mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
223 lines
6.5 KiB
Plaintext
223 lines
6.5 KiB
Plaintext
/obj/item/transfer_valve
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name = "tank transfer valve"
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desc = "Regulates the transfer of air between two tanks"
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "valve_1"
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var/obj/item/tank/tank_one
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var/obj/item/tank/tank_two
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var/obj/item/assembly/attached_device
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var/mob/attacher = null
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var/valve_open = 0
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var/toggle = 1
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/obj/item/transfer_valve/attackby(obj/item/item, mob/user)
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var/turf/location = get_turf(src) // For admin logs
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if(istype(item, /obj/item/tank))
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if(tank_one && tank_two)
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to_chat(user, span_warning("There are already two tanks attached, remove one first."))
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return
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if(!tank_one)
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tank_one = item
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user.drop_item()
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item.forceMove(src)
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to_chat(user, span_notice("You attach the tank to the transfer valve."))
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else if(!tank_two)
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tank_two = item
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user.drop_item()
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item.forceMove(src)
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to_chat(user, span_notice("You attach the tank to the transfer valve."))
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message_admins("[key_name_admin(user)] attached both tanks to a transfer valve. [ADMIN_JMP(location)]")
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log_game("[key_name_admin(user)] attached both tanks to a transfer valve.")
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update_icon()
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SStgui.update_uis(src) // update all UIs attached to src
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//TODO: Have this take an assemblyholder
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else if(isassembly(item))
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var/obj/item/assembly/A = item
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if(A.secured)
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to_chat(user, span_notice("The device is secured."))
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return
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if(attached_device)
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to_chat(user, span_warning("There is already an device attached to the valve, remove it first."))
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return
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user.remove_from_mob(item)
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attached_device = A
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A.forceMove(src)
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to_chat(user, span_notice("You attach the [item] to the valve controls and secure it."))
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A.holder = src
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A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
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GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
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message_admins("[key_name_admin(user)] attached a [item] to a transfer valve. [ADMIN_JMP(location)]")
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log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
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attacher = user
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SStgui.update_uis(src) // update all UIs attached to src
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return
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/obj/item/transfer_valve/HasProximity(turf/T, datum/weakref/WF, old_loc)
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if(isnull(WF))
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return
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var/atom/movable/AM = WF.resolve()
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if(isnull(AM))
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log_runtime("DEBUG: HasProximity called without reference on [src].")
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attached_device?.HasProximity(T, WF, old_loc)
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/obj/item/transfer_valve/Moved(old_loc, direction, forced)
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. = ..()
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if(isturf(old_loc))
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unsense_proximity(callback = TYPE_PROC_REF(/atom,HasProximity), center = old_loc)
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if(isturf(loc))
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sense_proximity(callback = TYPE_PROC_REF(/atom,HasProximity))
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/obj/item/transfer_valve/attack_self(mob/user)
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tgui_interact(user)
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/obj/item/transfer_valve/tgui_state(mob/user)
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return GLOB.tgui_inventory_state
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/obj/item/transfer_valve/tgui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "TransferValve", name) // 460, 320
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ui.open()
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/obj/item/transfer_valve/tgui_data(mob/user)
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var/list/data = list()
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data["tank_one"] = tank_one ? tank_one.name : null
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data["tank_two"] = tank_two ? tank_two.name : null
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data["attached_device"] = attached_device ? attached_device.name : null
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data["valve"] = valve_open
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return data
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/obj/item/transfer_valve/tgui_act(action, params, datum/tgui/ui)
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if(..())
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return
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. = TRUE
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switch(action)
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if("tankone")
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remove_tank(tank_one)
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if("tanktwo")
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remove_tank(tank_two)
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if("toggle")
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toggle_valve()
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if("device")
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if(attached_device)
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attached_device.attack_self(ui.user)
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if("remove_device")
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if(attached_device)
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attached_device.forceMove(get_turf(src))
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attached_device.holder = null
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attached_device = null
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update_icon()
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else
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. = FALSE
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if(.)
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update_icon()
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add_fingerprint(ui.user)
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/obj/item/transfer_valve/proc/process_activation(var/obj/item/D)
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if(toggle)
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toggle = FALSE
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toggle_valve()
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VARSET_IN(src, toggle, TRUE, 5 SECONDS)
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/obj/item/transfer_valve/update_icon()
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cut_overlays()
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underlays = null
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if(!tank_one && !tank_two && !attached_device)
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icon_state = "valve_1"
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return
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icon_state = "valve"
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if(tank_one)
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add_overlay("[tank_one.icon_state]")
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if(tank_two)
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var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
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J.Shift(WEST, 13)
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underlays += J
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if(attached_device)
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add_overlay("device")
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/obj/item/transfer_valve/proc/remove_tank(obj/item/tank/T)
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if(tank_one == T)
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split_gases()
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tank_one = null
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else if(tank_two == T)
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split_gases()
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tank_two = null
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else
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return
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T.forceMove(get_turf(src))
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update_icon()
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/obj/item/transfer_valve/proc/merge_gases()
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if(valve_open)
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return
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tank_two.air_contents.volume += tank_one.air_contents.volume
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var/datum/gas_mixture/temp
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temp = tank_one.air_contents.remove_ratio(1)
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tank_two.air_contents.merge(temp)
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valve_open = 1
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/obj/item/transfer_valve/proc/split_gases()
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if(!valve_open)
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return
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valve_open = 0
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if(QDELETED(tank_one) || QDELETED(tank_two))
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return
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var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
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var/datum/gas_mixture/temp
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temp = tank_two.air_contents.remove_ratio(ratio1)
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tank_one.air_contents.merge(temp)
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tank_two.air_contents.volume -= tank_one.air_contents.volume
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/*
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Exadv1: I know this isn't how it's going to work, but this was just to check
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it explodes properly when it gets a signal (and it does).
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*/
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/obj/item/transfer_valve/proc/toggle_valve()
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if(!valve_open && (tank_one && tank_two))
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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var/attacher_name = ""
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if(!attacher)
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attacher_name = "Unknown"
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else
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attacher_name = "[attacher.name]([attacher.ckey])"
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var/log_str = "Bomb valve opened in <A href='byond://?_src_=holder;[HrefToken(TRUE)];adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
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log_str += "with [attached_device ? attached_device : "no device"] attacher: [attacher_name]"
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if(attacher)
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log_str += ADMIN_QUE(attacher)
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var/mob/mob = get_mob_by_key(forensic_data?.get_lastprint())
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var/last_touch_info = ""
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if(mob)
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last_touch_info = ADMIN_QUE(mob)
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log_str += " Last touched by: [forensic_data?.get_lastprint()][last_touch_info]"
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GLOB.bombers += log_str
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message_admins(log_str, 0, 1)
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log_game(log_str)
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merge_gases()
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else if(valve_open==1 && (tank_one && tank_two))
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split_gases()
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src.update_icon()
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// this doesn't do anything but the timer etc. expects it to be here
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// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
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/obj/item/transfer_valve/proc/c_state()
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return
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