/obj/item/aicard/proc/grab_ai(var/mob/living/silicon/ai/ai, var/mob/living/user)
if(!ai.client && !ai.deployed_shell)
to_chat(user, span_danger("ERROR:") + " AI [ai.name] is offline. Unable to transfer.")
return 0
if(carded_ai)
to_chat(user, span_danger("Transfer failed:") + " Existing AI found on remote device. Remove existing AI to install a new one.")
return 0
if(!user.IsAdvancedToolUser() && isanimal(user))
var/mob/living/simple_mob/S = user
if(!S.IsHumanoidToolUser(src))
return 0
user.visible_message("\The [user] starts transferring \the [ai] into \the [src]...", "You start transferring \the [ai] into \the [src]...")
show_message(span_critical("\The [user] is transferring you into \the [src]!"))
if(do_after(user, 10 SECONDS, target = src))
if(carded_ai)
to_chat(user, span_danger("Transfer failed:") + " Existing AI found on remote device. Remove existing AI to install a new one.")
return 0
if(istype(ai.loc, /turf/))
new /obj/structure/AIcore/deactivated(get_turf(ai))
ai.carded = 1
add_attack_logs(user,ai,"Extracted into AI Card")
src.name = "[initial(name)] - [ai.name]"
ai.loc = src
ai.destroy_eyeobj(src)
ai.cancel_camera()
ai.control_disabled = 1
ai.aiRestorePowerRoutine = 0
carded_ai = ai
ai.disconnect_shell("Disconnected from remote shell due to core intelligence transfer.") //If the AI is controlling a borg, force the player back to core!
if(ai.client)
to_chat(ai, span_infoplain("You have been transferred into a mobile core. Remote access lost."))
if(user.client)
to_chat(ai, span_notice(span_bold("Transfer successful:")) + " [ai.name] extracted from current device and placed within mobile core.")
ai.canmove = 1
update_icon()
return 1
/obj/item/aicard/proc/clear()
if(carded_ai && istype(carded_ai.loc, /turf))
carded_ai.canmove = 0
carded_ai.carded = 0
name = initial(name)
carded_ai = null
update_icon()
/obj/item/aicard/see_emote(mob/living/M, text)
if(carded_ai && carded_ai.client)
var/rendered = span_message("[text]")
carded_ai.show_message(rendered, 2)
..()
/obj/item/aicard/show_message(msg, type, alt, alt_type)
if(carded_ai && carded_ai.client)
var/rendered = span_message("[msg]")
carded_ai.show_message(rendered, type)
..()
/obj/item/aicard/relaymove(var/mob/user, var/direction)
if(user.stat || user.stunned)
return
var/obj/item/rig/rig = src.get_rig()
if(istype(rig))
rig.forced_move(direction, user)
/obj/item/aicard/proc/wipe_ai()
var/mob/living/silicon/ai/our_ai = carded_ai
flush = TRUE
our_ai.suiciding = TRUE
to_chat(our_ai, "Your power has been disabled!")
while(our_ai && our_ai.stat != DEAD)
// This is absolutely evil and I love it.
if(our_ai.deployed_shell && prob(our_ai.oxyloss)) //You feel it creeping? Eventually will reach 100, resulting in the second half of the AI's remaining life being lonely.
our_ai.disconnect_shell("Disconnecting from remote shell due to insufficent power.")
our_ai.adjustOxyLoss(2)
our_ai.updatehealth()
sleep(10)
flush = FALSE